As of right now, we published an update to the Dragonwolf kits released yesterday. The following issues have been addressed:
Fixed the unpacker not handing out the Nova digilegs
Removed a stray line of debug code in the tail script that would sometimes message the owner
To get your updates, visit any inworld store location and find a redelivery terminal, or touch a vendor to access its menu.
Also, a note on the Macro Kit. Currently they are not working due to a large testing oversight on our part. Upon attempting a fix, we learned that our Blender plugin currently has a bug. As such, we decided to place the Macro on hold until Avastar can update to support Blender 2.8, which should not be long now. Once we can create macro avs reliably again, we will update the kit.
Should you wish to refund your macro kit purchase, please file a ticket on psicorp.freshdesk.com and we will honor your request as soon as possible. Otherwise, you are free to hold on to your purchase, it will be updated to be fully working once the plugins have been updated and patched.
After a few months of relative silence, we’re ready to show our latest Avatar project to the world! This time, we set our sights at the old Dracolupe avatars, a design I always enjoyed, but that was in dire need of a rework. With a new design in mind and bento rigging being a thing, I set out to update these avs and really make them shine.
Feature wise, a lot has been done this time around. The face, wings and tail all use Bento animations now, and I applied what was learned from making the sharks, so now the dragonwolves also feature long, looping facial animations rather than simply static poses. However you can still use those as well and put together your own facial poses! In addition, both the tail and wings have a nice range of animation options, and of course a nice set of flight animations on said wings.
Also, a lot of work has been put into mesh body compatibility this time, and I’m happy to say that these avs are fully compatible with both Maitreya bodies as well as the entire Belleza body lineup. If I manage to get access to other devkits in the future, this support will be expanded. And of course our Avatar Core Nova line also is supported by default! Feet textures have been made fully omega compatible now, so third party feet should hopefully no longer pose any issues either.
If you like variety, you’ll certainly not be disappointed. We matched the entire original lineup of the dracolupe avatars as far as colors go, which means that we offer a total of 50 variations for sale! So there should be a little something for everyone. However if you don’t like the colors or patterns offered, as per usual the PSD files will be available for anyone who purchases one, so you can make and even sell your own skins.
If you purchased one of the originals, you will of course be able to udpate to the new avatar kit for free, so be sure to hit up caspervend once these avatar kits hit the market!
Speaking of hitting the market, we’ll be partying it up this weekend, on the 2nd and 3rd of November, at these times and places:
November 2nd at GYC, Noon SL time
November 3rd at The Ark, 2pm SL time
As per usual we’ll have a DJ on board putting out some quality tunes, and our usual L$ raffles as well! If you want to snag one of these avatar kits, you’ll be able to pick them up there, as well as on the marketplace once the party begins. Prices for the kits will sit at 800L$ this time around!
With me back from Eurofurence, it’s time to get busy again. Today we addressed several smaller issues found in the shark avatar as well as our animesh bits lines. As per usual you can get your updates from the caspervend terminals in our stores
As for what got fixed today, check it out:
Shark: Fixed the alternate tails not animating
Animesh Equine: Fixed missing sway animation on XXL size
Animesh Equine: Fixed missing stroke animation on S short size
Animesh Dragon: Fixed ball bounce animation not looping correctly
Two pieces of news today! Firstly, the first patch for our Shark Kits is now live! Use the caspervend redelivery terminals in our inworld stores in order to get the updates. The patch addresses the following issues:
Fixed eyeblink animations not playing
Fixed ear selector in HUD attempting to play anims that don’t exist
Fixed unpacker not handing out shapes
Added “NoLeg” variations of the three tails to the “Extras” folder. Use these if you have conflicts with a bento cock
In other news, starting tomorrow, the 13th, I will be on vacation at Eurofurence. While I will have access to internet, customer ticket replies will be slow, and I will be unable to respond to any offline IMs. If you need to reach me, please make use of the ticket system at psicorp.freshdesk.com to ensure your issue can be logged accordingly.
