After the release of the Animesh & Bento vaginas, many people have run into deformation issues, mainly centered around the hip length shape slider. Until recently, while a potential fix existed, I was unable to actually import the fixed rig into SL. Now however, due to updated software and with the Vernid wrapped up, I finally was able to address the issue along with some further fixes and improvements:
Fixed strange deformation when using hip length, deformation is now a LOT more forgiving
Improved the blending mesh by extending it, this should hopefully eliminate any visible seams
Polished animations, added a bit more motion to them and cleaned up inconsistencies
Fixed issues with some trans versions
Please note that the Dev Nana version may not be a perfect fit yet, but further improvements may happen yet. This is as good as it gets unfortunately given the state of the devkit.
If you run into any issues, please file a ticket on psicorp.freshdesk.com – do NOT use marketplace reviews for bug reporting; while I try and read them all, there is no guarantee that I won’t miss one, and it is much harder for me to properly track issues this way. I do expect issues to arise given the sizable volume of this update, but I plan on fixing them in a timely manner.
Lastly, you should for the first time receive automated redeliveries – which is likely where you got this link from. This is a one-off measure due to the severity of the rigging issue being addressed.
Given the size of the BOM update, issues were anticipated. I’m happy to say though, that for the hundreds of items updated/created, only very few have surfaced so far. This update addresses most of the reported issues, as listed here:
Fox – fixed textures not applying to some female heads
Fox – fixed duplicate rigged eyes object
Dragon – fixed neckless bitch head not working with neck extenders
Dragon – fixed “Onyx” variant being unavailable for purchase or redelivery
Shark – fixed fins & tail not responding to older texture appliers
Shark – added and updated missing custom texture applier
Gryphon – fixed wrong script in wings
Gryphon – fixed duplicate items in box
Core Nova Type B/C – fixed items being unable for redelivery
As always, please visit any inworld location to access a redelivery terminal, or touch any PsiCorp vendor to access its menu and likewise access the redelivery page that way!
Having been hard at work over the last few weeks, I’m happy to announce the release of a large maintenance update for the following avatars as well as our Core Nova mesh bodies:
Avatar Core Nova
Claws & Pads
The update introduces Bakes on Mesh functionality for all products listed above (except for the Claws & Pads), including both full support on all mesh objects and proper HUD integration, as well as eBody support – both mesh parts and appliers – for all listed avatar kits. BOM support also includes two BOM skins – regular and strong – included with each avatar. Additional changes include moving older items to the new HUD design as well as unpacker HUDs, as well as various bugfixes:
Fixed general issues on Claws & Pads, bad fits, no HUD response etc
Fixed Core Nova Macro Claws issues
Fixed Fox Macro Male head issues
Fixed Tiger earless head animations
Fixed Wolf/Fox rigged eyes not allowing separate textures per side correctly
Ensured full backward compatibility with old appliers on all updated products
Fixed Core Nova not accepting newer style PsiCorp appliers
Lastly, the shark avatar received a sligthly larger overhaul, bringing it in line with the other avatar kits. This means a slightly reworked and improved head, adding rigged eyes, fitting the new style eyelashes. Also, all animations have been re-exported for greater fidelity, this is especially noticeable on the tail animations. Furthermore, the HUD has been ported to the new style, as well as the texture appliers, including support for Maitreya, Legacy, and of course now eBody appliers directly.
As a word of caution, literally hundreds of items have been patched/upgraded/edited/etc, as well as hundreds of BOM skins that were hand made. I fully expect there to be issues and things that have been missed, things that won’t quite work right just yet. If you encounter something like this, please be sure to either report it in the PsiCorp discord’s support channel, or file a ticket on psicorp.freshdesk.com so that I may address it quickly.
As with all updates, visit any inworld location and use the redelivery terminal to receive the latest versions of your items.
And on a final note, this maintenance update also serves to create a more advanced base going forward, to enable better avatar development. With this update now complete, work will commence on the exciting upcoming [REDACTED]s!
