After having gathered so much information with the wolf kit, as well as the mesh body update done for it, we decided the next logical step would be to transfer back a lot of these improvements to our previous avatar kit – the fox. As of now, the new and improved Fox Kit is available both inworld and on the SL marketplace, as well as available for redelivery for anyone who already owns one.

The update brings with it the following features and improvements:

  • Improved shading for the entire avatar
  • More detailed textures, especially on the head
  • Compatibility with most omega-based mesh bodies
  • A “bitch head” alternative, which proved so popular with the wolves
  • Four tail sizes to pick from
  • A new and improved headshape, for both a more fox-ish look, as well as much better hair compatibility
  • Updated texture and mesh devkits

Today we sat down and addressed a bulk of minor reported issues, mainy for bits but also some for the dragon kits. The precise details of each fix are listed below:

Penises and herm sets:

  • Cetacean: Fixed short state not functioning right
  • Avian: Fixed backward emitter not being invisible by default
  • Anthro: Addressed custom tint/texture not applying to some states
  • Monster & Ovipositor: Fixed wrong scaling for throb

Dragon kits:

  • Fixed an issue on the HUD that caused the firebreath button to instead cause script errors in the head.

To get your updates, simply visit any inworld location and poke a redelivery terminal or vendor, you’ll be shown a menu which takes you to the redelivery website.

The short and sweet: Want to wear our wolf avatar, but want to use it on a Maitreya, Slink, Belleza or other such mesh body? Now you can!

As of right now, a free update is available for our wolf avatars, which includes special variants of some of the pieces, allowing them to be used on most other mesh bodies. This means neck-less versions of the head,generic fit versions of the digilegs etc.

Additionally, we put some fixes and improvements into the wolf avatar, as listed here:

  • The kit parts no longer require an Avatar Core body attached in order to texture. Hands and feet are excluded from this since they are specifically made for Avatar Core.
  • The hand animation on/off toggle should now work proper!
  • Fixed a potential crash in the HUD
  • Some minor animation fixes in the macro/bitch heads
  • Instead of male/female tail, we now have 4 unisex tail sizes

To update, once again simply visit any inworld redelivery terminal and give that a poke. Alternatively touching our vendors will give you the same menu that takes you to the redelivery page.

As a little future treat, we’ll make it known that our fox avatar is up next, with some more extensive improvements backported from the wolf, followed by the cobra avatar, giving you access to 3 quite popular kits which then will be able to be worn on most mesh bodies, have the bitch head, various tail sizes, etc!

Time for some new shinies again! This time we are happy to present our first batch of clothing for the Avatar Core mesh body line. We are well aware that right now, there are exactly zero officially supported clothing items for our mesh bodies, so we set out to remedy this at least a little, and provide you with a set of basic items to wear.

Included in this release are the following items:

  • Tshirts for male,  female & androgynous bodies
  • Cargo shorts for male/female/andro
  • Sports underwear for female/androgynous
  • Boxer briefs for males
  • Tank top for females
  • Pleated skirt for female/andro
  • Cock towel for most of my existing bits

Feature wise each of these items will fit type A, B and C bodies, as well as include a macro variant, so those who like it big will also be able to cover up! Also each of my items will also have a decent range of texture variants, allowing for a decent range of styles.

Alongside the clothes, we will be releasing Avatar Core 2.2, which is required for these clothes to work correctly and includes the following fixes:

  • Fixed a problem with the clothing alpha system breaking when certain bodyparts were being targeted
  • Fixed an issue with the handanim button not working correctly on the HUD
  • Fixed an issue with the “addoncheck” command, which could lead to strange behavior if the attach order was not as expected
  • Implemented a new Omega relay

All this will be available starting Saturday the 10th of November, and we’ll have a little release event at The Ark at 2pm SL time. So be sure to come on over and party with us again and check out the new threads!

Just a quick little update on the wolves! The release will be this coming weekend on the 6th and 7th of October. We’ll be holding two events once again:

  • Saturday, October 6th at Knotty Beach, on noon SL time
  • Sunday, October 7th at The Ark, on 2pm SL time

As usual our Avatar Core lineup will be on sale inworld for a reduced price for the weekend, as will be the wolf kits, so the weekend will be THE time to pick one up!

In other news, we are now actively working on making clothing available for Avatar Core, and hope to have a few very basic items ready for the weekend as well, but we can’t make any promise on that yet.

Lastly, we are now waiting on devkits from both Maitreya and Slink, and once we have access to them – hopefully – we will be creating fitting parts for their body lineup as well. These parts will be released as updates to the current wolf kits, so you will be able to obtain those free of charge once released, along with textures and appliers tailored to those bodies.

After a long road, once again we have new avatars to sell! Initially these were planned to be simple and easy, a nice rework of the foxes, but they turned into so much more. A huge upgrade on how I shade things such as muscle detail, a step forward in quality and fitting.

Firstly, we redid the headshape, making it much easier to fit rigged hair. In fact, virtually every rigged hair for the standard heads should fit these heads just fine now.

The second big improvement was shading. We added a lot more shadows and highlights into the skin, and I believe it really shows when compared to older works. In general we paid more attention to detail and learned a lot, and created eyes that finally look nice and alive as well.

Feature wise, these wolves are quite in line with the previous foxes, meaning things such as:

  • Varied facial expressions. Whether you want to be happy or sad, snarling or a smirk on your face, the wolf will do it. We also carefully adjusted the various eye states to hold much more expression.
  • Rigged hands, tail and ears, with upgraded animations for you to enjoy, as well as rigged feet and digilegs.
  • Skins for all avatar core variants, highlighting subtle curves or toned muscle
  • A HUD to control all the things

For the first time, we also attempted an alternate head style, which will be offered seperately and is lovingly referred to as the “bitch head”. This particular design features a fuller lip, larger eyelashes, and a higher brow arch, playing to a certain popular style in SL. Should the response be positive, we’ll certainly be doing more of these alternate items in the future.

