We said it wouldn’t happen at first, but with the availability of Animesh technology in SL, the playing field has changed. So we buckled down and worked on an all-new line of products, the first of which will shortly be available to you all.

We are proud to introduce the PsiCorp Animesh Canine Penis, the first of its kind by us, and certainly only one of many more to come.

We decided to make as much use of this new tech as we could, as well as implement a host of features, of which you can read all about right here:

  • Over 75 animations power this new bit, allowing smooth state transitions and a variety of effects.
  • Make it throb, bounce, and sway. These bits feature an animated throb, various bounces to add motion during intercourse, as well as a nice sway as you walk or run.
  • Like to watch? Stroke yourself using one of two available jerkoff animations.
  • 3-D cum effects of varying intensity, everything from a drop of pre creeping down the underside to a full blown cum-streaked length with dangling stands hanging from your length.
  • Six different size options, covering everyone from petite to outright macro sized, giving the size lovers ample possibilities as well.
  • Variable knot size. Rather than offering only one “tied” state, you can freely choose between a small, medium or large knot size for any state that has the knot on display.
  • A full, optional suite of piercings which may be customized in terms of style, colors, as well as material.
  • A broad range of states, including several raised variants for various angles of lovemaking, alongside several flopped positions for sitting and laying back.
  • A state-independent short toggle, allowing you to  shorten any state you wish if you encounter clipping issues during sex.
  • A good variation of textures for both shaft and sheath, including a realistic, smooth, as well as latex texture set option for the shafts, making it easy to match it to many an avatar style.
  • A condom layer with filled tip option, alongside the proper dangling animations for such.
  • Redone particle effects. All effects were repainted by hand, and the particle parameters redone for higher quality effects.
  • Out-of-box compatibility with the “it’s not mine” body cum system. Simply use the cum or cum inside effects to trigger the it’s not mine menu on your partners.
  • Low resource use scripting. We rewrote almost all the scripting for these bits, taking only some cues from our v6.1 script base, ensuring these new bits run on less script time and memory than before.
  • A semi-universal HUD. Whilst the HUD will only accept animesh canine penises, it will also support vaginas and tailholes universally, as the current v6 bits HUD, so no need for multiple HUDs if you rock multiple bits.
  • Access to our PSD textures, making it easy for modders to create their own styles and apply them easily with our updated texture applier.

Now for the big question. What are these going to cost?

  • The standard version will cost 1200 L$
  • The deluxe version will cost 1500 L$

What is the deluxe version you ask? Simply the standard version, with the regular animesh bits HUD replaced with the animesh fertility HUD, so if you want access to the advanced breeding options that our insanely popular fertilty HUD offers, you can save 200 L$ by buying this combo pack, AND you get a one-HUD solution.

Last but not least, please keep in mind that these are being sold as an entirely new product line! We very much want to give people a choice between using animesh and classic mesh bits.

You won’t have to wait very long either! Official release of these bits is on the 25th of May, so only a few days away! We’ll be holding events at the following dates, times, and places:

  • Saturday the 25th of May – The Ark starting on 2pm SL time!
  • Sunday the 26thof May – GYC starting on 2pm SL time!

Make sure to come check it out, we’ll be there showing off the new bits in person!

Whilst the updates themselves are done for a little while now, it wouldn’t do for us to not post some pretty pictures 😀

That said, let’s talk a little about what was changed.
The cobra got away with minor changes, we fitted the parts to the Nova body, as well as updated the body shading with the new, sexy one.

The sergal on the other hand got a more extensive treatment. We repainted a LOT of the minor details, especially around the eyes, added shading, improved things here and there, and reworked the manes as well, making the long one especially a lot more interesting compared to what it was.
Overall they are a lot more on point looking than in their first iteration, and it’s just fun to see how far we come in this relatively short time.

To conclude, let’s talk a little about the future. Slowly, clothing creators are taking interest in our new bodies, and it will be of great help to us if you talk to your favorite creators about support. New clothes will mean more bodies sold, which in turn means more clothing support. Let’s break into that together!

As for the immediate future, we’ll get back into bits making, and we have some deluxe things planned for an all new line of adult parts. Keep an eye on the blog – or our discord – for WIP updates!