Another round of bugfixes was released today, the following issues have been addressed:
Avatars & Claws addon
Claws addon, Tiger, Dragon, Gryphon, Fox, Wolf – Fixed issues with maitreya claws, both hands and feet, not responding proper as well as a positioning error on the hand fluff layer
Tiger, Dragon, Fox, Wolf – Fixed snarl mood not being available
Fox, Wolf – Fixed “pant” tongue option not being available
Gryphon – Fixed Gianni digilegs parts not being rigged correctly
Animesh Nightmare – Fixed size L unpierced not responding to HUD
Animes Natural Canine – fixed size S unpierced in medium length still having piercings present
As with all updates, please use the inworld redelivery terminals, or touch a vendor to access its menu. If you find any leftover bugs or run into any other issues, please file a report in our discord server or via psicorp.freshdesk.com so that I may collect any open issues and address them!
Ever since the release of the extremely popular Animesh series, some requests have reached me time and again for a few other features pertaining to the canine. With our recent big avatar overhaul out of the way, I decided to take a bit of time and create something catering to both those requests as well as to some of my own thoughts.
This is why I’ve brought back the natural canine, which some people may remember from the older days, as an alternate canine model, with some noticeable design changes as well as new features.
Most notably, the sheath now has a proper upward angle and is longer, compared to the stubby, front-facing version of the original. The shaft also is less stylized, and features a different shape profile altogether, with a somewhat blunter tip. Textures also have seen improvements, still offering the three usual flavors of regular, detailed, as well as smooth, to fit with any avatar style, though details overall have improved and shading has been made more subtle compared to the harsher lines on the classic canine animesh.
A new feature also has been added, allowing an extra level of mess, which will be present on all animesh bits going forward – the messy sheath option. This will add dangling cum strands to the sheath, fitting with all ball size options and animating along with the rest of the bits.
As with the current animesh canine, the natural version will come in long, medium and short options, and will be sold in the same way, either separately per size, or as a fat pack for some bigger savings. Also do keep in mind that this is a different product than the current, classic canine animesh, the intention is very much to keep offering both and allow people a choice of which style they prefer for their avatar!
As far as parties go, we will be attending the following places this weekend:
The Ark, Saturday, September 25th, Noon SLT
YIFF, Sunday, September 26th, 3pm SLT
Make sure to drop by and check out the new goodness, we will of course also be there to showcase the new products as well as answer any questions and take feedback!
I’ve been expecting some issues given the sheer size of the avatar update that got released this weekend, and did manage to collect a decent number of issues. I’m happy to report that after a long couple of days, all reported issues should be resolved!
You can receive updates as usual, simply visit any inworld location and either find a redelivery terminal, or click any vendor to open the menu, which can also take you to the redelivery site.
Fixes include the following:
Unpackers: Fixed permission issue preventing applier HUDs from unboxing
Unpackers: Fixed unpackers giving duplicate items for some unpack options
Unpackers: Fixed slink male handing out female items
Unpackers: Fixed alternate heads not unpacking for some unpack options
Fox: Fixed missing head / bitch head HUDs
Fox: Fixed issue with animation playback
Fox / Wolf: Fixed issues with Nova male digilegs in normal/macro size
Gryphon: Fixed applier HUD applying incorrect textures to some parts
Claws / Pads: Fixed Belleza foot claws not responding to HUD
Claws / Pads: Fixed tinting not working as expected for some parts
Claws / Pads: Fixed fitment/rig issues with Core Nova hands normal/macro
Dragon: Fixed white parts remaining on head after texture application
Dragon: Fixed floating parts on Maitreya digilegs
Head HUDs: Fixed face controls not updating / displaying correctly
Also, all fat packs are now properly listed on the appropriate vendors, check them out!
It’s been a fair bit of silence from me, but now it’s time for some updates! For some time now I’ve had the idea of putting my avatars on a common standard, with support for more mesh bodies, more features etc, since over time the contents and quality of my avatars evolved. So I’ve taken the gryphon, dragon, tiger, fox & wolf avatars and standardized them, as well as gave the latter two a sizable overhaul!
Since this doesn’t sound awfully exciting by itself, let’s dive into what’s new:
More mesh body support – the avatar kits now support all Slink, Signature and the Legacy female bodies. This means seamless digilegs, the appropriate appliers etc. – This should more than double the amount of bodies these avs are compatible with!
New claws & Pawpads – all claws/pawpads are no longer textured on but now are modeled and customizeable, across all hands, feet, digilegs, as well as wings, where applicable. You can texture, tint and show/hide individual parts as needed on them! These claws and pads will also be available as a separate product, though are by default sold with any of the new kits.
