Whilst the updates themselves are done for a little while now, it wouldn’t do for us to not post some pretty pictures 😀
That said, let’s talk a little about what was changed. The cobra got away with minor changes, we fitted the parts to the Nova body, as well as updated the body shading with the new, sexy one.
The sergal on the other hand got a more extensive treatment. We repainted a LOT of the minor details, especially around the eyes, added shading, improved things here and there, and reworked the manes as well, making the long one especially a lot more interesting compared to what it was. Overall they are a lot more on point looking than in their first iteration, and it’s just fun to see how far we come in this relatively short time.
To conclude, let’s talk a little about the future. Slowly, clothing creators are taking interest in our new bodies, and it will be of great help to us if you talk to your favorite creators about support. New clothes will mean more bodies sold, which in turn means more clothing support. Let’s break into that together!
As for the immediate future, we’ll get back into bits making, and we have some deluxe things planned for an all new line of adult parts. Keep an eye on the blog – or our discord – for WIP updates!
After months of hard work, we are thrilled to present our latest project: Avatar Core Nova!
Let’s get to the most important question first: What is it? Simply put, we took our old Type A mesh bodies, tossed them away, and built entirely new ones from scratch! That means yes, if you own an Avatar Core Type A body, you can update to these for free! Type B and C bodies will remain untouched and are still on offer, though Nova is definitely going to be our flagship body product from here on out!
Let’s talk features then, why should you care about these bodies at all?
Efficient. These bodies have a very low render cost, and have a polycount that is only somewhat higher than our previous bodies, putting them well below many others on the market. In additon, clothing layers are a separate wearable, allowing you to further drop your render cost and script count if you only need the body itself. Scripting also has been overhauled in order to take up less memory, whilst providing more features as well as being more resilient in laggy situations.
Improved. We sculpted all new bodies for this project, and the inworld meshes are hand-built, every vertex put right where we want it to be. We also took great care when rigging this body, allowing both great response to animations, as well as to shape sliders, giving you a wide range of shape options.
Materials. Using the SL materials system, we can bring in lots of detail into the body without using costly geometry for it, and it shows. In addition, you can even combine our materials with your existing skins to spruce them up. Furthermore, we provide three sets of materials for each body type. Regular, strong, and curvy.
Feature-rich. We support the Omega applier system out of box, no need to buy additional relays. We also support a wide range of Omega’s features, from materials-only application to tinting for all parts of the body.
Complete. As part of the body, we include a set of bento-rigged hands alongside a range of pre-posed animations, or the ability to just turn them off and let your AO take over. Furthermore, the female and androgynous bodies also offer tip-toe and high-heel feet options, as well as a built-in vagina with multiple states.
Addons. For those that wish to alter their style, we have a range of other breast styles available, as well as the corresponding multi-breast options.
Outfits. Whilst we wait on official, broad clothing support, we provide our own, small and modable series of clothes for you to wear.
Accessible. We make our developer resources openly accessible for anyone that wants to create. Want to make custom skins or clothing and other accessories? Contact us and we will happily provide you with the required devkits, to get you started right away.
As with all of our bodies, these come in male, female and androgynous flavors. We are also working on updating our four most recent avatar kits – wolf, fox, cobra and sergal – to not only support these new products explicitly, but to also benefit from the hugely improved body shading that these new bodies allow. We expect that not all four kits will be updated in time for the release, however we’ll strive to have them ready for you as soon as possible! Of course kit updates will be free for all previous owners.
The preview pictures of the wolf avatars speak volumes as to the quality that we managed to achieve so far, and as we work our way through the other kits, we’ll post udpated beauty shots of them as well for you to enjoy.
Now for the big question. When can you get your hands on these, for how much, and where is the party at?
The official release will be on Saturday, the 30th of March. Prices are as follows:
Bodies will cost 1600 L$
Breast addons will cost 600 L$
Clothing prices vary based on contents
The official release parties will take place at the following times and places:
Saturday, March 30th: Knotty beach, Noon to 2pm SLT
Sunday, March 31st: GYC, 2pm to 4pm SLT
We hope to see you all there, we seriously are proud of what we achieved and can’t wait to get it into your hands!
Once again we’ve been going back and updating some of our older builds, bumping up the quality to bring it more up to par with our latest releases. This time, it was the cobra’s turn, one of our more popular species, design courtesy of the talented Spotty The Cheetah.
We gave all textures a pass, in some cases redoing shading from the original base files, and added extra detail to the face especially. Alongside that, we threw in a few script updates, to fix some bugs with animations stopping themselves.
