As of this post, another handful of small avatar issues has been fixed. The list is as follows:

  • Dragon – fixed misaligned head spikes on male heads
  • Dragon – fixed rigged eyes causing issues with neck extenders
  • Dragonwolf – fixed issues with eyes on macro heads
  • Gryphon – fixed some macro parts not taking textures

As with all updates, please find any of our inworld locations and access a redelivery terminal or click a vendor for its menu, in order to access your purchase history and obtain the updated items!

Today, I updated several smaller avatar related issues, the details are as follows:

  • Dragon – fixed small tail looking strangely deformed
  • Dragonwolf – fixed macro hands deformation
  • Tiger – fixed marketplace listings not updated to latest release#
  • Claws & Pads – fixed maitreya high pads not rigged correctly

As with all releases, please visit any inworld store and find a redelivery terminal, or touch any vendor to access its menu in order to obtain the latest versions!

Given the size of the BOM update, issues were anticipated. I’m happy to say though, that for the hundreds of items updated/created, only very few have surfaced so far. This update addresses most of the reported issues, as listed here:

  • Fox – fixed textures not applying to some female heads
  • Fox – fixed duplicate rigged eyes object
  • Dragon – fixed neckless bitch head not working with neck extenders
  • Dragon – fixed “Onyx” variant being unavailable for purchase or redelivery
  • Shark – fixed fins & tail not responding to older texture appliers
  • Shark – added and updated missing custom texture applier
  • Gryphon – fixed wrong script in wings
  • Gryphon – fixed duplicate items in box
  • Core Nova Type B/C – fixed items being unable for redelivery

As always, please visit any inworld location to access a redelivery terminal, or touch any PsiCorp vendor to access its menu and likewise access the redelivery page that way!

Having been hard at work over the last few weeks, I’m happy to announce the release of a large maintenance update for the following avatars as well as our Core Nova mesh bodies:

  • Avatar Core Nova
  • Wolf
  • Fox
  • Gryphon
  • Dragon
  • Tiger
  • Voidbeast
  • Shark
  • Claws & Pads

The update introduces Bakes on Mesh functionality for all products listed above (except for the Claws & Pads), including both full support on all mesh objects and proper HUD integration, as well as eBody support – both mesh parts and appliers – for all listed avatar kits. BOM support also includes two BOM skins – regular and strong – included with each avatar.
Additional changes include moving older items to the new HUD design as well as unpacker HUDs, as well as various bugfixes:

  • Fixed general issues on Claws & Pads, bad fits, no HUD response etc
  • Fixed Core Nova Macro Claws issues
  • Fixed Fox Macro Male head issues
  • Fixed Tiger earless head animations
  • Fixed Wolf/Fox rigged eyes not allowing separate textures per side correctly
  • Ensured full backward compatibility with old appliers on all updated products
  • Fixed Core Nova not accepting newer style PsiCorp appliers

Lastly, the shark avatar received a sligthly larger overhaul, bringing it in line with the other avatar kits. This means a slightly reworked and improved head, adding rigged eyes, fitting the new style eyelashes. Also, all animations have been re-exported for greater fidelity, this is especially noticeable on the tail animations. Furthermore, the HUD has been ported to the new style, as well as the texture appliers, including support for Maitreya, Legacy, and of course now eBody appliers directly.

As a word of caution, literally hundreds of items have been patched/upgraded/edited/etc, as well as hundreds of BOM skins that were hand made. I fully expect there to be issues and things that have been missed, things that won’t quite work right just yet. If you encounter something like this, please be sure to either report it in the PsiCorp discord’s support channel, or file a ticket on psicorp.freshdesk.com so that I may address it quickly.

As with all updates, visit any inworld location and use the redelivery terminal to receive the latest versions of your items.

And on a final note, this maintenance update also serves to create a more advanced base going forward, to enable better avatar development. With this update now complete, work will commence on the exciting upcoming [REDACTED]s!

As of now, there is a major update available for all Animesh & Bento vagina products, containing new body support, improvements and fixes.
Additionally, a bugfix for the Animesh Ovipositor and Animesh Fertility HUD products has been released as well.

