After a very successful weekend release of the new animesh Monster/Ovipositor bits, we’re now releasing an update to address a variety of issues that cropped up.

On both bits:

  • Fixed egg not hiding correctly during short state
  • Fixed HUD buttons being unresponsive or in wrong position
  • Fixed custom texture applier not supporting egg texturing

On Animesh Monster:

  • Fixed clipping in the short state when using no balls
  • Fixed a missing stroking animation
  • Fixed condom on 7XL pierced not displaying correctly
  • Fixed piercing visibility on short shaft

As per usual, you may receive the latest version by visiting any inworld location and accessing a CasperVend redelivery terminal, or clicking any vendor to access the menu.

I’ve been at it yet again, playing with animesh. This time, the monster and ovipositor got their turn, since I figured they’d really benefit from what animesh has to offer.

The result is two wiggly, squirmy bits that look real nice, the ovipositor especially focusing on a more prehensile and tentacle like move set. In addition, I added egg laying animations, which really bring the whole thing together, as well as some much better egg textures compared to the originals. The ovipositor got fully redone, on the monster I kept the base model since I really loved the design from back then, but gave it a new sheath and some new textures to be in line with the animesh styles. And of course, can’t forget the animations!

As with all of our releases, there will be the regular and deluxe versions, the latter including our fertility HUD, offering you some money saving options if you don’t already own one. If you do, remember, you will be able to redeliver the HUD box which will include the new flavors of HUD.
Pricing will be as usual, with the regular coming in at 1200L$ and the deluxe at 1500L$.

For the release events, this time we are flipping it around a bit, with the dates being as follows:

  • Saturday, June 27th, 2pm SLT at The Ark
  • Sunday, June 28th, noon SLT at GYC

Be sure to drop by, we’ll be showing the new parts off on stage, and we’ll have our traditional raffles again as well! And of course this will be THE spot to be to get your hands on the new naughty bits~

As of right now, there are some updates for the husky/gsd/dalmatian/hyena releases, addressing a couple of bugs reported yesterday:

  • GSD: Fixed small/large tails not taking textures
  • Hyena: Fixed Maitreya mane not taking textures
  • Hyena: Fixed missing female head in boxes
  • Husky: Fixed wrong texture on black omega HUDs

As usual, you can make use of the caspervend redelivery function to obtain the latest fixes, simply poke a redelivery terminal or one of my vendors to open the menu~

I did tease at it a little in my previous post, and managed to pull it off in time – hyenas! After some feedback from my beloved Soko, I decided to spend the time until the release party working on one more species based off the canine head, and lo and behold, I’m happy to present to you spotted and striped hyenas!

They come with unique head options, either species featuring their own, fitting kind of ears, as well as some custom made tails for them.

That aside they come with the usual range of features, bento face/tail, compatible with our bodies as well as maitreya and belleza. Further included is the macro size option, bitch head, and the standalone heads for mod usage.

You’ll be able to pick up these lovelies alongside the three dog breeds releasing this weekend, so make sure to drop by and secure one for you!

Yep, you read right! Lots of dogs coming your way this weekend!
I’ve spent the last few weeks since the fox and wolf release using the canine head base to update even older canine avatars, namely the husky, as well as the truly ancient dalmatian and german shepherds. The latter hail from the era of sculpted prims, even!

Now all three of those lovely canines have received a total overhaul, giving them bento facial expressions, lovely hand-sculpted mesh tails, as well as some snazzy textures to go with. We also threw in a few extra variations for the german shepherd while we were at it, adding a couple of extra options.

As with the fox and wolf before, there now also will be a macro kit, a bitch head, as well as the standalone head for mod use.

However, we might not be quite finished with all that new stuff! Currently I’m working on one more avatar that’s been requested by my wonderful girl Soko, and which stirred up some excitement when mention got out on my discord server. If you’re on there, you know what I’m talking about. The avatar in question is shaping up nicely, and I hope to have it ready in time for this weekend’s parties!

As far as party times go, we have the following dates and times:

  • Saturday, May 16, at GYC, Noon SLT
  • Sunday, May 17, at The Ark, 2pm SLT

We look forward to meeting you there again, and to get those new and improved dogs into your hands!

