So, a lot of ground to cover in this news update, so I best get started.

First of all, a big thank you for everyone who completed the survey about the bits HUD. The info really helped me get ideas, and confirm a few thoughts I had as for what people might want. I might do things like this again in the future when I write other big feature things, since this has proven to be a very nice way to find out what people like.

That said, some points of information about the results that stood out to me:

  • People generally seemed in favor of a pregnancy system
  • Out of those, the majority would be willing to purchase it separately, the general suggested price point was between 2-900 L$
  • A lot of people wanted support for their species and/or gender
  • Most people considered a low-lag system to be important
  • Also quite a few considered the poseball animation system quite useful
  • For the master/pet control system, most people wanted a HUD-Tie-in or both that as well as plugin scripts

With that said, let me move on to talk about the two things I’ve been working on the last two weeks: The fertility system and CCS.

Firstly, what is the fertility system about? Basically, pregnancy of various forms. And given the input I received and the plans I had for it, I had a very clear vision as for what its role was among other systems. I wanted something that is tailored to the world of roleplayers, where reality can be bent, and where most anything can be tweaked to someone’s preference. Basically a system for /you/, not just for your generic male/female coupling.
After some thinking, I decided that yes, selling it separately for the pregnancy options will be the best course of action. I poured a lot of work into it, and I think I’ve really got something fun here. I’m still deciding on the price, but expect it to be between 500 and 750 L$ when it launches.
So without any more ranting, here’s a feature overview:

  • Support for seven genders plus a custom option. This means all those herms, shemales, futanari etc can have a HUD that reflects their gender. And if your gender is something really unique, the custom option has you covered.
  • The gender of your children is influenced by the gender of the parents. Yes, all seven supported. This means you can have herm kids etc, or even kids of that custom gender you or your partner has
  • Support for any species, again with some pre-set names and custom options
  • Support for hybrid children if you so choose
  • Multi-pregnancy! Are you a character who is able to become pregnant multiple times at the same time? Again, this HUD has got you covered.
  • Custom cycle lengths. While setting up, you will be asked your desired cycle length for fertile and in-fertile phase, supporting anything from minutes to months
  • Custom everything! Not only cycle lengths, but also fertility settings, the length of your pregnancy, your average clutch/litter/what have you size. Everything can be chosen freely.
  • A “check area” event. Looking to find some fun and want to breed someone? This will tell you who in the room is in heat, or pregnant, or just wanting some. And don’t worry ladies, there is a privacy mode against snoopers.
  • Oviposition support! Yes you heard right. If you like laying eggs in people, you can now do so. Even if that person can’t even get pregnant! The system will still record it for them to see
  • Details! Cum inside your partner while wearing a condom, or receive small fertility chance bonuses if you have a knot, flare, or barbs
  • Mutual partner adding, so if you want to do a nice herm on herm session or similar and flip the tables, you only need to add once and can breed each other.
  • Multiple partner support! Have up to 12 concurrent active partners, add and remove them with ease.
  • Orgy support! Want to have fun with multiple people to make it more random who the father could be? Yep, thats possible.
  • BSDM support via the CCS API. Tons of possibilities! Build tentacle playsets that perform oviposition, force-impregnate people, or lock down your sub to automatically accept any partner requests, or put them in chastity instead
  • Low impact! The whole fertility package only adds 2 scripts to the HUD
  • Inclusive instead of exclusive! The basic male options will come with the standard psicorp bits HUD!

Now about the CCS API. I bet by now you’ve been wondering what the heck that is, right?
Well, let me sum it up. CCS stands for the Chastity & Control System, which is a fancy term for a series of scripting hooks that have been built into the pregnancy HUD as well as the naughty parts.

So.. what can you do with them? This:

  • Make chastity belts that disallow the wearer to control their own bits, or that prevent people from using the pregnancy system
  • Make collar plugins for opencollar and other systems, that allow the dom to take over control of the sub’s bits
  • Build bondage furniture or monster/tentacle play-sets that can interact with someone’s bits, modify arousal, or impregnate someone
  • Create toys that lock down the states of your bits, like a dildo that automatically modifies your tailhole/vagina while you use it
  • Modify the wearers arousal, make them cum, etc. Great for things like TiS plugins or lots of other stuff!
  • A lot of other things. The functions allow for a lot of control,  so be creative! I will be releasing a sampling of objects using CCS along with the v5.0 release

This covers most of the features right there. I hope you all like what I came up with; I certainly had a lot of fun thinking it all up and making it work. This brings me to the next part, the closed beta.

Basically, with something so big as the pregnancy system, I want some more eyes on the project. I had a dear friend sit with me for those 2 weeks, working through every function to make sure the bugs were taken care of, and now that everything appears to be in order, I want a handful of people to give it some more testing. To tell me whether it’s responsive enough, easy enough to understand, and whether the settings and probabilities feel right to you. I’m also open for other feedback, and will implement that as I can.

