Once again we have been busy, working on yet another avatar project. As the title image should quite unmistakably show, this time it’s dragons!

After many years, we figured that our old mesh dragon avatars were due for a total rework. They were the very first avatars we built to use a mesh body, and their age is definitely showing now. So what better time than now, when we released our Avatar Core mesh body line not long ago, to update these avatars, and give people the benefit of a current-gen mesh body, and all the perks that brings with it?

Of course we didn’t just stop there. We redesigned the avatars from the ground up, to look much more interesting and detailed, as well as made copious use of the Bento skeleton system. That way, we can bring you expressive facial animations, animated hands, a swaying tail, and a truly beautiful set of animated wings.

 

Let’s talk about the features a little more:

  • Materials & textures: We used a new set of tools to create these avatar textures, using it to learn to make better than ever textures, which should be quite impressively visible with the fire dragon displayed above. As usual now, customers will also receive access to the PSD files used to create these textures, letting modders put together their own textures, and even sell their custom skins. We took special care to make the textures as modular as possible, so that creating new styles is as easy as can be.
  • The HUD: We are once again using our tried and true avatar HUD for Avatar Core based avatars, with low performance impact and easy to use controls. You can quickly tweak all aspects of the avatar, control its effects, and toggle on and off most features.
  • The head: Fully animated with the Bento skeleton system, and features four distinct facial expressions, which can also be mixed and matched. In addition to this, optional earfins are on the avatar which can be hidden at the touch of a button, and you can pick from four different horn styles to further distinguish your looks.
  • The wings: Our first animated wings, and we poured a lot of effort into it. You can choose from different rest poses, have them fold forward when you sit, hug people, or spread them impressively. And once you take to the skies, our adaptive flight animations will really bring out the beauty of rigged wings, adjusting its animations to your flying.
  • The tail: Improved rigging over previous models, which allows us to do further animations. Several poses are available, as well as a range of more… interactive adult animations

So you might ask, when can you get your hands on these avatars? Real soon! We experienced some delays due to these avatars simply being quite work intensive, and we really want to bring you great quality works rather than rush them out there. Everything is mostly done, save for updating the special edition versions – Fire & Ice. Expect another release information post within the next few weeks however!

 

This brings us to another important note!
As of next week, myself (Psistorm) and my husband / partner in crime (Daeshana) will be away for a week, starting on the 14th, up to and including the 21st of August. As such, customer service inquiries will be answered very slowly. We thank you for your understanding, and apologize for any inconveniences. In our absence, please make sure to file any support requests on psicorp.freshdesk.com – we will get back to every request once we return!

After the rather successful bear release, I set my sights on something new. I once again wanted to design an avatar by myself, and a dragon / wolf hybrid has long been on my mind. The result is the Dracolupe, a full fitted mesh, 100% materials avatar.

We learned a lot from the success and feedback from the bear, and I wanted to really improve on the work done in the past. This new creation features some of my best techniques yet, and also has made large strides in script development.
So time to talk a bit about the features:

  • Mesh Body: The body is once again 100% rigged, fitted mesh, meaning you can set almost any shape you want via the body shape sliders. We include a distinct male & female form again, both of them modeled closely after the standard SL shape. This, combined with a powerful body alpha system, means you can wear almost any mesh based clothing without fear of clipping and are not reliable on specially crafted clothing items. As added feature, the female body comes with a mature option, as well as with a flat chested option for more androgynous bodies.
  • Materials: The avatar makes heavy use of SL’s materials to create a beautiful sheen, and is extensively modable. PSD files will be released at launch, and via the HUD you can control the glow and illumination of the crystals on the avatar.
  • Expressions: Create a wide array of expressions for your avatar; with five different base expressions for both eyes and mouth, as well as many tongue and ear poses, you have hundreds of possible combinations at your fingertips. Save your favorite expressions with a single click, for up to four extra pre-set expression sets. The hands once again have a wide array of pre-set finger poses as well, and are easy to customize to your liking.
  • The HUD: Customize any aspect of your avatar with the easy-to-use and low script HUD. Unobtrusive when closed and resizable, it gives direct access to virtually any customization option.
  • Custom Textures: Just not feeling any of the colors or patterns we’ll be offering at launch? Download the PSD files to make your own, then use the included, menu-based applier to easily apply custom textures to your avatar – no editing needed! Also, give away or sell your custom texture sets with ease, your customers can apply your textures with only two clicks!
  • The colors: At release, we are planning several options for you to choose from: A set of natural, hand-selected colors, followed by a rainbow variation. Additionally, a shiny, reflective latex variant will be included, and for a limited time at release, we will offer special editions for you as well.

