You are seeing this correctly! After a long planning phase we are happy to introduce the fruits of our labor. Coming this December 1st, PsiCorp and AkiFu Toys are happy to present the first in our new PsiCorp line of real life adult toys!

Starting out we will be offering two designs – the dragon as well as the anthro feline – but as time goes by, we will be offering more and more of our bits lineup for you to own in real life.
Both designs have been edited by us in order to give you a great experience as rl toy as well as being castable in the first place. We of course did our best to keep the designs faithful and keep any changes to an absolute minimum, and would like to think we hit that goal.


Starting with the dragon, we offer one of our most popular designs, second only to canine and equine, and being by far our most popular fantasy design. With its sleek shape and ridged middle, it stands at about 9.5 inches tall, with a usable length of around 8 inches. The base price for this model will be 75€ (around 88$) and will vary depending on the options you choose.


The anthro feline with the delightfully barbed tip offers a smooth shaft for a comfortable experience, and stands just over 10 inches, with a usable length of about 8.6 inches. This lovely kitty will have a base price of 95€ (around 110$), also varying depending on which additonal options you choose.


AkiFu Toys is a fairly new player in the adult toy business and is providing great quality toys, which is why we were happy to work with them when they approached us over making our SL designs into real life products. They provide great quality products, cast from medical grade silicone, which are both detailed and robust. We have been privy to watching their manufacturing process as well as being given the first cast of our new models and can confirm that yes, these models look just like their SL counterparts, and yes, they are very fun!
Both toys are available in a huge range of colors, and AkiFu toys also offers varying firmnesses, along with split or marbled colors. Beautiful metallic pigments are also available, as well as a cum drip effect cast into the toy itself.

A cum tube option is available for the anthro feline, for the dragon only on case by case basis due to its more slender build. Please contact the manufacturer for specific requests.


So make sure to mark the date in your calendar, because we will be having a party to celebrate! On December 1st, 2pm SL time, we will be gathering at Knotty Beach to party, and will have the manufacturer present as well! So if you have any questions – or even an order or two! – he’ll be glad to help you out!

As of today, we rolled out a small update to all Avatar Core products. The goal was to fix a few issues with the clothing autohide system as detailed below:

  • Fixed a HUD typo causing wrong body alpha exports
  • Fixed an out of memory possibility on the clothing autohide script
  • Fixed an error where detaching clothing would not properly render faces visible again

Affected by the update are the Avatar Core HUD as well as the clothing autohide script. To obtain the fixed products, simply visit any inworld vendor or redelivery terminal and touch them to access their menu.

Prior to today, users who bought the sculpted vagina back in the day had access to a smaller scale update – just like users of the old, sculpted canine/equine penises – and had to contact us to be switched over to the full, mesh based update path. Meaning the one that also comes with piercing variants, rather than just a single, unpierced version

It was then pointed out to me by Daeshana that this was silly, and I agreed, thus from this point on, any owners of the old, sculpted vagina can redeliver to the new, mesh based path straight away without any need to contact us.

As of this moment, we released two minor updates, affecting the husky avatar kits, as well as the cetacean. The following fixes were made:

  • Husky Avatar Kit: Fixed the unpacker not correctly giving out the right male eye
  • Cetacean Penis / Herm Set: Fixed the hard/short/raised states not displaying effects correctly

To get an update, visit any inworld vendor or redelivery terminal to access past purchases. Should you find any purchases missing, please file a customer ticket under and attach a snapshot of your item with the edit window open so that we may restore it to your account.

With the release of our new husky just hours away, we’d like to talk about all that’s going on this weekend again.

Firstly, we’ll have the husky release today at 2pm SL time, over at Knotty Beach, with music, general party times, and L$ raffles.

Tomorrow, another party will happen at The Ark, Noon SL time, for anybody who either missed the first one or who just loves partying!