As far as the release goes, we are shooting for next weekend, so the 6th and 7th of October, however we will update with the proper times and locations once we have all the agreements with the places we want to party at, so do keep an eye on this blog for updates!

Lastly, we are currently in the process of exploring the feasibility of offering these kits with support not only for Avatar Core, but also for other popular mesh bodies. Stay tuned for news on our decision here!

Once again, time has come! We’ve been slaving away over the past few weeks and are now happy to present a new range of PsiCorp bits!

This coming weekend, we’ll be releasing a total of four new designs, inspired mainly by your requests and feedback!

  • Natural Canine – Our first new design is a fresh take on our supremely popular canine bits. We made some alterations to it based on your feedback. The tip has been redesigned extensively to have more of a natural, even feral look to it as would be found in the real world, and the sheath has been elongated in its soft state.
  • Knotted Equine – An equine shaft with a knot. Simple, imposing, and fun. Once again something many people requested specifically, and now you too can own one.
  • Monster – The first in our new line of ovipositor designs. Seated in a plump sheath, this monstrosity is lewd and imposing, and above all, can lock itself inside a victim and fill it full of eggs.
  • Ovipositor – The name says it all. A squirming, slick tentacle sprouting from a genital slit, with its tip able to unfurl and open up in order to deposit eggs inside your victims

All four designs will of course be available as herm sets as well, with pricing being as follows.
Male parts will be 350, except the Natural Canine, which will cost 500 due to its 3 variants. The herm sets will cost 750, with the Natural Canine costing 900 respectively.

For the when and where of our parties, we’ll once again run two events with music and a raffle, and of course we will attend in person, so if you have any feedback or questions, or simply want to chat us up, feel free!

  • Saturday, August 18 at Noon SL time, YIFF
  • Sunday, August 19 at Noon SL time, The Ark

For more news and upcoming releases – as well as news on our ongoing collaboration project we spoke of previously, please keep an eye on this blog, as well as our customer group!

Also feel free to join the official PsiCorp discord group here for WIP images and discussions!

We are back once again here, this time with some amazing news! We’d like to announce an epic collaboration today, between PsiCorp and the truly amazing artist Mindmachine! They’ve become quite famous on FurAffinity, and possess a very unique, awesome style. Having completed some work for them, the thought of a collaboration eventually arose, and soon we made more concrete plans.

Have a sample of their amazing art below, and check out their FA page here.

 

As a first, we will be creating a new head base to be sold separately, much like other head blanks already on the market, except with a very unique, and above all, dominant styling. The initial sketch can be seen below:

 

Work on this head is already underway, and we’ll have further previews for you coming up soon!
Feature wise, we will be creating a male AND female version with very distinct features, which will also receive a full Bento rig. What that means for you is that you’ll receive a head that will have animated facial expressions, talking animations, and poseable ears. Additionally it will respond to many SL head shape sliders, allowing you to tweak the dimensions to your liking. We’ll also be making it very compatible with rigged hair, of course!

Also take note that this head – and future mod parts – will not be limited to just the Avatar Core bodies, but instead be created to be a much more general use attachmen!

With that said, this is likely only the first step in what may be a long line of mod parts in Mindmachine’s style – and potentially more elaborate projects in the future! All of these will not only be designed by Mindmachine but feature textures made by them, so expect a really new, and amazing style in this line.

 

Stay tuned for more updates, and eventually info on the release date for these!

 

Yep, it’s time again already! This time, we took it upon ourselves to tackle the redesign of one of our oldest avatar models – the foxes. Built in the olden days of sculpts and LL system bodies, they certainly haven’t aged very well, and were a great target for a remodel. So we sat down and built them again from scratch, and out came something we are very happy with, and after a very short time too

These foxes, built once again for our avatar core system, are using the latest in SL tech, as did our sergals. So expect a fully animated face again and lovely, twitchy ears, as well as poseable hands and a swishy, animated tail. Of course the whole fox is materials based, so expect highly detailed dynamic shadows and highlights. We updated the original color options to look so much nicer, and added ten latex variants to the mix for those who like it shiny. Owners of existing avatars will of course be able to update again for free, receiving the kit plus a light version of the avatar core body!

Additionally, we paid special attention to the head size and shape, and as such, lots of rigged hair will fit these lovely foxes this time around!

As for when you can get your paws over those lovely vulpines, it’s only about a week away! Once again we’re having two parties, at the following dates and places:

  • Saturday, July 7th at Noon SLT, at Knotty Beach
  • Sunday, July 8th at 2pm SLT, at The Ark

We’ll have music, dancing and giveaways, and we’ll be attending once again to hang out with and chat up. Of course we are always eager for your feedback as well! So be sure to mark the date, and join us next weekend for a great time!

As of this blog post, an update is available for Avatar Core 2.1 is available for update.
We fixed a few outstanding bugs, as well as some other neat things.

Affected by this update are the following products:

  • All Avatar Core bodies
  • All Avatar Core macro breasts
  • The regular size perky & multi perky breasts

This update fixes the following:

  • Fixed several minor UV issues on the legs, most notably an asymmetry on the left knee.
  • Shifted the macro line over to using deformers over letting the bodies define joint offsets. This allows for macro sergals to happen.
  • Fixed a MAJOR performance issue with texture appliers. Using them is now lightning fast!

Also available now is the macro sergal kit, so if you want to supersize your sergal experience, be sure to pick it up from any sergal vendor or from our marketplace listing!