PsiCorp Mesh Vagina Release

Another often-requested release by PsiCorp is coming up this weekend: A series of three mesh based vaginas!
The three models in question are as follows:

  • A generic humanoid style
  • A canine spade suitable for anthros and ferals
  • A mare vagina, again suitable for anthros

Why mesh? Because they are a whole lot easier to make, and look better that way.

So where can you get them at? Join us this Saturday at 3pm SL time for a release party at YIFF!

Today’s upcoming event & miscellaneous news

After yesterday’s event at GYC went well, I’m happy to report that the snake avatars seem to be quite popular, and feedback has been very well. Thus, I look forward to seeing you all today at 2pm SL time, at YIFF for another, likely bigger party, with a very special raffle.
I will once again distribute a landmark about an hour before the event, so you all have plenty of time to get ready.

Furthermore, I would like to list a few news  pertaining to various things:

  • Kinzart Kreetures released their awesome Alligator avatar yesterday, and PsiCorp is offering a crocodile/alligator penis and herm set to go with it. Comes with matching slit textures courtesy of Sylver Bu herself, as well!
  • Said croc penis had a small glitch with non-working particles. If you are affected by this, simply grab an update from the vendor via the re-delivery button, the issue has been fixed.
  • The incorrect price tag for the snake herm set has been fixed, it was displaying 750 instead of the actual 900L$ tag
  • A small texture issue on the spectacled cobra has been fixed, the right thumb now has the correct texture. Again, use the re-delivery to obtain the new version
  • Some time within the next week, you can expect to find KzK affiliate vendors in the main store, so finally that section will become populated!

Snake Avatar Release Confirmed

After last weekend’s preview posting, I am happy to now give the official dates for this week’s PsiCorp Snake Avatar release!
Be sure to spread the word, and to join us at the following locations:

  • Saturday, March 17th at GYC, 2pm SLT
  • Sunday, March 18th at YIFF, 2pm SLT

Landmarks to the club will be distributed hours before the event via the PsiCorp customers group, and both places are also listed in the SL search.

Both events will have a raffle for a big amount of L$, and the Sunday event at YIFF will feature a very special giveaway: A custom colored, two-tone latex snake avatar! So be sure to attend and have a great time this weekend.

Furthermore, here are some details on what all will be released this weekend:

  • A line of eleven natural cobra species, all painted after real world cobras
  • A dozen of two-tone latex cobras, for the lovers of the extra shiny
  • The matching male and herm adult accessories for the snake, aka a hemipenis, with textures matching both the natural and latex shaders
  • A possible fourth product, pertaining to an upcoming KzK avatar release, details to be given soon

Info about upcoming Anthro Cobra Release

 

Time is drawing closer and the anthro cobras are nearing completion. As we speak, I’m working on the special adult addition for them (aka snake dual penis), and the avatars themselves are boxed up and ready for the vendor. As such, I will say that the release date is more and more likely turning out to be the weekend after this one, so spread the word, an official confirmation will likely be posted here over the weekend or early next week.

Now let’s talk features; what can these snakes do?
First of all, they are built after Spotty the Cheetah’s well-know “Shandi” avatar, with permission by the man himself, of course. They use mesh technology, so be sure to run a viewer that supports mesh if you want to use these. It really should be worth your while. For more features, here’s a list of what it features:

  • Four defined facial expressions modeled in mesh, looking much more alive than previous avatars
  • An all-new, low-lag HUD for the avatar, running on minimal resources
  • Completely redone avatar scripting, the avatar + HUD runs at around 140KB script memory, far less than comparable ones.
  • Beautifully rigged mesh parts, most notably the snake’s hood, which will deform naturally with your motions
  • Poseable hands and tail, as well as “foot only” or “tip-toe” alternatives for the legs and feet.
  • Eleven color variations, all hand-painted after real world cobras and then rendered out for an awesome gleam on the scales
  • As a first for PsiCorp avatars: A wide range of latex versions, a dozen colors available on sale for the lovers of the extra shiny.

And yes, you did read that last post correctly. Besides the eleven natural species, there is a full dozen of two-tone latex avatars going to be sold as well. So let’s take a look at what species will be available.