New products to support the following bodies has been added:

  • eBody Reborn
  • Inthium Kupra
  • Dev Nana

Additionally, full support for Slink “Redux” bodies has been added to the Slink version of the Bento vagina.

Improvements and bugfixes:

  • All Bento vaginas now correctly use auto-hide scripts where available.
  • All Bento vaginas had their fit improved, visible gaps or shimmering should be gone or reduced as much as possible.
  • Sex toy visibility has been retimed to try and prevent early hiding, additionally, sextoys now fade out on animation end rather than simply hiding.
  • Body animations have been re-imported on higher priority to stop them from being overridden on accident.
  • An issue has been fixed that caused a body animation to keep playing sometimes.
  • Using oviposition during sex toy animations now behaves properly, and first correctly ends the sex toy animations before starting oviposition.
  • Fixed Omega appliers not correctly applying materials to the vagina
  • Fixed the gaped twitch animation not playing correctly on some variants.
  • Fixed wrong particle emitter position on some variants.

Additional fixes:

  • Fixed an issue with the Animesh Ovipositor that prevented the egg laying animations from playing
  • Fixed an issue where the fertility HUD box contained the regular animesh HUD
  • Fixed an outdated manual link in the fertility HUD manual notecard

Known issues:

  • The bento vaginas currently respond badly to the hip length shape slider. To circumvent this, please set it near the neutral position. A fix is available, but can currently not be imported yet, likely due to some import/export related bugs. This will be addressed in a future update.

To receive the newest version, please visit any inworld store location or use the landmark included in your purchases, and find a caspervend redelivery terminal!

It’s been a long, long time since there’s last been any updates, and here’s there reason why! For the last few months I’ve been hard at work, finally making an oft-requested set of items happen. Now I’m happy to announce the release of our Animesh Vagina, a fully animated, universal vagina, with built-in omega support for a near-seamless texture match.

Ontop of this, other features include:

  • Several detailed messy options
  • A good range of texture variants
  • Both a canine and humanoid shaped toy for self-play animations
  • Oviposition animations (including the same eggs laid by our ovipositor style penises)
  • A trans clit option for transmasc characters
  • An option for a more visible labia

Given the restrictions in regards to wearing more than one animesh item – and the fact that there is no way to enable linking our animesh penises to the animesh vagina, short of redoing each and every one of them almost from scrach – the idea early on was also to offer a Bento version alongside. These will feature a virtually seamless fit with most of our supported bodies – and may receive more support down the road as requests come in! Furthermore, they have built in bakes on mesh support – something that is currently simply not possible yet on animesh, something we hope LL will fix in the future!

The bento vaginas will feature most of the features that the animesh one offers, accounting for the reduced bone count available for bento items (utilizing the hind leg bones in this case).

But new products isn’t all there is to this release! As part of all this, all animesh penises – including the HUDs – have been bumped to version 4.0. Let’s talk about what this entails.
The smaller part of this was script updates to the penises themselves, which also includes a side-to-side tilting option to complement the existing up-down tilt, giving you more adjustability for your poses! At the same time, a lot of existing bugs, both script based and animation related, have been addressed!

By far the biggest part of Animesh 4.0 though is the reworked HUD. The main focus of it was the customization menu, which has often been a source of confusion for people, and wasn’t all that nice to use. Now, the old page has been replaced by a much more userfriendly and full-featured setup, allowing you to not only texture and color your bits with greater ease, but also to finally texture, tint and style individual piercings one by one! Additionally, shininess controls have finally been integrated into the HUD, making it much easier to match up the penis to whatever materials settings your avatar might use.
Also, I reworked the animesh penis layout, both making room for the up-down/side-to-side tilt, and cleaning up the layout a good bit. Furthermore, direct state selection is now a thing with a nice little slider indicator!

From a pricing standpoint, both styles of vagina – bento & animesh – will be priced at 1600L$, or 1800L$ for the deluxe version including the fertility HUD. The bento version will be sold as per-brand boxes, with each containing all supported variants per body brand, including the regular & trans versions.