So keep your eyes on this blog, we will post a new article when we are ready to put this beauty into your hands!

So after about a week of many sold dragon avatars, it’s time to roll out a series of minor fixes. These are available as of now, so please use the redelivery function if you are affected by any of this.

  • Improved typing detection. The jaw should no longer get stuck in an animation in laggy conditions
  • Added missing voice support for the jaw animation
  • Added afk detection, the avatar will close its eyes while you are afk

Additionally, a small fix has been rolled out to the dragon bits and mesh vagina marketplace listings, fixing a missing HUD and applier in those products. This only affects marketplace products though, so if you are affected by this, simply grab a redelivery. If you bought inworld, you’re fine!

 

So what’s next? Well first thing is going to be a boob update. I’ll create versions using fitted mesh so you can enjoy slider resizing and jiggly avatar physics goodness. While I’m at it, I’ll add some multiboobs, as well as some rigged nipples as new products, so look forward to that. After that, I’ll work on a few new things again~ so keep an eye on the blog!

So there have been a lot of rumors floating around that I would be making a dragon avatar next, and people have been quick to suggest that it would be an update on the existing dragons. So let me get an official statement out there for people to share: Yes, dragon avatars are coming, and should be an awesome thing. And no, they aren’t going to be straight updates. They are being built from scratch, to be reminiscent of the original avatars, but the colors will differ, as well as male/female joint packaging rather than separate. For these reasons and more, I’m not going to offer them as straight, free update, but I am looking into offering a discount to owners of the dragon avatar, but I can’t make promises yet.

Of course, you’ll get your money’s worth on this one. Target price is somewhere around 1-1.2k L$, to be decided, and the list of included features is as follows:

* You get two variations per box. A full, fitted-mesh based body using dynamic materials, and a classic, baked texture variation using the default SL avatar body (think my cobra avatar here)
* Both genders in one box, as is standard. The fitted mesh option will also include a flat-chested female shape for androgynous/accurate reptilian forms
* You get various horn styles to combine, as well as ear fins, so you have plenty of ways to style the head by combining these
* Poseable hands, wings and tail
* No use of mesh deformers, so no fear of broken bodies when switching from this avatar
* Right now an extremely low script profile, still lacking some features but I’m aiming for an even lower footprint than the cobra had.
* Yes, latex dragons are coming as well, so expect shiny avatars
* There will be a small lineup of materials-only, special edition dragons that will really show off some of what materials are capable of.
* It will also include a rigged unisex hairstyle with a bit of decoration

So when are they coming? Essentially when they are ready. The first prototype is almost at completion, but got delayed a lot because I’m learning many new tools and techniques with this avatar which will benefit me greatly in the long run, and thus, by proxy, you guys as well. I’ll keep working hard on it, I really want to get this into your hands, but I also want to make sure that I’m doing the best I can with it.

And oh, you want a preview? Sure 😀

Dragon11

So, a lot of ground to cover in this news update, so I best get started.

First of all, a big thank you for everyone who completed the survey about the bits HUD. The info really helped me get ideas, and confirm a few thoughts I had as for what people might want. I might do things like this again in the future when I write other big feature things, since this has proven to be a very nice way to find out what people like.

That said, some points of information about the results that stood out to me:

  • People generally seemed in favor of a pregnancy system
  • Out of those, the majority would be willing to purchase it separately, the general suggested price point was between 2-900 L$
  • A lot of people wanted support for their species and/or gender
  • Most people considered a low-lag system to be important
  • Also quite a few considered the poseball animation system quite useful
  • For the master/pet control system, most people wanted a HUD-Tie-in or both that as well as plugin scripts

With that said, let me move on to talk about the two things I’ve been working on the last two weeks: The fertility system and CCS.

