Once again we’ve been hard at work, and now have more to show for it. This time, we’ve updated two popular models, one being the Anthro Feline, our most requested model recently to receive that transition, the other being the Knotted Equine, another popular model that we hope should make quite a few people happy.

As with all the others before, they are fully animated on all state transitions, and have the same bounce/throb/sway animations available. They also feature all the latest features we introduced with the human/2.0 animesh update for canine/equine/dragon, so ball angle and sizing, extra size options etc.
The knotted equine also features the three length options the quine sports, and has three knot sizes available. In general, our goal was to make it look close to the equine, and just add in that fat, canine knot, which is a goal I think we met.

Price wise, they’ll follow the regular animesh items: 1200L$ for the regular version, and 1500L$ for the deluxe version, the latter of which offers you a good deal if you don’t have a fertility HUD yet but want one.
The standalone Fertility HUD will of course be updated to include the new variants as well.

On the release party front, we’ll have two parties once again, at the following dates and venues:

  • January 25th, Noon SLT at GYC
  • January 26th, 2pm SLT at The Ark

I’ll be around alongside my partner, ready to answer any questions and take your feedback! We will also be featuring vendors including the 2.0 animesh updates once again, giving you a chance to check those out incase you missed that we gave them an overhaul!

Once again we’ve been hard at work, this time on something not just for us anthros and anthro lovers! This weekend, on the 30th of November, we’ll be releasing our all-new animesh human penis.

We added a nice range of animations to it, allowing it to throb, bounce, sway and blend between different poses smoothly, with a custom built animesh rig. Furthermore, not only do we offer a cut and uncut version, but we also include two different proportions in each box, alongside the choice between pierced and un-pierced.

Texture wise we have two sets of textures available, a more realistic skin texture, and a smoother variation which works well with smooth shaded skins and anthro textures. Several overlays for the base are also included, allowing for furred or scaled balls etc, for a proper fit on anthro characters.

Pricing wise, each version will be 1200L$, with the “deluxe” versions selling at 1500L$. The deluxe will include the Fertility HUD integrated into the purchase. Please keep in mind that if you already own a Fertility HUD, you do not need to purchase the deluxe, simply have your existing HUD redelivered.

As for when you can get your hands on it, as soon as this weekend! Release parties will be as follows:

  • Saturday, November 30th – GYC, noon to 2pm SLT
  • Sunday, December 1st – The Ark, 2pm to 4pm SLT

After a few months of relative silence, we’re ready to show our latest Avatar project to the world! This time, we set our sights at the old Dracolupe avatars, a design I always enjoyed, but that was in dire need of a rework. With a new design in mind and bento rigging being a thing, I set out to update these avs and really make them shine.

Feature wise, a lot has been done this time around. The face, wings and tail all use Bento animations now, and I applied what was learned from making the sharks, so now the dragonwolves also feature long, looping facial animations rather than simply static poses. However you can still use those as well and put together your own facial poses!
In addition, both the tail and wings have a nice range of animation options, and of course a nice set of flight animations on said wings.

Also, a lot of work has been put into mesh body compatibility this time, and I’m happy to say that these avs are fully compatible with both Maitreya bodies as well as the entire Belleza body lineup. If I manage to get access to other devkits in the future, this support will be expanded.
And of course our Avatar Core Nova line also is supported by default!
Feet textures have been made fully omega compatible now, so third party feet should hopefully no longer pose any issues either.

If you like variety, you’ll certainly not be disappointed. We matched the entire original lineup of the dracolupe avatars as far as colors go, which means that we offer a total of 50 variations for sale! So there should be a little something for everyone. However if you don’t like the colors or patterns offered, as per usual the PSD files will be available for anyone who purchases one, so you can make and even sell your own skins.

If you purchased one of the originals, you will of course be able to udpate to the new avatar kit for free, so be sure to hit up caspervend once these avatar kits hit the market!

Speaking of hitting the market, we’ll be partying it up this weekend, on the 2nd and 3rd of November, at these times and places:

  • November 2nd at GYC, Noon SL time
  • November 3rd at The Ark, 2pm SL time

As per usual we’ll have a DJ on board putting out some quality tunes, and our usual L$ raffles as well! If you want to snag one of these avatar kits, you’ll be able to pick them up there, as well as on the marketplace once the party begins. Prices for the kits will sit at 800L$ this time around!

We are proud to announce our next avatar release – and our first major collaboration project – with the all new shark avatar!
Designed by the talented Mindmachine, these avatars also feature some exciting new features. For the first time ever, we used 30-second long facial animations rather than just fixed facial poses, allowing for more, subtle expression changes, and helping to really bring these avatars to life.