As of this moment, a small update for the Fox Kits and Avatar Core Nova breasts is available. The fix addresses the following issues:

  • Fox: Fixed missing & misnamed pieces in the macro kit
  • Fox: Fixed positioning error with the tongue on the male head
  • Breasts: Fixed nipple tint resetting after detaching, then re-attaching the breasts

As per usual, you can visit any inworld store location, simply touch the redelivery terminals or vendors to get access to the menu.

Update: As of today we addressed two more small bugs,:

  • Nova Bodies: Fixed custom texture applier not asking for a normal map
  • Nova Bodies: Fixed a small mis-naming that led to a gap around the vagina on female/androgynous bodies (non-macro)

After months of hard work, we are thrilled to present our latest project: Avatar Core Nova!

Let’s get to the most important question first: What is it?
Simply put, we took our old Type A mesh bodies, tossed them away, and built entirely new ones from scratch! That means yes, if you own an Avatar Core Type A body, you can update to these for free!
Type B and C bodies will remain untouched and are still on offer, though Nova is definitely going to be our flagship body product from here on out!

Let’s talk features then, why should you care about these bodies at all?

  • Efficient. These bodies have a very low render cost, and have a polycount that is only somewhat higher than our previous bodies, putting them well below many others on the market. In additon, clothing layers are a separate wearable, allowing you to further drop your render cost and script count if you only need the body itself. Scripting also has been overhauled in order to take up less memory, whilst providing more features as well as being more resilient in laggy situations.
  • Improved. We sculpted all new bodies for this project, and the inworld meshes are hand-built, every vertex put right where we want it to be. We also took great care when rigging this body, allowing both great response to animations, as well as to shape sliders, giving you a wide range of shape options.
  • Materials. Using the SL materials system, we can bring in lots of detail into the body without using costly geometry for it, and it shows. In addition, you can even combine our materials with your existing skins to spruce them up. Furthermore, we provide three sets of materials for each body type. Regular, strong, and curvy.
  • Feature-rich. We support the Omega applier system out of box, no need to buy additional relays. We also support a wide range of Omega’s features, from materials-only application to tinting for all parts of the body.
  • Complete. As part of the body, we include a set of bento-rigged hands alongside a range of pre-posed animations, or the ability to just turn them off and let your AO take over. Furthermore, the female and androgynous bodies also offer tip-toe and high-heel feet options, as well as a built-in vagina with multiple states.
  • Addons. For those that wish to alter their style, we have a range of other breast styles available, as well as the corresponding multi-breast options.
  • Outfits. Whilst we wait on official, broad clothing support, we provide our own, small and modable series of clothes for you to wear.
  • Accessible. We make our developer resources openly accessible for anyone that wants to create. Want to make custom skins or clothing and other accessories? Contact us and we will happily provide you with the required devkits, to get you started right away.

As with all of our bodies, these come in male, female and androgynous flavors. We are also working on updating our four most recent avatar kits – wolf, fox, cobra and sergal – to not only support these new products explicitly, but to also benefit from the hugely improved body shading that these new bodies allow. We expect that not all four kits will be updated in time for the release, however we’ll strive to have them ready for you as soon as possible! Of course kit updates will be free for all previous owners.

The preview pictures of the wolf avatars speak volumes as to the quality that we managed to achieve so far, and as we work our way through the other kits, we’ll post udpated beauty shots of them as well for you to enjoy.

Now for the big question. When can you get your hands on these, for how much, and where is the party at?

The official release will be on Saturday, the 30th of March.
Prices are as follows:

  • Bodies will cost 1600 L$
  • Breast addons will cost 600 L$
  • Clothing prices vary based on contents

The official release parties will take place at the following times and places:

  • Saturday, March 30th: Knotty beach, Noon to 2pm SLT
  • Sunday, March 31st: GYC, 2pm to 4pm SLT

We hope to see you all there, we seriously are proud of what we achieved and can’t wait to get it into your hands!

Once again we’ve been going back and updating some of our older builds, bumping up the quality to bring it more up to par with our latest releases. This time, it was the cobra’s turn, one of our more popular species, design courtesy of the talented Spotty The Cheetah.

We gave all textures a pass, in some cases redoing shading from the original base files, and added extra detail to the face especially. Alongside that, we threw in a few script updates, to fix some bugs with animations stopping themselves.

As with our previous kit updates, we added in support for third party mesh bodies, so using the cobra on your slink or belleza body can now be a reality! Furthermore, the popular “Bitch Head”has been introduced to this avatar as well, once again sold as a separate option. And as a little bonus, we threw in some tip-toe feet as well.