Firstly, what is the fertility system about? Basically, pregnancy of various forms. And given the input I received and the plans I had for it, I had a very clear vision as for what its role was among other systems. I wanted something that is tailored to the world of roleplayers, where reality can be bent, and where most anything can be tweaked to someone’s preference. Basically a system for /you/, not just for your generic male/female coupling.
After some thinking, I decided that yes, selling it separately for the pregnancy options will be the best course of action. I poured a lot of work into it, and I think I’ve really got something fun here. I’m still deciding on the price, but expect it to be between 500 and 750 L$ when it launches.
So without any more ranting, here’s a feature overview:

  • Support for seven genders plus a custom option. This means all those herms, shemales, futanari etc can have a HUD that reflects their gender. And if your gender is something really unique, the custom option has you covered.
  • The gender of your children is influenced by the gender of the parents. Yes, all seven supported. This means you can have herm kids etc, or even kids of that custom gender you or your partner has
  • Support for any species, again with some pre-set names and custom options
  • Support for hybrid children if you so choose
  • Multi-pregnancy! Are you a character who is able to become pregnant multiple times at the same time? Again, this HUD has got you covered.
  • Custom cycle lengths. While setting up, you will be asked your desired cycle length for fertile and in-fertile phase, supporting anything from minutes to months
  • Custom everything! Not only cycle lengths, but also fertility settings, the length of your pregnancy, your average clutch/litter/what have you size. Everything can be chosen freely.
  • A “check area” event. Looking to find some fun and want to breed someone? This will tell you who in the room is in heat, or pregnant, or just wanting some. And don’t worry ladies, there is a privacy mode against snoopers.
  • Oviposition support! Yes you heard right. If you like laying eggs in people, you can now do so. Even if that person can’t even get pregnant! The system will still record it for them to see
  • Details! Cum inside your partner while wearing a condom, or receive small fertility chance bonuses if you have a knot, flare, or barbs
  • Mutual partner adding, so if you want to do a nice herm on herm session or similar and flip the tables, you only need to add once and can breed each other.
  • Multiple partner support! Have up to 12 concurrent active partners, add and remove them with ease.
  • Orgy support! Want to have fun with multiple people to make it more random who the father could be? Yep, thats possible.
  • BSDM support via the CCS API. Tons of possibilities! Build tentacle playsets that perform oviposition, force-impregnate people, or lock down your sub to automatically accept any partner requests, or put them in chastity instead
  • Low impact! The whole fertility package only adds 2 scripts to the HUD
  • Inclusive instead of exclusive! The basic male options will come with the standard psicorp bits HUD!

Now about the CCS API. I bet by now you’ve been wondering what the heck that is, right?
Well, let me sum it up. CCS stands for the Chastity & Control System, which is a fancy term for a series of scripting hooks that have been built into the pregnancy HUD as well as the naughty parts.

So.. what can you do with them? This:

  • Make chastity belts that disallow the wearer to control their own bits, or that prevent people from using the pregnancy system
  • Make collar plugins for opencollar and other systems, that allow the dom to take over control of the sub’s bits
  • Build bondage furniture or monster/tentacle play-sets that can interact with someone’s bits, modify arousal, or impregnate someone
  • Create toys that lock down the states of your bits, like a dildo that automatically modifies your tailhole/vagina while you use it
  • Modify the wearers arousal, make them cum, etc. Great for things like TiS plugins or lots of other stuff!
  • A lot of other things. The functions allow for a lot of control,  so be creative! I will be releasing a sampling of objects using CCS along with the v5.0 release

This covers most of the features right there. I hope you all like what I came up with; I certainly had a lot of fun thinking it all up and making it work. This brings me to the next part, the closed beta.

Basically, with something so big as the pregnancy system, I want some more eyes on the project. I had a dear friend sit with me for those 2 weeks, working through every function to make sure the bugs were taken care of, and now that everything appears to be in order, I want a handful of people to give it some more testing. To tell me whether it’s responsive enough, easy enough to understand, and whether the settings and probabilities feel right to you. I’m also open for other feedback, and will implement that as I can.