As of this post, we released a couple of bugfixes for the PsiCorp Fox Kits:

  • Fixed jaw clipping on male heads
  • Fixed neck alignment issue on male heads
  • Fixed a materials error in bitch head applier

Updates can be obtained through the Caspervend redelivery terminals inworld, or via touching any of our vendors to access its menu.

We recently pushed out the 2.0 animesh update for the canine, equine and dragon bits, and while the reception thus far was very positive, we also got some feedback that people wanted bigger options still.

So that’s just what we did~ We added three more size options, 5XL, 6XL and 7XL, bringing the maximum size up to 3 times that of M, which is considered the base size, where before, 2.25 times was the largest.

This should bring more viable size options for very large avatars. As usual, you can update via any inworld location, either poke a Caspervend redelivery terminal, or one of my vendors to open the menu.

First of all, we at PsiCorp wish all of you a Merry Christmas and happy holidays!

We’ve been busy after our human adult parts were all done, planning out our next bits, but moreover revisiting the previous models to give each of them some love, and in the process, end up with a couple of extra products!
The canine, equine and dragon animesh bits got bumped up to version 2.0, with each of them receiving various changes and improvements:

Animesh Dragon:

  • Changed number of sizes from 6 to 9
  • Added support for ball angles

Animesh Equine:

  • Changed number of sizes from 6 to 9
  • Added support for ball angles
  • Fixed minor clipping issues
  • Fixed minor animation issues

Animesh Canine

  • Changed number of sizes from 6 to 9
  • Added support for ball angles
  • Introduced long and short variants
  • Added support for multiple ball sizes
  • Added hard to soft transition animation
  • Added 5 new texture options
  • Various bugfixes

As you can see, all of the new bits now have 9 size options, from XS to 4XL, putting them in line with the sizing scheme that the Animesh Human introduced. They also now all have 3 ball size options plus no balls, and can angle their balls from -30 to +30 degrees, allowing to make them look more natural in various poses and on feral avatars.

The Canine Animesh also has several new variants for sale, a long and short option, as well as the fatpack, containing all three of them. In addition to that, we also offer five new textures now, making up a “realistic” set that is much more veiny and bumpy, more akin to the real thing. This should work particularly well with ferals and highly detailed avatars.
Since we had to do a lot more work on the canine compared to equine and dragon (canine being the oldest model, thus having had a very different setup which required a lot more attention to bring it up to speed), we decided to offer them separately.

As with all of our updates, you can get your latest versions now at any inworld location, simply use the Caspervend redelivery terminals or touch one of our vendors to access its menu, and you’ll be able to get the latest versions delivered to you free of charge. Be sure to also peruse the new canine options!

With me back from Eurofurence, it’s time to get busy again. Today we addressed several smaller issues found in the shark avatar as well as our animesh bits lines. As per usual you can get your updates from the caspervend terminals in our stores

As for what got fixed today, check it out:

  • Shark: Fixed the alternate tails not animating
  • Animesh Equine: Fixed missing sway animation on XXL size
  • Animesh Equine: Fixed missing stroke animation on S short size
  • Animesh Dragon: Fixed ball bounce animation not looping correctly
  • Animesh Canine: Fixed a missing animation error
  • Animesh Canine: Added “hide” functionality to HUD

Two pieces of news today! Firstly, the first patch for our Shark Kits is now live! Use the caspervend redelivery terminals in our inworld stores in order to get the updates. The patch addresses the following issues:

  • Fixed eyeblink animations not playing
  • Fixed ear selector in HUD attempting to play anims that don’t exist
  • Fixed unpacker not handing out shapes
  • Added “NoLeg” variations of the three tails to the “Extras” folder. Use these if you have conflicts with a bento cock

In other news, starting tomorrow, the 13th, I will be on vacation at Eurofurence. While I will have access to internet, customer ticket replies will be slow, and I will be unable to respond to any offline IMs. If you need to reach me, please make use of the ticket system at psicorp.freshdesk.com to ensure your issue can be logged accordingly.

On a private note, if you happen to attend, feel free to say hello. I will be present in the PsiCorp discord and will check in on it now and then.

I will return home on Monday the 19th, and will likely settle in fairly quickly and go over any messages I have received in my absence.