To obtain the latest version, visit any inworld location and use a redelivery terminal, or poke one of our vendors to get access to the redelivery menu.

As for the future of things? We have another little project we want to finalize this year, but then we will get into something big. A complete, from-scratch rebuild of the Type A Avatar Core bodies, aka our original mesh body model. It’s now 2 years old roughly, and hasn’t aged too well in our eyes. We learned so much in the past year alone, it is high time we brought these new skills to bear on our bodies, start out fresh, and make something awesome for you all to enjoy. Expect some progress screenshots as well as more details on our plans in the coming weeks and months!

After having gathered so much information with the wolf kit, as well as the mesh body update done for it, we decided the next logical step would be to transfer back a lot of these improvements to our previous avatar kit – the fox. As of now, the new and improved Fox Kit is available both inworld and on the SL marketplace, as well as available for redelivery for anyone who already owns one.

The update brings with it the following features and improvements:

  • Improved shading for the entire avatar
  • More detailed textures, especially on the head
  • Compatibility with most omega-based mesh bodies
  • A “bitch head” alternative, which proved so popular with the wolves
  • Four tail sizes to pick from
  • A new and improved headshape, for both a more fox-ish look, as well as much better hair compatibility
  • Updated texture and mesh devkits

Today we sat down and addressed a bulk of minor reported issues, mainy for bits but also some for the dragon kits. The precise details of each fix are listed below:

Penises and herm sets:

  • Cetacean: Fixed short state not functioning right
  • Avian: Fixed backward emitter not being invisible by default
  • Anthro: Addressed custom tint/texture not applying to some states
  • Monster & Ovipositor: Fixed wrong scaling for throb

Dragon kits:

  • Fixed an issue on the HUD that caused the firebreath button to instead cause script errors in the head.

To get your updates, simply visit any inworld location and poke a redelivery terminal or vendor, you’ll be shown a menu which takes you to the redelivery website.

The short and sweet: Want to wear our wolf avatar, but want to use it on a Maitreya, Slink, Belleza or other such mesh body? Now you can!

As of right now, a free update is available for our wolf avatars, which includes special variants of some of the pieces, allowing them to be used on most other mesh bodies. This means neck-less versions of the head,generic fit versions of the digilegs etc.

Additionally, we put some fixes and improvements into the wolf avatar, as listed here:

  • The kit parts no longer require an Avatar Core body attached in order to texture. Hands and feet are excluded from this since they are specifically made for Avatar Core.
  • The hand animation on/off toggle should now work proper!
  • Fixed a potential crash in the HUD
  • Some minor animation fixes in the macro/bitch heads
  • Instead of male/female tail, we now have 4 unisex tail sizes

To update, once again simply visit any inworld redelivery terminal and give that a poke. Alternatively touching our vendors will give you the same menu that takes you to the redelivery page.

As a little future treat, we’ll make it known that our fox avatar is up next, with some more extensive improvements backported from the wolf, followed by the cobra avatar, giving you access to 3 quite popular kits which then will be able to be worn on most mesh bodies, have the bitch head, various tail sizes, etc!

Time for some new shinies again! This time we are happy to present our first batch of clothing for the Avatar Core mesh body line. We are well aware that right now, there are exactly zero officially supported clothing items for our mesh bodies, so we set out to remedy this at least a little, and provide you with a set of basic items to wear.

Included in this release are the following items:

  • Tshirts for male,  female & androgynous bodies
  • Cargo shorts for male/female/andro
  • Sports underwear for female/androgynous
  • Boxer briefs for males
  • Tank top for females
  • Pleated skirt for female/andro
  • Cock towel for most of my existing bits

Feature wise each of these items will fit type A, B and C bodies, as well as include a macro variant, so those who like it big will also be able to cover up! Also each of my items will also have a decent range of texture variants, allowing for a decent range of styles.

Alongside the clothes, we will be releasing Avatar Core 2.2, which is required for these clothes to work correctly and includes the following fixes:

  • Fixed a problem with the clothing alpha system breaking when certain bodyparts were being targeted
  • Fixed an issue with the handanim button not working correctly on the HUD
  • Fixed an issue with the “addoncheck” command, which could lead to strange behavior if the attach order was not as expected
  • Implemented a new Omega relay

All this will be available starting Saturday the 10th of November, and we’ll have a little release event at The Ark at 2pm SL time. So be sure to come on over and party with us again and check out the new threads!