Better appliers – The PsiCorp, Omega and Maitreya appliers have been merged into one HUD, with Legacy HUDs also included in the box now. This makes applying textures a quick and easy experience, and ensures all avatars now come with appliers for all supported bodies. Ontop of that, more bodies get the androgynous texture option, for those brands that support flat-chested addons.
Head improvements – besides general fixes, all heads received new eyelashes, which come in 4 styles that can be switched via the HUD, as well as hidden if needed. The universal neck standard is now also supported, allowing for a truly seamless neck connection on all bodies that support it. Also, the “hole around the eyes” bug is gone for good now!
Better standalone heads – all standalone heads are now better positioned to work alone, with better head HUDs, full texture appliers etc.
Adjustable tails and wings – if you find your tail or wings do not sit quite correct on your body, you now can adjust their positions somewhat via the HUD! Also, tail sizes have been standardized, no more male/female wings or tails, all kits now come with small, medium and large versions of them.
Standardized digilegs – All digilegs now use the new UV layout that the most recent avs employ, using the SL leg texture down to the ankle, and a custom UV for the foot portion. Digilegs are virtually seamless on all supported third party bodies as well!
Rigged eyes – finally all updated avs will have rigged eyes, allowing them to seamlessly scale alongside the head slider, as well as having the side effect of reduced script usage.
Unpack HUDs – with all the new items in the box, I transitioned to unpack HUDs, which will allow you to pick the gender of choice, followed by the desired mesh body you want to use, but also offer one-click shortcuts to the blog, discord, SL group, helpdesk and twitter.
Updated HUDs – new functions aside, all HUDs have been updated to the new, cleaner style, resulting in a much easier to read experience. Also they have been un-merged from the Core Nova HUD, to declutter, improve performance, and remove options that just were confusing to third party body users.
Better macro kits – Macro kits now come with more items, proper earless heads, standardized and adjustable tails and wings etc.
The actual changelog is longer still, if you’re interested in even more detail, check out this link!
Beyond these improvements, the wolves and foxes got some special attention. Being the oldest out of the bunch, they received extra care and attention ontop of all the other changes:
Reworked the head – updates to the general shape of the head, jaw and eyes, and an improved highpoly base, aka better normal maps, resulting in a much more defined and appealing look.
Texture updates – textures were essentially redone from scratch, and shaded with the more subtle setup found on newer avatars.
Other improvements – The tail received some love, fixing the somewhat glitchy shading, teeth were updated as well to make them fit better against each other, remove clipping and generally integrate it better with the mouth.
Animation tweaks – facial animations were overhauled, adding some expressiveness and adjusting for the new facial shape.
Please note that I kept all the UV maps the same, /except/ the digileg feet. Since wolf and fox still used the old style digilegs, these had to get updated. If you have / sell any mods that make use of my digilegs, please be sure to update the textures accordingly! However anything involving the head or tail textures will work as before, no UV map alterations have been made there!
With that out of the way, how and when can you get your hands on them?
As for the how, once they are released, you will be able to visit any inworld location and use a Caspervend redelivery terminal to receive your items. If you are buying new, please be aware that due to the significant increase in stuff you get with each kit now, the kit price will be increasing from 800 to 950L$ to account for all the extra parts that had to be made!
As for the when, we plan to have a couple of release parties again, at the following times and places:
Saturday, September 4th at noon SLT – The Ark
Sunday, September 5th at noon SLT – Containment
As always, me and my fiancee will be attending as well and showing off the updates, as well as be there should you have any questions!
Also, due to the sheer size of the release – essentially touching every item for five whole avatars – I do expect there to exist some potentia bugs, despite my best efforts at testing everything I can. If you find any, please be sure to report it on psicorp.freshdesk.com so that I collect any issues and get them fixed!
With the size of our recent update, it was no surprise some issues got away. I’ve been collecting reports over the last week and addressed them today, along with a couple of older issues that were still standing. The following fixes were made today:
Animesh HUD – fixed piercing rods/studs showing up as “color only”, they now have their texture options back
Animesh HUD – fixed one adult animation not playing correctly
Animesh Canine – fixed XL pierced in medium length not responding
Animesh Feline – fixed grey penis HUD page
Animesh Monster – fixed grey penis HUD page
Animesh Monster – fixed ball sway/angle animations not working
Animesh Nightmare – fixed “latexblack” texture not displaying
As with all updates, you can use the redelivery function in all of our stores. Simply touch a redelivery panel or vendor to access the menu.