Furthermore, we will be having an inworld sale on both the husky avatar kits as well as our Avatar Core mesh bodies. The kits will be on sale for 500L$ (normally 600), whilst the Avatar Core bodies will be sold at 1000L$ (normally 1200). So if you’re looking to get into these avatars, drop by inworld this weekend, the sale will last until some time Monday!
Please take note: This is ONLY for inworld sales, the marketplace isn’t affected by this!

Lastly, we released a minor update for the Canine Mesh parts, both male & herm, to add a new, matching fur texture for the male sheath, built to be a proper fit for the new husky kits. Of course, the new fur look might do well on lots of other avatars, so get your updates and enjoy!

As always, we’ve been busy on new things for you, and are happy to present our latest kit for the Avatar Core mesh body line – huskies!

We worked long and hard to make those adorable piles of floof look the way they should, and are finally at a point where we feel confident in making them available for you to buy.

As with the cobra before, we focused on using the new SL bento skeleton to make an expressive and alive avatar, with animated facial features as well as bento capable hands and tail. Rigging has been carefully built to be smooth and functional, once again supporting shape sliders to the best of our abilities. We also made some updates to our HUD, giving you the ability to put together facial expressions by combining ear, eye and mouth expressions, and saving those as presets to recall at the click of a button.

A special challenge was the creation of a new, better looking fur, which I’m happy to say we pulled off, using materials to create a glossy, soft looking fur coat. As usual, you can tweak the material settings via the included HUD, or use the provided PSD files to make your own colors and patterns.

We will of course also be releasing latex variants along with our regular options, so for the lovers of shiny, squeaky things, there will be plenty of options as well! Pricing will be set at 600L$, HOWEVER we will be holding a special sale during the release weekend again, where our inworld price for the kit will be at 500L$, whilst our Avatar Core bodies will be sold at 1000L$ instead of the usual 1200. So next weekend will be the best time to grab yourself one of these adorable floofs!


The release party will be held at Knotty Beach once more, next Saturday, the 6th of May at 2pm SL time (2pm PDT). There will be music, dancing, and our L$ raffles once again, and of course we’ll be there to show off the new avatars as well as answer any questions you might have!

Since I was informed that many people were a bit confused by the way we talked about the cobra avatar, I’m taking the chance to sum up all the relevant information in one post 🙂

Firstly, let’s talk about sales. When the cobra was first released, we offered an inworld sale, offering our Avatar Core bodies for 1000 rather than 1200, and our Cobra Kits for 500 rather than 600. This was valid for the release weekend. As it stands, we will do these kinds of deals again, offering both our mesh bodies and the newly released kits cheaper during a release weekend. This should be a nice bonus for early birds and encourage people to pick up our avatars, so keep an eye open for more such deals in the future.

Secondly, let’s talk about cobra redeliveries. Right now, you either buy new, or redeliver an older cobra avatar. Due to us transitioning away from selling full avatars to selling a mesh body along with a variety of addon kits instead, we decided to implement a solution for those people who bought one of our avatars in the past. Rather than simply giving them the kit and saying “Here’s the cobra parts, now spend another 1200 to have a body”, we instead include two “light” versions of our mesh bodies (male + female) in the redelivery boxes.
Light versions differ from the full ones in that they a) lack clothing layers and b) lack omega applier support. This tailors them for use with the avatar it came with, basically, whilst allowing our old customers to wear a complete avatar out of the box, without having to purchase any additional items.

And now, we’ll sum up both cases in short again:

  • Option A: You buy the Cobra Kit as a new product. You then buy – if you don’t already own – an Avatar Core mesh body, and that’s all that. You got a shiny avatar, and a really cool mesh body.
  • Option B: You own an old cobra avatar, and have it redelivered. You find that you’d rather have clothing layers, or the androgynous body. You pick whichever body you wish to buy, and purchase it. You then contact us – via a ticket on, providing us with your SL name and stating which body you bought and, if everything checks out, we refund you 1000L$.