As with our previous kit updates, we added in support for third party mesh bodies, so using the cobra on your slink or belleza body can now be a reality! Furthermore, the popular “Bitch Head”has been introduced to this avatar as well, once again sold as a separate option. And as a little bonus, we threw in some tip-toe feet as well.
To obtain the latest version, visit any inworld location and use a redelivery terminal, or poke one of our vendors to get access to the redelivery menu.
As for the future of things? We have another little project we want to finalize this year, but then we will get into something big. A complete, from-scratch rebuild of the Type A Avatar Core bodies, aka our original mesh body model. It’s now 2 years old roughly, and hasn’t aged too well in our eyes. We learned so much in the past year alone, it is high time we brought these new skills to bear on our bodies, start out fresh, and make something awesome for you all to enjoy. Expect some progress screenshots as well as more details on our plans in the coming weeks and months!
After having gathered so much information with the wolf kit, as well as the mesh body update done for it, we decided the next logical step would be to transfer back a lot of these improvements to our previous avatar kit – the fox. As of now, the new and improved Fox Kit is available both inworld and on the SL marketplace, as well as available for redelivery for anyone who already owns one.
The update brings with it the following features and improvements:
Improved shading for the entire avatar
More detailed textures, especially on the head
Compatibility with most omega-based mesh bodies
A “bitch head” alternative, which proved so popular with the wolves
Four tail sizes to pick from
A new and improved headshape, for both a more fox-ish look, as well as much better hair compatibility
The short and sweet: Want to wear our wolf avatar, but want to use it on a Maitreya, Slink, Belleza or other such mesh body? Now you can!
As of right now, a free update is available for our wolf avatars, which includes special variants of some of the pieces, allowing them to be used on most other mesh bodies. This means neck-less versions of the head,generic fit versions of the digilegs etc.
Additionally, we put some fixes and improvements into the wolf avatar, as listed here:
The kit parts no longer require an Avatar Core body attached in order to texture. Hands and feet are excluded from this since they are specifically made for Avatar Core.
The hand animation on/off toggle should now work proper!
Fixed a potential crash in the HUD
Some minor animation fixes in the macro/bitch heads
Instead of male/female tail, we now have 4 unisex tail sizes
To update, once again simply visit any inworld redelivery terminal and give that a poke. Alternatively touching our vendors will give you the same menu that takes you to the redelivery page.
As a little future treat, we’ll make it known that our fox avatar is up next, with some more extensive improvements backported from the wolf, followed by the cobra avatar, giving you access to 3 quite popular kits which then will be able to be worn on most mesh bodies, have the bitch head, various tail sizes, etc!
Time for some new shinies again! This time we are happy to present our first batch of clothing for the Avatar Core mesh body line. We are well aware that right now, there are exactly zero officially supported clothing items for our mesh bodies, so we set out to remedy this at least a little, and provide you with a set of basic items to wear.
Included in this release are the following items:
Tshirts for male, female & androgynous bodies
Cargo shorts for male/female/andro
Sports underwear for female/androgynous
Boxer briefs for males
Tank top for females
Pleated skirt for female/andro
Cock towel for most of my existing bits
Feature wise each of these items will fit type A, B and C bodies, as well as include a macro variant, so those who like it big will also be able to cover up! Also each of my items will also have a decent range of texture variants, allowing for a decent range of styles.
Alongside the clothes, we will be releasing Avatar Core 2.2, which is required for these clothes to work correctly and includes the following fixes:
Fixed a problem with the clothing alpha system breaking when certain bodyparts were being targeted
Fixed an issue with the handanim button not working correctly on the HUD
Fixed an issue with the “addoncheck” command, which could lead to strange behavior if the attach order was not as expected
Implemented a new Omega relay
All this will be available starting Saturday the 10th of November, and we’ll have a little release event at The Ark at 2pm SL time. So be sure to come on over and party with us again and check out the new threads!
Just a quick little update on the wolves! The release will be this coming weekend on the 6th and 7th of October. We’ll be holding two events once again:
Saturday, October 6th at Knotty Beach, on noon SL time
Sunday, October 7th at The Ark, on 2pm SL time
As usual our Avatar Core lineup will be on sale inworld for a reduced price for the weekend, as will be the wolf kits, so the weekend will be THE time to pick one up!
In other news, we are now actively working on making clothing available for Avatar Core, and hope to have a few very basic items ready for the weekend as well, but we can’t make any promise on that yet.
Lastly, we are now waiting on devkits from both Maitreya and Slink, and once we have access to them – hopefully – we will be creating fitting parts for their body lineup as well. These parts will be released as updates to the current wolf kits, so you will be able to obtain those free of charge once released, along with textures and appliers tailored to those bodies.