  • Cape Cobra
  • Chinese Banded Cobra
  • Chinese Spitting Cobra
  • Coral Cobra
  • Egyptian Banded Cobra
  • Monocled Cobra
  • Albino Monocled Cobra
  • Moroccan Black Cobra
  • Red Spitting Cobra
  • Samar Cobra
  • Spectacled Cobra

On top of those, the following latex two-tones will be available:

  • Black & Blue
  • Black & Gold
  • Black & Green
  • Black & Pink
  • Black & Red
  • Black & Violet
  • Black & White
  • Blue & Gold
  • Forest (A mix of Brown & Green)
  • Red & Black
  • Violet & Pink
  • White & Black

 

All avatars will price at 1000L$ for a combo box of male and female, and will be sold at all PsiCorp vendors upon release. Additionally, we will be selling a snake hemi-penis, aka a double endowment, fitting for the avatar. These adult parts will be sold as penis or herm set, and will come with two separate variations in the box: One with the penises side by side, and another with a vertical slit, one shaft above the other. Pricing for the adult parts will be 500L$ for the penis, and 900L$ for the herm set.

 

This concludes the little preview. Stay tuned for the official release date announcement, which will come with more screenshots and information about the where, when, and what else.

v4 bugfix update released!

As of right now, the v4.0 bugfix update is out. As per usual, use any vendor´s redelivery function to obtain the new bits.

The fixes can be seen in my previous post if you want details. Mostly, some smaller issues were fixed pertaining to single bits, the overarcing fixes that affect all models are as follows:

  • Emitter prims will now save correctly. Previously, they were filtered erroneously in the “save mods” function.
  • Fixed a memory leak caused by a function in the prim positioner. This fixes stack heap collision errors when modding.
  • Fixed sculpts accidentally displaying as torii in certain conditions. This also fixes some modding related problems
  • Fixed the sculpt handler not registering new prims proper
  • Fixed the sculpt handler not handling copy statements in the sculpt notecard correctly

If any other bugs crop up, let me know, and I will see about fixing them.

v4 Summary, Known Issues, and a brief look to the future

Now that v4.0 is out there, I’ve got to say it went remarkably well. All the new features are taken up very nicely, and while – due to the large audience – some bugs showed up, the amount is little and the fixes are quick to do, no large systemic faults really.
This brings me to the important part of this post, the known issue list. Please report to me – via IM or notecard – if you find any bugs related to v4, and I will see to fixing them before releasing a bugfix update later this week.

  • Issue: The Positioner script crashes when saving/modding prims.
    This has been fixed. One of the functions accidentally caused a memory leak, which caused the script to eventually run out and crash. Positioner scripts now will not crash anymore and will start with more memory left to boot, due to optimizations, and possibly run a small bit faster since I’ve gone and done further tweaks where possible.
  • Issue: The emitter prims don’t save position when modding them.
    Also fixed, a tag check in the “save mods” function was missing, so “emitter” tagged prims were filtered from being saved, ever. Oops.
  • Issue: The dragon penis does not recolor properly sometimes.
    UPDATE: I saw it happen, but it stopped happening once i tried to debug it. For now, reset the first texture handler a few times, that somehow fixes it. If i can find out why it happens, I will fix it proper. Right now its just very random on the same script, with no lead as to what could cause it, since debug runs always turn out without errors.
  • Issue: The bear penis´ cum effect does not play
    UPDATE: Fixed now. As I thought, I forgot to edit the emitter descriptions correctly. Will be shipped when the update hits the servers later this week.
  • Issue: The mini vendors in the main store aren’t functioning/delivering items
    UPDATE: This issue has been fixed now, mini vendors are working fine
  • Issue: The Anthro Penis has some wrong prims. Uncut may be cut, a cut may be uncut and so forth.
    UPDATE: Fixed missing foreskin, fixed condom turning into torus. Looked over them all, they work right now
  • Issue: Barbs on the Natural Feline Penis are partly flipped
    This has been fixed, sculpt flags were set incorrectly. Added inverter flag where needed.

Again, if you have any other issues to report, please tell me and I will put them up here for everyone to see. I will also update this list as I fix things, so you can see what I’m doing. Ill announce when everything will be deployed, since I want to wait about until the end of the week, so I can catch any other potential bugs before re-packaging things. This particularly goes for bugs that might affect every model, or most of them, like the memory/emitter saving bug.