As of this post, a major update has been released for all animesh genitals. This has been in the works since our latest release and was aimed at standardizing and improving the usability of the Animesh HUD in particular, as well as improvements to the Canine variants as well. To that end, we implemented the following features and updates:
An all new visual style
This was one of the main things I wanted to address. To clean up the old, often cluttered looking HUD graphics, and to develop a new, much cleaner style for the user interface, with more clearly laid out buttons and more easily understandable graphics. This also involved touching up on the vagina/tailhole pages, which hadn’t seen any visual changes in a long time, and still used an even older visual style. Furthermore, we cleaned up some unused buttons, as well as changed some button graphics to be more consistent with their function, and in some cases added some help text – in particular to the scaling buttons, which don’t serve any function on animesh penises, but still do function for vagina/tailhole attachments.
One-for all HUD
This has been a goal of mine for as long as the animesh series existed, finding ways to merge all the various species-centric HUDs into one. A way forward has been found, and as of this release, species-centric animesh HUDs/Fertility HUDs are a thing of the past. Please note that the animesh HUDs do NOT work with v6.x bits and vice versa. Also keep in mind that the new HUD will also ONLY work with current, updated animesh genitals. It will NOT work with any animesh genitals dated before today, you must update in order to use them with the new HUD.
The poseball system by now was quite old, so it too has been redone virtually from the ground up. The dialog menus have been rewritten and reformatted, alongside a current-day pose adjust menu. I also rewrote the way animations play, eliminating the animation permission dialog upon sitting on the poseballs, and dropping a script from the HUD in the process. Most notably, we replaced ALL animations with two dozen new adult animations by ::R:a:W:a:G:e::, as well as several cuddles by [Polymorph].
Less memory use, more stability
Due to the extensive rewrites done to virtually every bit of code, the new memory footprint is about 15% lower than before, which means a respectable 50kb of script memory savings. It also runs on one less script than before due to improvements on the poseball control system. Furthermore, merging and rearranging script code, as well as removing old code for now unsupported items – more down below – should also ensure a much more robust setup, and out-of-memory crashes in the main HUD systems should now no longer occur.
As part of this update, the animesh canine bits, being the oldest, also saw some TLC. Most notably, many of the animations got a bit of a polish pass, making them more detailed and fluid in places. Some minor rigging issues also got resolved, as well as a minor hard edge on certain knot sizes having been removed. Material settings got some small tweaks as well, making the flesh overall glossier.
Pulling support for 6.x breasts
Also as part of this update, we are discontinuing the old 6.x breasts line. The product has not seen any changes in years, and with mesh bodies being a reality for years now, has seen very low demand. Additionally, the lack of Omega support or any modern tech in them has often left customers with products that don’t tie in with their items properly. Thus I made the decision to pull those products from sale. This does not affect you if you already own them, however new purchases will no longer be available.
Another major change implemented as of this post is unpackers for all new releases, including the updated animesh bits. We bid farewell to the rezable product boxes we used to have, and now introduce new, wearable unpacker HUDs. They’ll present you with a range of options, offering 1-click unpack for anything from bits to avatars, giving you direct access to the unpacker’s gender selection, as well as providing direct access to our blog, SL group, discord server, twitter and helpdesk links. This means you now can finally unpack even in no-rez areas without any hassle, as well as access all of our community and support sites directly.
Bugs and issues
This was a MAJOR undertaking for me, a great many lines of code changed, and significant changes were made all over the place, ontop of the new unpackers etc. If you find any issues with the new systems, please do report them on our helpdesk, found at psicorp.freshdesk.com or via the link in the new unpackers. We did a lot of testing, but it’s likely we didn’t catch it all with something this complex, so please do report any issues so they can be resolved!
What is in store next? Broadly speaking, more animesh bits are coming up next, WIPs will be posted in our discord. Beyond that, another awesome avatar collaboration with Raptordog is planned, as well as a similar update and standardization project for our recent avatars (wolf/fox and newer). Stay tuned for details on this one, it will be another larger undertaking, but it will bring all recent avatars onto a common level and improve many aspects of them, add new features, as well as address open issues.
As with all updates, redeliveries for existing customers are free. Simply visit any inworld store and find a redelivery terminal, or alternatively touch any vendor to access its menu. This also includes the fertility HUD box, which now only includes the 6.x series HUD as well as the animesh one, rather than the individual species HUDs