Has it really already been a year since the last animesh release? Not considering the HUD update. But that drought has come to an end! This time around, I’ve built two double-equipped bits, the snake and shark ones. In general I kept with the original snake design, since I really liked how it looked, though the shark has undergone a more major redesign.
As with all animesh bits, it has all the animations, smooth state transitions, throbs, sways, bounces etc. Some animations got lengthened as well to give them a bit more time to show off. The new and improved HUD has of course been implemented right away, too!
As usual, you can get these for 1200 each, or 1500 for the deluxe, if you’re looking to save some money on a fertility HUD. As for when you can get these, they’ll be available starting this weekend, with the parties being at the following times and places: * Saturday, April 3rd, 2pm SLT at Pounce * Sunday, April 4th, noon SLT at The Ark
With the size of our recent update, it was no surprise some issues got away. I’ve been collecting reports over the last week and addressed them today, along with a couple of older issues that were still standing. The following fixes were made today:
Animesh HUD – fixed piercing rods/studs showing up as “color only”, they now have their texture options back
Animesh HUD – fixed one adult animation not playing correctly
Animesh Canine – fixed XL pierced in medium length not responding
Animesh Feline – fixed grey penis HUD page
Animesh Monster – fixed grey penis HUD page
Animesh Monster – fixed ball sway/angle animations not working
Animesh Nightmare – fixed “latexblack” texture not displaying
As with all updates, you can use the redelivery function in all of our stores. Simply touch a redelivery panel or vendor to access the menu.
As of this post, a major update has been released for all animesh genitals. This has been in the works since our latest release and was aimed at standardizing and improving the usability of the Animesh HUD in particular, as well as improvements to the Canine variants as well. To that end, we implemented the following features and updates:
An all new visual style
This was one of the main things I wanted to address. To clean up the old, often cluttered looking HUD graphics, and to develop a new, much cleaner style for the user interface, with more clearly laid out buttons and more easily understandable graphics. This also involved touching up on the vagina/tailhole pages, which hadn’t seen any visual changes in a long time, and still used an even older visual style. Furthermore, we cleaned up some unused buttons, as well as changed some button graphics to be more consistent with their function, and in some cases added some help text – in particular to the scaling buttons, which don’t serve any function on animesh penises, but still do function for vagina/tailhole attachments.
One-for all HUD
This has been a goal of mine for as long as the animesh series existed, finding ways to merge all the various species-centric HUDs into one. A way forward has been found, and as of this release, species-centric animesh HUDs/Fertility HUDs are a thing of the past. Please note that the animesh HUDs do NOT work with v6.x bits and vice versa. Also keep in mind that the new HUD will also ONLY work with current, updated animesh genitals. It will NOT work with any animesh genitals dated before today, you must update in order to use them with the new HUD.
The poseball system by now was quite old, so it too has been redone virtually from the ground up. The dialog menus have been rewritten and reformatted, alongside a current-day pose adjust menu. I also rewrote the way animations play, eliminating the animation permission dialog upon sitting on the poseballs, and dropping a script from the HUD in the process. Most notably, we replaced ALL animations with two dozen new adult animations by ::R:a:W:a:G:e::, as well as several cuddles by [Polymorph].
Less memory use, more stability
Due to the extensive rewrites done to virtually every bit of code, the new memory footprint is about 15% lower than before, which means a respectable 50kb of script memory savings. It also runs on one less script than before due to improvements on the poseball control system. Furthermore, merging and rearranging script code, as well as removing old code for now unsupported items – more down below – should also ensure a much more robust setup, and out-of-memory crashes in the main HUD systems should now no longer occur.
As part of this update, the animesh canine bits, being the oldest, also saw some TLC. Most notably, many of the animations got a bit of a polish pass, making them more detailed and fluid in places. Some minor rigging issues also got resolved, as well as a minor hard edge on certain knot sizes having been removed. Material settings got some small tweaks as well, making the flesh overall glossier.
