Once again we’ve been hard at work, and now have more to show for it. This time, we’ve updated two popular models, one being the Anthro Feline, our most requested model recently to receive that transition, the other being the Knotted Equine, another popular model that we hope should make quite a few people happy.

As with all the others before, they are fully animated on all state transitions, and have the same bounce/throb/sway animations available. They also feature all the latest features we introduced with the human/2.0 animesh update for canine/equine/dragon, so ball angle and sizing, extra size options etc.
The knotted equine also features the three length options the quine sports, and has three knot sizes available. In general, our goal was to make it look close to the equine, and just add in that fat, canine knot, which is a goal I think we met.

Price wise, they’ll follow the regular animesh items: 1200L$ for the regular version, and 1500L$ for the deluxe version, the latter of which offers you a good deal if you don’t have a fertility HUD yet but want one.
The standalone Fertility HUD will of course be updated to include the new variants as well.

On the release party front, we’ll have two parties once again, at the following dates and venues:

  • January 25th, Noon SLT at GYC
  • January 26th, 2pm SLT at The Ark

I’ll be around alongside my partner, ready to answer any questions and take your feedback! We will also be featuring vendors including the 2.0 animesh updates once again, giving you a chance to check those out incase you missed that we gave them an overhaul!

We recently pushed out the 2.0 animesh update for the canine, equine and dragon bits, and while the reception thus far was very positive, we also got some feedback that people wanted bigger options still.

So that’s just what we did~ We added three more size options, 5XL, 6XL and 7XL, bringing the maximum size up to 3 times that of M, which is considered the base size, where before, 2.25 times was the largest.

This should bring more viable size options for very large avatars. As usual, you can update via any inworld location, either poke a Caspervend redelivery terminal, or one of my vendors to open the menu.

First of all, we at PsiCorp wish all of you a Merry Christmas and happy holidays!

We’ve been busy after our human adult parts were all done, planning out our next bits, but moreover revisiting the previous models to give each of them some love, and in the process, end up with a couple of extra products!
The canine, equine and dragon animesh bits got bumped up to version 2.0, with each of them receiving various changes and improvements:

Animesh Dragon:

  • Changed number of sizes from 6 to 9
  • Added support for ball angles

Animesh Equine:

  • Changed number of sizes from 6 to 9
  • Added support for ball angles
  • Fixed minor clipping issues
  • Fixed minor animation issues

Animesh Canine

  • Changed number of sizes from 6 to 9
  • Added support for ball angles
  • Introduced long and short variants
  • Added support for multiple ball sizes
  • Added hard to soft transition animation
  • Added 5 new texture options
  • Various bugfixes

As you can see, all of the new bits now have 9 size options, from XS to 4XL, putting them in line with the sizing scheme that the Animesh Human introduced. They also now all have 3 ball size options plus no balls, and can angle their balls from -30 to +30 degrees, allowing to make them look more natural in various poses and on feral avatars.

The Canine Animesh also has several new variants for sale, a long and short option, as well as the fatpack, containing all three of them. In addition to that, we also offer five new textures now, making up a “realistic” set that is much more veiny and bumpy, more akin to the real thing. This should work particularly well with ferals and highly detailed avatars.
Since we had to do a lot more work on the canine compared to equine and dragon (canine being the oldest model, thus having had a very different setup which required a lot more attention to bring it up to speed), we decided to offer them separately.

As with all of our updates, you can get your latest versions now at any inworld location, simply use the Caspervend redelivery terminals or touch one of our vendors to access its menu, and you’ll be able to get the latest versions delivered to you free of charge. Be sure to also peruse the new canine options!

Once again we’ve been hard at work, this time on something not just for us anthros and anthro lovers! This weekend, on the 30th of November, we’ll be releasing our all-new animesh human penis.

We added a nice range of animations to it, allowing it to throb, bounce, sway and blend between different poses smoothly, with a custom built animesh rig. Furthermore, not only do we offer a cut and uncut version, but we also include two different proportions in each box, alongside the choice between pierced and un-pierced.

Texture wise we have two sets of textures available, a more realistic skin texture, and a smoother variation which works well with smooth shaded skins and anthro textures. Several overlays for the base are also included, allowing for furred or scaled balls etc, for a proper fit on anthro characters.

Pricing wise, each version will be 1200L$, with the “deluxe” versions selling at 1500L$. The deluxe will include the Fertility HUD integrated into the purchase. Please keep in mind that if you already own a Fertility HUD, you do not need to purchase the deluxe, simply have your existing HUD redelivered.

As for when you can get your hands on it, as soon as this weekend! Release parties will be as follows:

  • Saturday, November 30th – GYC, noon to 2pm SLT
  • Sunday, December 1st – The Ark, 2pm to 4pm SLT

As of right now, we published an update to the Dragonwolf kits released yesterday. The following issues have been addressed:

  • Fixed the unpacker not handing out the Nova digilegs
  • Removed a stray line of debug code in the tail script that would sometimes message the owner

To get your updates, visit any inworld store location and find a redelivery terminal, or touch a vendor to access its menu.

Also, a note on the Macro Kit. Currently they are not working due to a large testing oversight on our part. Upon attempting a fix, we learned that our Blender plugin currently has a bug. As such, we decided to place the Macro on hold until Avastar can update to support Blender 2.8, which should not be long now. Once we can create macro avs reliably again, we will update the kit.