 

Lastly, lets talk a little about what comes next. I still have big plans, and obviously, there will be more bits coming soon. Though other projects will be released first. The PsiCorp breasts for instance, will come very soon, and WILL come as a mesh only product to improve quality. After the KG1 Gasmask, this is  our first big mesh product for the adult market, and Im looking forward to see the resonance. Now that Phoenix will get mesh support a little ways down the road, there really isn’t any reason to hold back with the awesome technology that mesh is.
Furthermore, a mesh-based avatar is in the works, and will be announced in the coming weeks as I return to working on it. And lastly, there are some other, smaller projects I will release before long, probably before the end of the year, as an in-between, since i wanted to do some of them for a long time.

Thats all from me for now. As always, be sure to let people know about this post, so I can catch any other bugs on the loose out there and publish them here/fix them. And of course, Im always eager to hear feedback, about the scripting changes, and about the new models that came out :D

V4.0 Series Release! And other news

 

So, as some people from the PsiCorp Customer group could see the other day, the v4.0 release is finally happening!
This comes with a wealth of other changes, and I’ll get into some detail here:

Firstly, as of today, there is a new set of vendors operating in all locations, the old system is non-existant now. Since I entered every product into the new system, please let me know if a product delivers wrongly, or if something has the wrong price tag, etc, and I will immediately go and fix it, as well as correct your purchase.
Since I am switching to a new database entirely, the old one is in the process of being moved. This means the re-delivery feature is currently NOT yet functional, but it will become so within the next 1 or 2 days, so everyone can get their v4 updates come saturday.

Secondly, v4.0. What the heck is new? Let me outline the details quickly for you.

  • Less scripts. Penises run 5 scripts, in some cases 1-2 more, as opposed to 1 script per prim as v3 used to be. Vagina & Tailhole work off 2 scripts each now.
  • Better modding: The dreaded mod-scripts are gone, and I’ve put an all new modding system in place, which relies on chat commands, and is very simple and fast to use. I also wrote a host of tutorials for easy understanding of this system, they can be found – as all the other product infos – on the main page of http://kb.psicorp.us
  • A better HUD. It may look mostly like the v3, but it runs on less scripts, and has some extra features included, such as better particle effect control and a much improved poseball system.
  • Other features, such as the ability to control the throb effect, better custom texture support via notecards, and a cloth bulge function, which can be modded into fully animatable clothing

 

With all that said, when will you get your hands on this? This weekend, starting saturday, 2pm SL time!
So let’s talk about the events themselves then.

Firstly, I will be present during both events, and will be around to answer all your questions, about the new releases, and about future products or the features of v4.0.
Also, I will not only release the v4.0 update, but also several new products!

  • The New Canine penis! – Yes thats right. I am releasing an alternative to the current Canine model, with a different style and additional poses!
  • The Bear Penis – something for all you Ursines out there, built after the real thing and tweaked slightly for more visual awesomeness.
  • The Mutant Penis – this one is big, juicy, and a bit freaky. Im sure all kinds of people will like that one :D
  • The Wildgasmasks KG1 Gasmask series – while mostly aimed at humans/humanoids, you might find those fitting you as well! NOTE: This is a MESH product, so please use a compatible viewer to enjoy it.

But wait, there’s more! We will also hold a Linden Dollar raffle at both events. There will be 3 drawings on each event, the first with a 1000L$ prize, the second will have 2500, and the final one will have a 5000L$ prize! And even if you get unlucky the first time around, there will be a second chance the next day.

So where is all that at? There are two events going on, the first will be Saturday, 2pm SLT at YIFF, the second will be Sunday, 2pm SLT at GYC. I will send out a notice with landmarks an hour or two before the event as well, and again when the event is kicking off. So spread the words and mark the date in your calendars, folks!

 

And lastly, another big announcement: The PsiCorp Main Store will return soon! It’s currently undergoing final construction and furnishing, and you will soon be able to shop there at your leisure again. All new releases will include a landmark to the new store as well. You will not only find all PsiCorp products spread out in a nice, art deco enviroment, but also various affiliate vendors, as well as the Gear Dragon furniture products, done by my very own mate, Murry Soothsayer.

Once the store is ready – expect this well before saturday – I will do another announcement along with a landmark for everyone.

 

This sums up the news for today, have fun everyone!