We hope this clears up any questions, if there is anything unclear, feel free to contact our support via 🙂

Since this question keeps cropping up every few weeks, we decided to write a definitive article, explaining just why rigged bits aren’t a likely thing to happen.

Of course, the shiny new Bento skeleton enables lots of cool features, which we will be taking advantage of readily in our upcoming avatars, of which we plan to produce a great deal more in the coming months. However despite the possibility of rigging dicks and other naughty parts now, we will not be taking advantage of these particular options, and here’s why:

Rigging something comes with a set of drawbacks. Mostly the fact that you very clearly tell whichever 3d engine you work with – Second Life in our case – that this is the size and position of the object, and this is how it’s going to bend. While this works great for bodies because of the pre-existing sliders, with bits this is another matter. In short, a list of things that would occur on rigged bits:

  • You could no longer adjust the position of your bits. /at all/. It would forever be in the same position, and while it would likely somewhat adjust to your body shape, once you leave the SL shape too much – think ferals, skadi sergals, solarians, etc – the system breaks down and we would have to build specific versions for each and every unique body setup we wanted to fit with.
  • Scaling the bits would almost entirely be out. Yes, you may get some scaling out of the “groin size” slider, but anything finer such as length, width, ball or shaft size changes would be impossible, unless we built dozens of different sizes for each.
  • Modding would be almost gone. Adding a piercing as you can do now? Nope. Unless we, or a third party, creates additional rigged piercings, you can’t add new ones, or change the position of existing ones, at all.
  • Custom prims? Only unless the animations are the same, and even then you couldn’t use custom positions. So if you want to add some barbs, someone needs to a) make a model to fit the target cock, b) make an animation to move with the target cock so it always lines up properly
  • Throbbing? Nope. Throbbing would require scaling the bones to swell the girth of the shaft, but SL only allows translation & rotation in animations, not scaling; only shape sliders are allowed to do that (best example would be head size)
  • Custom states? Also nope, unless you can make your own animations in blender.
  • Particle effects lining up with animations? Not really, since we would still have to have particle prims that get moved just like our current system does, since rigging doesn’t /actually/ change the position of something, it just makes it look as if it moved. So a rigged particle emitter would always stay in the same place as far as SL is concerned, even though it looks as if it moves about. Which is also why our rigged breasts don’t come with rigged particle emitters, and why they can’t follow the breast bounce, sadly.

In short, why rigged cocks have the potential to look great, they take away almost all of the modding features people love about our products. Some people are very much trying to make these  work and are getting good looking results, but our theme always has, and always will be customizeability. Taking this away from our customers as a tradeoff for animations simply doesn’t work for us, and as such, we will continue to create our usual quality and improve in any way we can.

Avatars will be a different matter, we are fully embracing the benefits bento gives us there for expressive, alive avatars, and will of course always strive to keep modability a priority along with a great looking avatar.

Once again we’ve had a busy month, and are happy to give you our latest set of v6.0 updated bits!
Pursuing our goal to transform the entire PsiCorp bits lineup and bring it to the 6.0 quality standard, as well as sprinkle a few new designs in every time, we have the following sets of bits on offer starting on the 25th of this month, in both male and herm variants:

  • Shark – comes in a package with both realistic claspers as well as a freely designed, slitted twin-shaft version
  • Cetacean – for all the aquatics out there, we redid an old, popular design, now with lots more detail!
  • Mutant – a truly monstrous design, nubbed, ridged and double-knotted, it got a full rebuild and is looking better than ever!
  • Tentasnake – a snake as a penis? Oh yes. Now with even more detail, better states, and much improved textures
  • Tentacle – a long, prehensile tentacle sprouting from a slitted base, this one’s big and long, and our new release for this month!


Parties for this weekend will be held in two locations once again:

  • Saturday the 25th, at GYC, 2 to 4pm SL time
  • Sunday the 26th, at Crux Retreat, 10am to noon SL time

As always we’ll be there to answer your questions, take your feedback, and just generally hang out, and we’ll be holding another raffle during each event again as well!