Examples can be seen here and here.

We also set this avatar up to be simple to use on virtually any omega compatible mesh body, so whether you want to use our own brand or use a Maitreya, Belleza, or other third party body, the main requirement is that they support the Omega Applier system in order to receive the textures. The head is compatible with the standard SL neck, which means it should seamlessly fit all major brands. Essentially, if it can fit a human mesh head, it will work with the shark as well!

Also included are bento animated tails in three sizes, with new, smooth and fluid animations. Each pose offers one static, as well as three animated sways of varying speeds. Lastly, we created all new eyes for this avatar, which you’ll start seeing in our future projects as well, and which look so much more lively and awesome than our previous renditions.

And for those who like it wet, we are including a special water droplet effect in the box as well, letting your shark look like a proper marine animal, dripping wet and gleaming. You can see this effect in use on the male shark in the preview pics!

As one final treat, the amazing person behind )Umbra( is going to be creating a set of special skins for this shark, which will most likely be ready for the release weekend! Stay tuned for another post on this blog with some pics!

As for the where and when we will be celebrating the release of this new avatar, mark down the following dates and locations, and come join us!

  • August 10th, Noon SL time – Knotty Beach
  • August 11th, 2pm SL time – GYC

Once again we were busy, and continuing on our plan to bring more animesh based genitals to the market. Now, we are happy to get the Equine and Dragon bits into your hands this week!

Let’s do a quick recap first. What even IS animesh? Essentially, it allows us to create animated items, which not only can use way more bones than bento items – since we are no longer “borrowing” bones used by other attachments – but it can also be repositioned freely rather than staying locked in place.
This lets us make awesomely smooth animations for our bits, and allow us to let them throb, sway, bounce, etc.
This also means you’ll have to use the most recent version of your SL viewer, and keep in mind that some third party viewers may not support animesh yet.

With that out of the way, let’s get into features! We added a few new things to these bits, most notably the option to change between three different ball sizes, and of course to hide them outright, as before. Besides that, you get a whole slew of features, such as a good range of texture options, both detailed and realistic, as well as smooth for the shaft, alongside fur, scale and plate options for the sheath.

Furthermore, we have hand-painted cum effects in various intensities, alongside 3d strands and dangling streaks on the shaft. An optional condom is also included, as well as a range of fully customizeable piercings, allowing you to pick your style and color them to your liking.

We also offer a good range of sizes for both modesl, and we plan on offering the equine in several length variations in addition to its size variants! So whether you are short or tall, there should be a good fit for you amongst these sizes!

This brings us to the next questions. How much are they, and when does the fun begin?
Talking about pricing first, the standard version will be 1200 L$, whilst a deluxe version will be offered for 1500 L$.

What is the deluxe version you ask? It contains the full fledged fertility HUD in the box, rather than the basic one, so if you don’t own one yet, this is a great way to save some L$! Also, for anyone who DOES have the fertility HUD, the various animesh HUDs will be included in that box as an update this weekend!

Now for the when and the where! As so often, we’ll be running two parties again, so if you miss one or just want more, you’ll get another chance to join in! The events are as follows:

  • Saturday, June 22nd at 2pm SLT – GYC
  • Sunday, June 23rd at noon SLT – The Ark

We look forward to seeing you all there!

We said it wouldn’t happen at first, but with the availability of Animesh technology in SL, the playing field has changed. So we buckled down and worked on an all-new line of products, the first of which will shortly be available to you all.

We are proud to introduce the PsiCorp Animesh Canine Penis, the first of its kind by us, and certainly only one of many more to come.

We decided to make as much use of this new tech as we could, as well as implement a host of features, of which you can read all about right here:

  • Over 75 animations power this new bit, allowing smooth state transitions and a variety of effects.
  • Make it throb, bounce, and sway. These bits feature an animated throb, various bounces to add motion during intercourse, as well as a nice sway as you walk or run.
  • Like to watch? Stroke yourself using one of two available jerkoff animations.
  • 3-D cum effects of varying intensity, everything from a drop of pre creeping down the underside to a full blown cum-streaked length with dangling stands hanging from your length.
  • Six different size options, covering everyone from petite to outright macro sized, giving the size lovers ample possibilities as well.
  • Variable knot size. Rather than offering only one “tied” state, you can freely choose between a small, medium or large knot size for any state that has the knot on display.
  • A full, optional suite of piercings which may be customized in terms of style, colors, as well as material.
  • A broad range of states, including several raised variants for various angles of lovemaking, alongside several flopped positions for sitting and laying back.
  • A state-independent short toggle, allowing you to  shorten any state you wish if you encounter clipping issues during sex.
  • A good variation of textures for both shaft and sheath, including a realistic, smooth, as well as latex texture set option for the shafts, making it easy to match it to many an avatar style.
  • A condom layer with filled tip option, alongside the proper dangling animations for such.
  • Redone particle effects. All effects were repainted by hand, and the particle parameters redone for higher quality effects.
  • Out-of-box compatibility with the “it’s not mine” body cum system. Simply use the cum or cum inside effects to trigger the it’s not mine menu on your partners.
  • Low resource use scripting. We rewrote almost all the scripting for these bits, taking only some cues from our v6.1 script base, ensuring these new bits run on less script time and memory than before.
  • A semi-universal HUD. Whilst the HUD will only accept animesh canine penises, it will also support vaginas and tailholes universally, as the current v6 bits HUD, so no need for multiple HUDs if you rock multiple bits.
  • Access to our PSD textures, making it easy for modders to create their own styles and apply them easily with our updated texture applier.

Now for the big question. What are these going to cost?

  • The standard version will cost 1200 L$
  • The deluxe version will cost 1500 L$

What is the deluxe version you ask? Simply the standard version, with the regular animesh bits HUD replaced with the animesh fertility HUD, so if you want access to the advanced breeding options that our insanely popular fertilty HUD offers, you can save 200 L$ by buying this combo pack, AND you get a one-HUD solution.

Last but not least, please keep in mind that these are being sold as an entirely new product line! We very much want to give people a choice between using animesh and classic mesh bits.

You won’t have to wait very long either! Official release of these bits is on the 25th of May, so only a few days away! We’ll be holding events at the following dates, times, and places:

  • Saturday the 25th of May – The Ark starting on 2pm SL time!
  • Sunday the 26thof May – GYC starting on 2pm SL time!

Make sure to come check it out, we’ll be there showing off the new bits in person!

After months of hard work, we are thrilled to present our latest project: Avatar Core Nova!

Let’s get to the most important question first: What is it?
Simply put, we took our old Type A mesh bodies, tossed them away, and built entirely new ones from scratch! That means yes, if you own an Avatar Core Type A body, you can update to these for free!
Type B and C bodies will remain untouched and are still on offer, though Nova is definitely going to be our flagship body product from here on out!

Let’s talk features then, why should you care about these bodies at all?

  • Efficient. These bodies have a very low render cost, and have a polycount that is only somewhat higher than our previous bodies, putting them well below many others on the market. In additon, clothing layers are a separate wearable, allowing you to further drop your render cost and script count if you only need the body itself. Scripting also has been overhauled in order to take up less memory, whilst providing more features as well as being more resilient in laggy situations.
  • Improved. We sculpted all new bodies for this project, and the inworld meshes are hand-built, every vertex put right where we want it to be. We also took great care when rigging this body, allowing both great response to animations, as well as to shape sliders, giving you a wide range of shape options.
  • Materials. Using the SL materials system, we can bring in lots of detail into the body without using costly geometry for it, and it shows. In addition, you can even combine our materials with your existing skins to spruce them up. Furthermore, we provide three sets of materials for each body type. Regular, strong, and curvy.
  • Feature-rich. We support the Omega applier system out of box, no need to buy additional relays. We also support a wide range of Omega’s features, from materials-only application to tinting for all parts of the body.
  • Complete. As part of the body, we include a set of bento-rigged hands alongside a range of pre-posed animations, or the ability to just turn them off and let your AO take over. Furthermore, the female and androgynous bodies also offer tip-toe and high-heel feet options, as well as a built-in vagina with multiple states.
  • Addons. For those that wish to alter their style, we have a range of other breast styles available, as well as the corresponding multi-breast options.
  • Outfits. Whilst we wait on official, broad clothing support, we provide our own, small and modable series of clothes for you to wear.
  • Accessible. We make our developer resources openly accessible for anyone that wants to create. Want to make custom skins or clothing and other accessories? Contact us and we will happily provide you with the required devkits, to get you started right away.

As with all of our bodies, these come in male, female and androgynous flavors. We are also working on updating our four most recent avatar kits – wolf, fox, cobra and sergal – to not only support these new products explicitly, but to also benefit from the hugely improved body shading that these new bodies allow. We expect that not all four kits will be updated in time for the release, however we’ll strive to have them ready for you as soon as possible! Of course kit updates will be free for all previous owners.