Should you wish to refund your macro kit purchase, please file a ticket on psicorp.freshdesk.com and we will honor your request as soon as possible. Otherwise, you are free to hold on to your purchase, it will be updated to be fully working once the plugins have been updated and patched.

After a few months of relative silence, we’re ready to show our latest Avatar project to the world! This time, we set our sights at the old Dracolupe avatars, a design I always enjoyed, but that was in dire need of a rework. With a new design in mind and bento rigging being a thing, I set out to update these avs and really make them shine.

Feature wise, a lot has been done this time around. The face, wings and tail all use Bento animations now, and I applied what was learned from making the sharks, so now the dragonwolves also feature long, looping facial animations rather than simply static poses. However you can still use those as well and put together your own facial poses!
In addition, both the tail and wings have a nice range of animation options, and of course a nice set of flight animations on said wings.

Also, a lot of work has been put into mesh body compatibility this time, and I’m happy to say that these avs are fully compatible with both Maitreya bodies as well as the entire Belleza body lineup. If I manage to get access to other devkits in the future, this support will be expanded.
And of course our Avatar Core Nova line also is supported by default!
Feet textures have been made fully omega compatible now, so third party feet should hopefully no longer pose any issues either.

If you like variety, you’ll certainly not be disappointed. We matched the entire original lineup of the dracolupe avatars as far as colors go, which means that we offer a total of 50 variations for sale! So there should be a little something for everyone. However if you don’t like the colors or patterns offered, as per usual the PSD files will be available for anyone who purchases one, so you can make and even sell your own skins.

If you purchased one of the originals, you will of course be able to udpate to the new avatar kit for free, so be sure to hit up caspervend once these avatar kits hit the market!

Speaking of hitting the market, we’ll be partying it up this weekend, on the 2nd and 3rd of November, at these times and places:

  • November 2nd at GYC, Noon SL time
  • November 3rd at The Ark, 2pm SL time

As per usual we’ll have a DJ on board putting out some quality tunes, and our usual L$ raffles as well! If you want to snag one of these avatar kits, you’ll be able to pick them up there, as well as on the marketplace once the party begins. Prices for the kits will sit at 800L$ this time around!

With me back from Eurofurence, it’s time to get busy again. Today we addressed several smaller issues found in the shark avatar as well as our animesh bits lines. As per usual you can get your updates from the caspervend terminals in our stores

As for what got fixed today, check it out:

  • Shark: Fixed the alternate tails not animating
  • Animesh Equine: Fixed missing sway animation on XXL size
  • Animesh Equine: Fixed missing stroke animation on S short size
  • Animesh Dragon: Fixed ball bounce animation not looping correctly
  • Animesh Canine: Fixed a missing animation error
  • Animesh Canine: Added “hide” functionality to HUD

Two pieces of news today! Firstly, the first patch for our Shark Kits is now live! Use the caspervend redelivery terminals in our inworld stores in order to get the updates. The patch addresses the following issues:

  • Fixed eyeblink animations not playing
  • Fixed ear selector in HUD attempting to play anims that don’t exist
  • Fixed unpacker not handing out shapes
  • Added “NoLeg” variations of the three tails to the “Extras” folder. Use these if you have conflicts with a bento cock

In other news, starting tomorrow, the 13th, I will be on vacation at Eurofurence. While I will have access to internet, customer ticket replies will be slow, and I will be unable to respond to any offline IMs. If you need to reach me, please make use of the ticket system at psicorp.freshdesk.com to ensure your issue can be logged accordingly.

On a private note, if you happen to attend, feel free to say hello. I will be present in the PsiCorp discord and will check in on it now and then.

I will return home on Monday the 19th, and will likely settle in fairly quickly and go over any messages I have received in my absence.

We alluded to it in our first post about the shark avatar,now we present to you the awesome skin for our shark, done by the talented person behind  
☽ UMBRA ☾ 

You’ll be able to get your hands on this fantastic skin alongside the PsiCorp shark, right at the release party at Knotty Beach! There may be more skins forthcoming in the future as well~

We are proud to announce our next avatar release – and our first major collaboration project – with the all new shark avatar!
Designed by the talented Mindmachine, these avatars also feature some exciting new features. For the first time ever, we used 30-second long facial animations rather than just fixed facial poses, allowing for more, subtle expression changes, and helping to really bring these avatars to life.

Examples can be seen here and here.

We also set this avatar up to be simple to use on virtually any omega compatible mesh body, so whether you want to use our own brand or use a Maitreya, Belleza, or other third party body, the main requirement is that they support the Omega Applier system in order to receive the textures. The head is compatible with the standard SL neck, which means it should seamlessly fit all major brands. Essentially, if it can fit a human mesh head, it will work with the shark as well!

Also included are bento animated tails in three sizes, with new, smooth and fluid animations. Each pose offers one static, as well as three animated sways of varying speeds. Lastly, we created all new eyes for this avatar, which you’ll start seeing in our future projects as well, and which look so much more lively and awesome than our previous renditions.

And for those who like it wet, we are including a special water droplet effect in the box as well, letting your shark look like a proper marine animal, dripping wet and gleaming. You can see this effect in use on the male shark in the preview pics!

As one final treat, the amazing person behind )Umbra( is going to be creating a set of special skins for this shark, which will most likely be ready for the release weekend! Stay tuned for another post on this blog with some pics!

As for the where and when we will be celebrating the release of this new avatar, mark down the following dates and locations, and come join us!

  • August 10th, Noon SL time – Knotty Beach
  • August 11th, 2pm SL time – GYC