Moving the main store

If youre wondering where the Fair Haven mainstore has ended up – or why a purchase has failed lately, then dont wonder any longer.

Due to renovations in Fair Haven, and Linden Labs now suddenly declaring my work to be rated Adult rather than Mature, like the year before, I am finding myself moving to a different spot.
Unfortunately, the server/xstreet magic box have been returned along with the store, so for a few minutes today, purchases will be non-functional. At the time of writing this, I am working on getting them up and running again however.

On the upside, the new store, while being a very temporary setup right now, will – once I have my new vendor system – be fleshed out into a more proper main location, with smaller kiosk vendors showing off individual products. Im also considering holo displays of the latest releases where feasible, and itll generally offer a lot more floor space for various purposes.
Until then, the new main location will be located in MF Industries, and once the preliminary setup is complete, i will distribute a landmark.

So what’s the holdup?

Thats probably a question a lot of people have been asking. Let me give you a quick life/work update to alleviate some of the questions.

First and foremost, I was PC-less for over a week and stuck on a laptop for the time being. I could somewhat work, and did so at the time, but not at my full potential. However there are two more reasons for the delay:

- The boobs. The scripts are ready, I’m just waiting for my collaboration partner to do the sculpts. RL issues are a cause of delay there, but I understand that RL does play a more important role, so I’m being patient. I do want the breasts to be part of the v4 core release, thus they are a reason for delay.

- The vendor. My scripter working on the system had a LOT of RL stress, and again, I respect that. The new system he is working on is required for me to release, but once that is ready, Ill be updating all my vendors and will be readying for release.

- A few lingering, elusive issues. Im working through these as we speak, but trust me, work isnt as fast as it could be after pouring half a year worth of effort into it and still discovering problems that only occur under certain circumstances, or because LL has a few bugs in code that literally cause a one in 200 failure rate, but cant go unaddressed and prompt a major rewrite in this particular case.

 

All said and done, I’m keeping in check with my partners in crime here, and working to get everything polished to a mirror finish. I do want this to be the masterpiece release basically, and I have big plans once the pressure of this project is finally off my shoulders. I ate’nt dead, as it reads in certain Discworld novels, and Im still here and working on this!

Announcing the v4.0 public beta

That´s right folks, v4.0 is right around the corner now. I’m just waiting on a few smaller things before i go and set the release date in stone (not everything related to it is done by me, such as vendor system upgrades), so in order to make sure that the new version is the best possible quality, I’ve decided to go ahead and open up to a slightly larger beta test program.

So how does it work?
Simple. Read the section below, and if you think you’d be a good tester, go ahead and drop me a notecard or IM.

Q: So first and foremost, how can I qualify at all?
A: The idea is simple. If you bought a PsiCorp bit before, preferably something other than the canine or just the female parts (however the latter can do with more testing too), you passed the first round, so to speak. Why do you have to own a PsiCorp product? Well, you are eligible to test any species that you bought from me. If you dont own any, you’re not eligible. This is to prevent people from wanting to “test” v4.0 and never getting back to me afterwards now that they have free bits.

Q: So what does testing mean? Do I put the new bits on and then put them into someone/you?
A: Sadly, this isnt what testing is about, although it can be part of the procedure. What I am after – and what I’m looking for you to do – is questions such as: “Are all texture sets working right?” or “Do all prims move correctly in the different states?” or even more complex stuff such as: “when linking several bits together and doing heavy modding, will something break?”
All in all I’m looking to have all the functions, standard and modding, tested out to catch any glitches, both from the conversion of the individual bits, as well as with v4.0 itself.

Q: And what´s in it for me?
A: I’ll decide that on a case by case basis, depending on how I feel the whole procedure went. But in general, payment can range from some free bits to L$ payments, I consider myself quite open in that respect.

Q: Anything else I need to know?
A: Well, if you’re approved to be a tester, all the information you need to operate the bits can be found on http://kb.psicorp.us – I have also written up a whole new section for v4.0 related modding, which should greatly simplify the process compared to the old version. Also, full herm sets currently aren’t available. I will set these up once the testing is done, since it would effectively double the amount of fixing I would have to do should a global bug show up. Herm sets can still be linked up from individual components however.

So if you are interested in testing out the new release before it hits the vendors and feel the above requirements work out for you, drop me a line and we can discuss how to go about things!