Now what am I looking for, as far as beta testers go?
Generally, I want someone who is willing to put a little time to the task, try it out with other people,  or to just run it through the paces using the included tester objects. Someone who is up for running multiple tests, trying out different settings, seeing if anything breaks or feels off. And someone who gives me feedback, who tells me if something breaks, and even better, how they managed to break it so that I can fix it. And someone who understands that this is a beta, so some things may be subject to change. If something breaks or generally is bad, complain to me please, not your friends. I’m here to make it better after all.
What I’m NOT after is someone who just uses the HUD for personal pleasure and never once talks to me about it.

So.. what’s in it for you?
Well, all of you who participate will receive the final build for free! Also, I may include some of the CCS stuff I will be making in as well, possible some more, on  a case by case basis. So if that caught your interest, and if you want to tinker with this new system, please drop me a notecard or an IM for an application, and I’ll consider you!

 

Well, that was quite a wall of text, but this concludes this update. While the beta runs, I will be working on new stuff (boobs, CCS features) and will keep you posted on that as I make it happen!

 

Time is drawing closer and the anthro cobras are nearing completion. As we speak, I’m working on the special adult addition for them (aka snake dual penis), and the avatars themselves are boxed up and ready for the vendor. As such, I will say that the release date is more and more likely turning out to be the weekend after this one, so spread the word, an official confirmation will likely be posted here over the weekend or early next week.

Now let’s talk features; what can these snakes do?
First of all, they are built after Spotty the Cheetah’s well-know “Shandi” avatar, with permission by the man himself, of course. They use mesh technology, so be sure to run a viewer that supports mesh if you want to use these. It really should be worth your while. For more features, here’s a list of what it features:

  • Four defined facial expressions modeled in mesh, looking much more alive than previous avatars
  • An all-new, low-lag HUD for the avatar, running on minimal resources
  • Completely redone avatar scripting, the avatar + HUD runs at around 140KB script memory, far less than comparable ones.
  • Beautifully rigged mesh parts, most notably the snake’s hood, which will deform naturally with your motions
  • Poseable hands and tail, as well as “foot only” or “tip-toe” alternatives for the legs and feet.
  • Eleven color variations, all hand-painted after real world cobras and then rendered out for an awesome gleam on the scales
  • As a first for PsiCorp avatars: A wide range of latex versions, a dozen colors available on sale for the lovers of the extra shiny.

And yes, you did read that last post correctly. Besides the eleven natural species, there is a full dozen of two-tone latex avatars going to be sold as well. So let’s take a look at what species will be available.

  • Cape Cobra
  • Chinese Banded Cobra
  • Chinese Spitting Cobra
  • Coral Cobra
  • Egyptian Banded Cobra
  • Monocled Cobra
  • Albino Monocled Cobra
  • Moroccan Black Cobra
  • Red Spitting Cobra
  • Samar Cobra
  • Spectacled Cobra

On top of those, the following latex two-tones will be available:

  • Black & Blue
  • Black & Gold
  • Black & Green
  • Black & Pink
  • Black & Red
  • Black & Violet
  • Black & White
  • Blue & Gold
  • Forest (A mix of Brown & Green)
  • Red & Black
  • Violet & Pink
  • White & Black

 

All avatars will price at 1000L$ for a combo box of male and female, and will be sold at all PsiCorp vendors upon release. Additionally, we will be selling a snake hemi-penis, aka a double endowment, fitting for the avatar. These adult parts will be sold as penis or herm set, and will come with two separate variations in the box: One with the penises side by side, and another with a vertical slit, one shaft above the other. Pricing for the adult parts will be 500L$ for the penis, and 900L$ for the herm set.

 

This concludes the little preview. Stay tuned for the official release date announcement, which will come with more screenshots and information about the where, when, and what else.

Now that v4.0 is out there, I’ve got to say it went remarkably well. All the new features are taken up very nicely, and while – due to the large audience – some bugs showed up, the amount is little and the fixes are quick to do, no large systemic faults really.
This brings me to the important part of this post, the known issue list. Please report to me – via IM or notecard – if you find any bugs related to v4, and I will see to fixing them before releasing a bugfix update later this week.