On a private note, if you happen to attend, feel free to say hello. I will be present in the PsiCorp discord and will check in on it now and then.
I will return home on Monday the 19th, and will likely settle in fairly quickly and go over any messages I have received in my absence.
We are proud to announce our next avatar release – and our first major collaboration project – with the all new shark avatar! Designed by the talented Mindmachine, these avatars also feature some exciting new features. For the first time ever, we used 30-second long facial animations rather than just fixed facial poses, allowing for more, subtle expression changes, and helping to really bring these avatars to life.
We also set this avatar up to be simple to use on virtually any omega compatible mesh body, so whether you want to use our own brand or use a Maitreya, Belleza, or other third party body, the main requirement is that they support the Omega Applier system in order to receive the textures. The head is compatible with the standard SL neck, which means it should seamlessly fit all major brands. Essentially, if it can fit a human mesh head, it will work with the shark as well!
Also included are bento animated tails in three sizes, with new, smooth and fluid animations. Each pose offers one static, as well as three animated sways of varying speeds. Lastly, we created all new eyes for this avatar, which you’ll start seeing in our future projects as well, and which look so much more lively and awesome than our previous renditions.
And for those who like it wet, we are including a special water droplet effect in the box as well, letting your shark look like a proper marine animal, dripping wet and gleaming. You can see this effect in use on the male shark in the preview pics!
As one final treat, the amazing person behind )Umbra( is going to be creating a set of special skins for this shark, which will most likely be ready for the release weekend! Stay tuned for another post on this blog with some pics!
As for the where and when we will be celebrating the release of this new avatar, mark down the following dates and locations, and come join us!
Once again we were busy, and continuing on our plan to bring more animesh based genitals to the market. Now, we are happy to get the Equine and Dragon bits into your hands this week!
Let’s do a quick recap first. What even IS animesh? Essentially, it allows us to create animated items, which not only can use way more bones than bento items – since we are no longer “borrowing” bones used by other attachments – but it can also be repositioned freely rather than staying locked in place. This lets us make awesomely smooth animations for our bits, and allow us to let them throb, sway, bounce, etc. This also means you’ll have to use the most recent version of your SL viewer, and keep in mind that some third party viewers may not support animesh yet.
With that out of the way, let’s get into features! We added a few new things to these bits, most notably the option to change between three different ball sizes, and of course to hide them outright, as before. Besides that, you get a whole slew of features, such as a good range of texture options, both detailed and realistic, as well as smooth for the shaft, alongside fur, scale and plate options for the sheath.
Furthermore, we have hand-painted cum effects in various intensities, alongside 3d strands and dangling streaks on the shaft. An optional condom is also included, as well as a range of fully customizeable piercings, allowing you to pick your style and color them to your liking.
We also offer a good range of sizes for both modesl, and we plan on offering the equine in several length variations in addition to its size variants! So whether you are short or tall, there should be a good fit for you amongst these sizes!
This brings us to the next questions. How much are they, and when does the fun begin? Talking about pricing first, the standard version will be 1200 L$, whilst a deluxe version will be offered for 1500 L$.
What is the deluxe version you ask? It contains the full fledged fertility HUD in the box, rather than the basic one, so if you don’t own one yet, this is a great way to save some L$! Also, for anyone who DOES have the fertility HUD, the various animesh HUDs will be included in that box as an update this weekend!
Now for the when and the where! As so often, we’ll be running two parties again, so if you miss one or just want more, you’ll get another chance to join in! The events are as follows:
As of right now, our first patch for the Animesh Canine Penis is available! Update via caspervend redelivery terminals at your leisure. The following issues were addressed:
soft -> tip animation missing in S size
droop -> limp animation having wrong length in L and macro size
cockring not hiding via HUD/text input
glow support has been properly added. You can now set glow via /5glow shaft/sheath/condom/cum 0.0 – 1.0
Also a short note on the HUDs and deluxe version since there have been many questions.