The preview pictures of the wolf avatars speak volumes as to the quality that we managed to achieve so far, and as we work our way through the other kits, we’ll post udpated beauty shots of them as well for you to enjoy.

Now for the big question. When can you get your hands on these, for how much, and where is the party at?

The official release will be on Saturday, the 30th of March.
Prices are as follows:

  • Bodies will cost 1600 L$
  • Breast addons will cost 600 L$
  • Clothing prices vary based on contents

The official release parties will take place at the following times and places:

  • Saturday, March 30th: Knotty beach, Noon to 2pm SLT
  • Sunday, March 31st: GYC, 2pm to 4pm SLT

We hope to see you all there, we seriously are proud of what we achieved and can’t wait to get it into your hands!

Time for some new shinies again! This time we are happy to present our first batch of clothing for the Avatar Core mesh body line. We are well aware that right now, there are exactly zero officially supported clothing items for our mesh bodies, so we set out to remedy this at least a little, and provide you with a set of basic items to wear.

Included in this release are the following items:

  • Tshirts for male,  female & androgynous bodies
  • Cargo shorts for male/female/andro
  • Sports underwear for female/androgynous
  • Boxer briefs for males
  • Tank top for females
  • Pleated skirt for female/andro
  • Cock towel for most of my existing bits

Feature wise each of these items will fit type A, B and C bodies, as well as include a macro variant, so those who like it big will also be able to cover up! Also each of my items will also have a decent range of texture variants, allowing for a decent range of styles.

Alongside the clothes, we will be releasing Avatar Core 2.2, which is required for these clothes to work correctly and includes the following fixes:

  • Fixed a problem with the clothing alpha system breaking when certain bodyparts were being targeted
  • Fixed an issue with the handanim button not working correctly on the HUD
  • Fixed an issue with the “addoncheck” command, which could lead to strange behavior if the attach order was not as expected
  • Implemented a new Omega relay

All this will be available starting Saturday the 10th of November, and we’ll have a little release event at The Ark at 2pm SL time. So be sure to come on over and party with us again and check out the new threads!

Just a quick little update on the wolves! The release will be this coming weekend on the 6th and 7th of October. We’ll be holding two events once again:

  • Saturday, October 6th at Knotty Beach, on noon SL time
  • Sunday, October 7th at The Ark, on 2pm SL time

As usual our Avatar Core lineup will be on sale inworld for a reduced price for the weekend, as will be the wolf kits, so the weekend will be THE time to pick one up!

In other news, we are now actively working on making clothing available for Avatar Core, and hope to have a few very basic items ready for the weekend as well, but we can’t make any promise on that yet.

Lastly, we are now waiting on devkits from both Maitreya and Slink, and once we have access to them – hopefully – we will be creating fitting parts for their body lineup as well. These parts will be released as updates to the current wolf kits, so you will be able to obtain those free of charge once released, along with textures and appliers tailored to those bodies.

After a long road, once again we have new avatars to sell! Initially these were planned to be simple and easy, a nice rework of the foxes, but they turned into so much more. A huge upgrade on how I shade things such as muscle detail, a step forward in quality and fitting.

Firstly, we redid the headshape, making it much easier to fit rigged hair. In fact, virtually every rigged hair for the standard heads should fit these heads just fine now.

The second big improvement was shading. We added a lot more shadows and highlights into the skin, and I believe it really shows when compared to older works. In general we paid more attention to detail and learned a lot, and created eyes that finally look nice and alive as well.

Feature wise, these wolves are quite in line with the previous foxes, meaning things such as:

  • Varied facial expressions. Whether you want to be happy or sad, snarling or a smirk on your face, the wolf will do it. We also carefully adjusted the various eye states to hold much more expression.
  • Rigged hands, tail and ears, with upgraded animations for you to enjoy, as well as rigged feet and digilegs.
  • Skins for all avatar core variants, highlighting subtle curves or toned muscle
  • A HUD to control all the things

For the first time, we also attempted an alternate head style, which will be offered seperately and is lovingly referred to as the “bitch head”. This particular design features a fuller lip, larger eyelashes, and a higher brow arch, playing to a certain popular style in SL. Should the response be positive, we’ll certainly be doing more of these alternate items in the future.

As far as the release goes, we are shooting for next weekend, so the 6th and 7th of October, however we will update with the proper times and locations once we have all the agreements with the places we want to party at, so do keep an eye on this blog for updates!

Lastly, we are currently in the process of exploring the feasibility of offering these kits with support not only for Avatar Core, but also for other popular mesh bodies. Stay tuned for news on our decision here!