Now what am I looking for, as far as beta testers go?
Generally, I want someone who is willing to put a little time to the task, try it out with other people,  or to just run it through the paces using the included tester objects. Someone who is up for running multiple tests, trying out different settings, seeing if anything breaks or feels off. And someone who gives me feedback, who tells me if something breaks, and even better, how they managed to break it so that I can fix it. And someone who understands that this is a beta, so some things may be subject to change. If something breaks or generally is bad, complain to me please, not your friends. I’m here to make it better after all.
What I’m NOT after is someone who just uses the HUD for personal pleasure and never once talks to me about it.

So.. what’s in it for you?
Well, all of you who participate will receive the final build for free! Also, I may include some of the CCS stuff I will be making in as well, possible some more, on  a case by case basis. So if that caught your interest, and if you want to tinker with this new system, please drop me a notecard or an IM for an application, and I’ll consider you!


Well, that was quite a wall of text, but this concludes this update. While the beta runs, I will be working on new stuff (boobs, CCS features) and will keep you posted on that as I make it happen!

So as usual, there has been a lot of silence, but I haven’t been lazy though!

Firstly, let me tell you, the main cause for the silence is my helping with a game project here in SL, I can’t talk any details about it, but it has taken up a lot of my time, but will hopefully be a very rewarding experience, so far it’s very fun to help them with the LSL side of things. I am of course still working on new things, albeit at a slower pace right now.

In more psicorp related news, I am slowly making the transition to mesh, using it more and more, and am working on the v4.1 scriptset as of late. Besides the option to support mesh objects now, I also added/fixed the following things:

  • Added support for multiple sides per object – this mostly comes into play with mesh
  • Added a function that will set default tilt on attach and on setting the bits to soft/hidden state
  • Added notecard support for multiple textured sides per object
  • Scripts now report their name, index and free memory upon starting up
  • Fixed a bug where duplicating a position/texture script could result in a math error crash
  • Fixed a bug – hopefully – where objects would save incorrectly or not at all
  • Fixed a bug where duplicated scripts would not correctly find out whether they had the highest script index
  • Fixed a lot of code duplication, this made the scripts smaller by about 10% in some cases and a bit easier to maintain

The update will initially be rolled out on the upcoming mesh horse cock – yes you read right, more on that in a second –  but will then be rolled out to all v4 bits shortly after release. As usual, updates to v4.1 will be free for everyone.

Now. Horse cocks.
You read right, I’m working on a mesh based horse cock, since my first attempt is years old. The new one will somewhat resemble the old, but will be mesh, and come in a box of two variations. One will be the full-sized stallion one, the other will be a smaller, “pony” (no, not MLP, but if you want to stick it on an av, who am I to judge? I Just make the bits) version, which is notably shorter and girthier in comparison. The pack will be sold as new product, for 500L$ for the two cocks.

Keep an eye on this blog as usual, I’ll be posting updates as they happen. I will use mesh heavily in the future, and possibly branch out into other accessory kinds, time will tell! Also new avatars will definitely happen, but I’m waiting for some exciting LL-side technology to go live first.

After yesterday’s event at GYC went well, I’m happy to report that the snake avatars seem to be quite popular, and feedback has been very well. Thus, I look forward to seeing you all today at 2pm SL time, at YIFF for another, likely bigger party, with a very special raffle.
I will once again distribute a landmark about an hour before the event, so you all have plenty of time to get ready.

Furthermore, I would like to list a few news  pertaining to various things:

  • Kinzart Kreetures released their awesome Alligator avatar yesterday, and PsiCorp is offering a crocodile/alligator penis and herm set to go with it. Comes with matching slit textures courtesy of Sylver Bu herself, as well!
  • Said croc penis had a small glitch with non-working particles. If you are affected by this, simply grab an update from the vendor via the re-delivery button, the issue has been fixed.
  • The incorrect price tag for the snake herm set has been fixed, it was displaying 750 instead of the actual 900L$ tag
  • A small texture issue on the spectacled cobra has been fixed, the right thumb now has the correct texture. Again, use the re-delivery to obtain the new version
  • Some time within the next week, you can expect to find KzK affiliate vendors in the main store, so finally that section will become populated!

Now that v4.0 is out there, I’ve got to say it went remarkably well. All the new features are taken up very nicely, and while – due to the large audience – some bugs showed up, the amount is little and the fixes are quick to do, no large systemic faults really.
This brings me to the important part of this post, the known issue list. Please report to me – via IM or notecard – if you find any bugs related to v4, and I will see to fixing them before releasing a bugfix update later this week.

