Bugfix update for v5.0 series bits released

As of today, there is a patch available for all PsiCorp v5.0 series bits. In it, I addressed the reports that were filed in the past month, addressing numerous smaller and larger issues, mostly concerning the bits and fertility HUDs. A few bugs specific to certain bits were taken care of as well.

Detailed list of changes and fixes:

  • Bits HUD: Fixed resizing interfering with button detection. Buttons were considering HUD scale, when in reality, that was not necessary, leading to wrong calculations.

  • Bits HUD: Fixed stale bits not always being cleared, the HUD will now check if bits are actually still present each time it updates the main group buttons

  • Bits HUD: Added code to address bits sometimes registering twice on login, should prevent duplicate entries reliably from now on

  • Bits HUD: Made small changes to auto-hide selection, should help with some issues people noticed. If you still see instances of auto-hide not working, please provide steps for reproduction

  • Fertility System fixes:

    • Fixed an issue that may have caused obscene delays until a pregnancy was rolled for – probably the main reason why some people reported they could not get pregnant, even on extreme fertility

    • Fixed an issue that caused the first infertile cycle after setting up not to have a random +-10% variance

    • Fixed an issue that caused the next cycle phase indicator to indicate dates in the past when using time acceleration

    • Fixed an issue that would cause an incorrect display of when children were due. The birth would still happen at the correct time though.

    • Changed internal partner/father name handling to use names instead of UUIDs, to avoid having empty strings for names due to an llKey2Name limitation. Fathers of any children should now always be correctly named when checked for

    • Fixed a small issue that may have prevented properly receiving oviposition in rare cases or have had other unforeseen results with it

    • Changed backup loading to read from chat instead of using llTextBox(); the former had too small a character limit to support certain backup types

    • Fixed an issue that could lead to wrong calculation of pregnancy chances, rendering them too low. This may also have affected child gender

    • Slightly tweaked pregnancy chances and bonuses for better results

    • Changed incubation time to only calculate once per litter, to prevent offspring within the same litter having a slightly different birth time/date

    • Improved display of dates when using time acceleration, they are now more accurate based on whether acceleration was used and how long

    • Improved birth control methods to be more effective in some cases, slightly less in others, since it was tuned to be too good at reducing the chance initially. This should get much better results

  • Avian Penis & Herm Set: Fixed an issue where the shaft texture would not change texture properly

  • Natural feline Penis & Herm Set: Fixed a broken sculpt script, which caused most states to display wrong

  • New Canine Penis & Herm Set: Fixed an issue where the condom tip prims had a transparent texture


To obtain these updated bits, please access the redelivery page through your HUD or through one of my vendors inworld. Please keep in mind that there may be some initial slowness while everyone updates.
If you encounter any bugs or missing items on the redelivery page, please file a support ticket via support.psicorp.us and we will help you as soon as we can.

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