The deluxe version incldues the fertility version of the bits HUD. This is functionally 100% identical to the regular fertilty HUD as far as breeding goes, the sole difference is support for the animesh canine
The animesh canine HUDs currently do NOT support v6 series penises, and vice versa.
The new HUD also does NOT support other animesh penises at present
We are very much hoping to one day create a unified HUD, at least for animesh based products, but there are some technical challenges ahead, and we would like to take our time on one hand, and on the other release a few more products first so we have a better range of items to determine how much each HUD layout would differ and how we can best create an all-in-one solution. Please be patient with us, we’ll strive to figure something out in the future!
Lastly, animesh vaginas are being considered, but will – if anything – be something for later on in the year. If we decide to move into that territory, we’ll be sure to let you know via this blog and our discord!
We said it wouldn’t happen at first, but with the availability of Animesh technology in SL, the playing field has changed. So we buckled down and worked on an all-new line of products, the first of which will shortly be available to you all.
We are proud to introduce the PsiCorp Animesh Canine Penis, the first of its kind by us, and certainly only one of many more to come.
We decided to make as much use of this new tech as we could, as well as implement a host of features, of which you can read all about right here:
Over 75 animations power this new bit, allowing smooth state transitions and a variety of effects.
Make it throb, bounce, and sway. These bits feature an animated throb, various bounces to add motion during intercourse, as well as a nice sway as you walk or run.
Like to watch? Stroke yourself using one of two available jerkoff animations.
3-D cum effects of varying intensity, everything from a drop of pre creeping down the underside to a full blown cum-streaked length with dangling stands hanging from your length.
Six different size options, covering everyone from petite to outright macro sized, giving the size lovers ample possibilities as well.
Variable knot size. Rather than offering only one “tied” state, you can freely choose between a small, medium or large knot size for any state that has the knot on display.
A full, optional suite of piercings which may be customized in terms of style, colors, as well as material.
A broad range of states, including several raised variants for various angles of lovemaking, alongside several flopped positions for sitting and laying back.
A state-independent short toggle, allowing you to shorten any state you wish if you encounter clipping issues during sex.
A good variation of textures for both shaft and sheath, including a realistic, smooth, as well as latex texture set option for the shafts, making it easy to match it to many an avatar style.
A condom layer with filled tip option, alongside the proper dangling animations for such.
Redone particle effects. All effects were repainted by hand, and the particle parameters redone for higher quality effects.
Out-of-box compatibility with the “it’s not mine” body cum system. Simply use the cum or cum inside effects to trigger the it’s not mine menu on your partners.
Low resource use scripting. We rewrote almost all the scripting for these bits, taking only some cues from our v6.1 script base, ensuring these new bits run on less script time and memory than before.
A semi-universal HUD. Whilst the HUD will only accept animesh canine penises, it will also support vaginas and tailholes universally, as the current v6 bits HUD, so no need for multiple HUDs if you rock multiple bits.
Access to our PSD textures, making it easy for modders to create their own styles and apply them easily with our updated texture applier.
Now for the big question. What are these going to cost?
The standard version will cost 1200 L$
The deluxe version will cost 1500 L$
What is the deluxe version you ask? Simply the standard version, with the regular animesh bits HUD replaced with the animesh fertility HUD, so if you want access to the advanced breeding options that our insanely popular fertilty HUD offers, you can save 200 L$ by buying this combo pack, AND you get a one-HUD solution.
Last but not least, please keep in mind that these are being sold as an entirely new product line! We very much want to give people a choice between using animesh and classic mesh bits.
You won’t have to wait very long either! Official release of these bits is on the 25th of May, so only a few days away! We’ll be holding events at the following dates, times, and places:
Saturday the 25th of May – The Ark starting on 2pm SL time!
Sunday the 26thof May – GYC starting on 2pm SL time!
Make sure to come check it out, we’ll be there showing off the new bits in person!