  • Issue: The Positioner script crashes when saving/modding prims.
    This has been fixed. One of the functions accidentally caused a memory leak, which caused the script to eventually run out and crash. Positioner scripts now will not crash anymore and will start with more memory left to boot, due to optimizations, and possibly run a small bit faster since I’ve gone and done further tweaks where possible.
  • Issue: The emitter prims don’t save position when modding them.
    Also fixed, a tag check in the “save mods” function was missing, so “emitter” tagged prims were filtered from being saved, ever. Oops.
  • Issue: The dragon penis does not recolor properly sometimes.
    UPDATE: I saw it happen, but it stopped happening once i tried to debug it. For now, reset the first texture handler a few times, that somehow fixes it. If i can find out why it happens, I will fix it proper. Right now its just very random on the same script, with no lead as to what could cause it, since debug runs always turn out without errors.
  • Issue: The bear penis´ cum effect does not play
    UPDATE: Fixed now. As I thought, I forgot to edit the emitter descriptions correctly. Will be shipped when the update hits the servers later this week.
  • Issue: The mini vendors in the main store aren’t functioning/delivering items
    UPDATE: This issue has been fixed now, mini vendors are working fine
  • Issue: The Anthro Penis has some wrong prims. Uncut may be cut, a cut may be uncut and so forth.
    UPDATE: Fixed missing foreskin, fixed condom turning into torus. Looked over them all, they work right now
  • Issue: Barbs on the Natural Feline Penis are partly flipped
    This has been fixed, sculpt flags were set incorrectly. Added inverter flag where needed.

Again, if you have any other issues to report, please tell me and I will put them up here for everyone to see. I will also update this list as I fix things, so you can see what I’m doing. Ill announce when everything will be deployed, since I want to wait about until the end of the week, so I can catch any other potential bugs before re-packaging things. This particularly goes for bugs that might affect every model, or most of them, like the memory/emitter saving bug.


Lastly, lets talk a little about what comes next. I still have big plans, and obviously, there will be more bits coming soon. Though other projects will be released first. The PsiCorp breasts for instance, will come very soon, and WILL come as a mesh only product to improve quality. After the KG1 Gasmask, this is  our first big mesh product for the adult market, and Im looking forward to see the resonance. Now that Phoenix will get mesh support a little ways down the road, there really isn’t any reason to hold back with the awesome technology that mesh is.
Furthermore, a mesh-based avatar is in the works, and will be announced in the coming weeks as I return to working on it. And lastly, there are some other, smaller projects I will release before long, probably before the end of the year, as an in-between, since i wanted to do some of them for a long time.

Thats all from me for now. As always, be sure to let people know about this post, so I can catch any other bugs on the loose out there and publish them here/fix them. And of course, Im always eager to hear feedback, about the scripting changes, and about the new models that came out 😀

That´s right folks, v4.0 is right around the corner now. I’m just waiting on a few smaller things before i go and set the release date in stone (not everything related to it is done by me, such as vendor system upgrades), so in order to make sure that the new version is the best possible quality, I’ve decided to go ahead and open up to a slightly larger beta test program.

So how does it work?
Simple. Read the section below, and if you think you’d be a good tester, go ahead and drop me a notecard or IM.

Q: So first and foremost, how can I qualify at all?
A: The idea is simple. If you bought a PsiCorp bit before, preferably something other than the canine or just the female parts (however the latter can do with more testing too), you passed the first round, so to speak. Why do you have to own a PsiCorp product? Well, you are eligible to test any species that you bought from me. If you dont own any, you’re not eligible. This is to prevent people from wanting to “test” v4.0 and never getting back to me afterwards now that they have free bits.

Q: So what does testing mean? Do I put the new bits on and then put them into someone/you?
A: Sadly, this isnt what testing is about, although it can be part of the procedure. What I am after – and what I’m looking for you to do – is questions such as: “Are all texture sets working right?” or “Do all prims move correctly in the different states?” or even more complex stuff such as: “when linking several bits together and doing heavy modding, will something break?”
All in all I’m looking to have all the functions, standard and modding, tested out to catch any glitches, both from the conversion of the individual bits, as well as with v4.0 itself.

Q: And what´s in it for me?
A: I’ll decide that on a case by case basis, depending on how I feel the whole procedure went. But in general, payment can range from some free bits to L$ payments, I consider myself quite open in that respect.

Q: Anything else I need to know?
A: Well, if you’re approved to be a tester, all the information you need to operate the bits can be found on – I have also written up a whole new section for v4.0 related modding, which should greatly simplify the process compared to the old version. Also, full herm sets currently aren’t available. I will set these up once the testing is done, since it would effectively double the amount of fixing I would have to do should a global bug show up. Herm sets can still be linked up from individual components however.

So if you are interested in testing out the new release before it hits the vendors and feel the above requirements work out for you, drop me a line and we can discuss how to go about things!

As of today, all PsiCorp bits will come with the updated landmark for the main store, since it moved within its sim. To teleport there, click this URL:

Furthermore, the Anthro Herm Set now comes with the HUD – please note that since the update disk was also missing, whoever bought the Anthro Herm Set will have to contact me personally. Im working on ways to alleviate this issue however!  Also, there has been a small bug-fix round, affecting the Rabbit and Anthro Penis, their backward-cum behavior has been fixed, and the effect now emits in the correct direction.

On the avatar side of things, the Fox is making progress, the head has been tweaked more, and is looking very good, expect a picture sometime later today, both here and on my furaffinity page.