So when can you get your hands on them? Glad you asked!
We will be releasing them this coming week, with events at the following times and dates:

  • Saturday, July 9th, 2pm SLT at YIFF
  • Sunday, July 10th, Noon SLT at The Ark

As with all our events, we’ll have L$ raffles and a great party, so make sure to stop by, check out some demos, or pick up one of the new products! Or just come hang out and grab some updates for your existing stuff!

What lurks out in the vast depths of space? Friendly, eyeless critters, with big ol’ paws! While they may look intimidating, these eyeless giants (who can also shrink if they want to) are actually curious and gentle. They roam the stars, collecting space junk, usully seeking out items with interesting textures – since they cannot see, their other senses are stronger, including touch, and as a result, they love to find items that are squishy, fluffy, etc.

They were designed by RAPTORDOG and are our latest avatar release! They’ll be available in a dozen color options, each one picked after the zodiac signs and with very unique colorations. They also come with a lot of custom parts this time around, including head, tail, digilegs, spikes, arms and glowy bits! And all of that compatible with the big range of bodies we support, incluing Belleza, Maitreya, Slink and Legacy!

For those who like their critters to be on the large size, we do offer a macro version as always!

We’ll be having the release parties this coming weeked, so only a few short days until you can get your hands on them!

Times and dates as follows:

  • Saturday, December 11th – The Ark at Noon SLT
  • Sunday, December 12th – YIFF at 4pm SLT

As always, we will have our usual raffles and will be there to show off the Voidbeasts, so come party with us!

Another round of bugfixes was released today, the following issues have been addressed:

Avatars & Claws addon

  • Claws addon, Tiger, Dragon, Gryphon, Fox, Wolf – Fixed issues with maitreya claws, both hands and feet, not responding proper as well as a positioning error on the hand fluff layer
  • Tiger, Dragon, Fox, Wolf – Fixed snarl mood not being available
  • Fox, Wolf – Fixed “pant” tongue option not being available
  • Gryphon – Fixed Gianni digilegs parts not being rigged correctly

Animesh bits

  • Animesh Nightmare – Fixed size L unpierced not responding to HUD
  • Animes Natural Canine – fixed size S unpierced in medium length still having piercings present

As with all updates, please use the inworld redelivery terminals, or touch a vendor to access its menu. If you find any leftover bugs or run into any other issues, please file a report in our discord server or via psicorp.freshdesk.com so that I may collect any open issues and address them!

Ever since the release of the extremely popular Animesh series, some requests have reached me time and again for a few other features pertaining to the canine. With our recent big avatar overhaul out of the way, I decided to take a bit of time and create something catering to both those requests as well as to some of my own thoughts.

This is why I’ve brought back the natural canine, which some people may remember from the older days, as an alternate canine model, with some noticeable design changes as well as new features.

Most notably, the sheath now has a proper upward angle and is longer, compared to the stubby, front-facing version of the original. The shaft also is less stylized, and features a different shape profile altogether, with a somewhat blunter tip. Textures also have seen improvements, still offering the three usual flavors of regular, detailed, as well as smooth, to fit with any avatar style, though details overall have improved and shading has been made more subtle compared to the harsher lines on the classic canine animesh.

A new feature also has been added, allowing an extra level of mess, which will be present on all animesh bits going forward – the messy sheath option. This will add dangling cum strands to the sheath, fitting with all ball size options and animating along with the rest of the bits.

As with the current animesh canine, the natural version will come in long, medium and short options, and will be sold in the same way, either separately per size, or as a fat pack for some bigger savings. Also do keep in mind that this is a different product than the current, classic canine animesh, the intention is very much to keep offering both and allow people a choice of which style they prefer for their avatar!

As far as parties go, we will be attending the following places this weekend:

  • The Ark, Saturday, September 25th, Noon SLT
  • YIFF, Sunday, September 26th, 3pm SLT

Make sure to drop by and check out the new goodness, we will of course also be there to showcase the new products as well as answer any questions and take feedback!