  • Issue: The Positioner script crashes when saving/modding prims.
    This has been fixed. One of the functions accidentally caused a memory leak, which caused the script to eventually run out and crash. Positioner scripts now will not crash anymore and will start with more memory left to boot, due to optimizations, and possibly run a small bit faster since I’ve gone and done further tweaks where possible.
  • Issue: The emitter prims don’t save position when modding them.
    Also fixed, a tag check in the “save mods” function was missing, so “emitter” tagged prims were filtered from being saved, ever. Oops.
  • Issue: The dragon penis does not recolor properly sometimes.
    UPDATE: I saw it happen, but it stopped happening once i tried to debug it. For now, reset the first texture handler a few times, that somehow fixes it. If i can find out why it happens, I will fix it proper. Right now its just very random on the same script, with no lead as to what could cause it, since debug runs always turn out without errors.
  • Issue: The bear penis´ cum effect does not play
    UPDATE: Fixed now. As I thought, I forgot to edit the emitter descriptions correctly. Will be shipped when the update hits the servers later this week.
  • Issue: The mini vendors in the main store aren’t functioning/delivering items
    UPDATE: This issue has been fixed now, mini vendors are working fine
  • Issue: The Anthro Penis has some wrong prims. Uncut may be cut, a cut may be uncut and so forth.
    UPDATE: Fixed missing foreskin, fixed condom turning into torus. Looked over them all, they work right now
  • Issue: Barbs on the Natural Feline Penis are partly flipped
    This has been fixed, sculpt flags were set incorrectly. Added inverter flag where needed.

Again, if you have any other issues to report, please tell me and I will put them up here for everyone to see. I will also update this list as I fix things, so you can see what I’m doing. Ill announce when everything will be deployed, since I want to wait about until the end of the week, so I can catch any other potential bugs before re-packaging things. This particularly goes for bugs that might affect every model, or most of them, like the memory/emitter saving bug.

 

Lastly, lets talk a little about what comes next. I still have big plans, and obviously, there will be more bits coming soon. Though other projects will be released first. The PsiCorp breasts for instance, will come very soon, and WILL come as a mesh only product to improve quality. After the KG1 Gasmask, this is  our first big mesh product for the adult market, and Im looking forward to see the resonance. Now that Phoenix will get mesh support a little ways down the road, there really isn’t any reason to hold back with the awesome technology that mesh is.
Furthermore, a mesh-based avatar is in the works, and will be announced in the coming weeks as I return to working on it. And lastly, there are some other, smaller projects I will release before long, probably before the end of the year, as an in-between, since i wanted to do some of them for a long time.

Thats all from me for now. As always, be sure to let people know about this post, so I can catch any other bugs on the loose out there and publish them here/fix them. And of course, Im always eager to hear feedback, about the scripting changes, and about the new models that came out 😀

Soo after a lil private project time, Im back and have something for all the gryphs/avians out there.
Check out the pic below for just how the new bit looks like, and feel free to post your feedback here!

Shape wise, I diverted a bit from the classic “zeta toys” gryphon look and added some slight ridges, as well as a slightly modified head shape. This gives it a slightly draconian influence, and overall creates a quite interesting look, which has the nice side effect of offering an alternative for those scalies that were asking for a sheathed/knotted version of the dragon, which I hereby also deliver 🙂

I figure I’ve kept this secret for long enough, so heres the news for everyone to read:
My next upcoming avatar will be German Shepherds!

Ive got the first one almost finished, and am currently ironing out the last glitches with it, as well as preparing to give it facial expressions, just like the fox had them. So far I’m very happy with the outcome of the project, and it’s certainly showing improvements over the fox, in my eyes. Work is going a lot smoother, now that I sorted out the organizational issues of building an avatar, so my workspace is a lot cleaner than it used to be.

Though see for yourself, here’s a preview picture for you guys, spread it around if you like, and leave some feedback!

If you’re curious about when to expect this to hit the stores, all I can say is “when its done.” ™. But rest assured that there will be more previews of the other colors, as well as a nice, closer look at the facial expression system.