Pulling support for 6.x breasts
Also as part of this update, we are discontinuing the old 6.x breasts line. The product has not seen any changes in years, and with mesh bodies being a reality for years now, has seen very low demand. Additionally, the lack of Omega support or any modern tech in them has often left customers with products that don’t tie in with their items properly. Thus I made the decision to pull those products from sale. This does not affect you if you already own them, however new purchases will no longer be available.
Another major change implemented as of this post is unpackers for all new releases, including the updated animesh bits. We bid farewell to the rezable product boxes we used to have, and now introduce new, wearable unpacker HUDs. They’ll present you with a range of options, offering 1-click unpack for anything from bits to avatars, giving you direct access to the unpacker’s gender selection, as well as providing direct access to our blog, SL group, discord server, twitter and helpdesk links. This means you now can finally unpack even in no-rez areas without any hassle, as well as access all of our community and support sites directly.
Bugs and issues
This was a MAJOR undertaking for me, a great many lines of code changed, and significant changes were made all over the place, ontop of the new unpackers etc. If you find any issues with the new systems, please do report them on our helpdesk, found at psicorp.freshdesk.com or via the link in the new unpackers. We did a lot of testing, but it’s likely we didn’t catch it all with something this complex, so please do report any issues so they can be resolved!
What is in store next? Broadly speaking, more animesh bits are coming up next, WIPs will be posted in our discord. Beyond that, another awesome avatar collaboration with Raptordog is planned, as well as a similar update and standardization project for our recent avatars (wolf/fox and newer). Stay tuned for details on this one, it will be another larger undertaking, but it will bring all recent avatars onto a common level and improve many aspects of them, add new features, as well as address open issues.
As with all updates, redeliveries for existing customers are free. Simply visit any inworld store and find a redelivery terminal, or alternatively touch any vendor to access its menu. This also includes the fertility HUD box, which now only includes the 6.x series HUD as well as the animesh one, rather than the individual species HUDs
We’ve been at it once again, making new avatars and all that! This time we once again have an all new species for you, of the avian variant. It was a fun and interesting challenge to make something feathery, though in the end, I’m quite satisfied with the result.
Like our avatars before, these birds of legend feature animated faces, wings and tails, the latter two in several different sizes, as well as a good range of color choices. We’ll be putting out a couple of special colorations as well, and do keep an eye out for Raptordog’s awesome mods, to be featured at the release parties again!
As for said parties, we’ll once again have two events, this time as follows:
Saturday, January 23rd, Noon SLT, The Ark
Sunday, January 24th, Noon SLT, Furzona
Be sure to join us and pick up one of these shiny new birds for yourself!
It’s been high time for one of our more popular avs throughout the years – the dragons – to receive a much needed update. So that’s just what we did.
My amazingly talented girlfriend supplied the designs for them, whilst I myself worked on the build process, leading to those really cool looking creatures that you’ll be able to call your own this very weekend.
Feature wise, you can expect the usual goodness; bento animations for face and tail, shiny materials, the improved digileg style we pioneered with the tiger avatar, etc. Though there have been a couple of improvements over our last avatar, the tiger. Most notably, we now have full maitreya support with according appliers, a feature we will bring to other avatars. That aside, we now have proper working claws for our supported third party bodies, again something we will bring to older avatars as we go along.
Further updates include a light-weight HUD that now omits the mesh body funtions (a HUD including those is still provided though), bringing the script impact down significantly. We also improved the standalone head contents and will standardize them across avatars in the future.
All of the existing colors have been updated, as well as the special edition fire and ice drakes, which have been done up in a much different, and improved, style this time around!
Price wise, these kits again will sit at the usual 800L$, or as a free upgrade if you own the previous dragon avatars. Please note that the old “classic” dragon avatars are NOT part of this, they are, and always will be, a stand-alone legacy product.
So where and when can you get them at? We’ll be having two parties again this weekend, at the following times and places:
Saturday, November 28th, 2pm SLT at Pounce
Sunday, November 29th, 2pm SLT at The Ark
Be sure to drop by and party it up, and get your hands on those new avatars!
Once more, we’ve got some new shiny parts for you! This time around, the dracanine and nightmare bits got their animesh treatment, along with the usual design update. One is the dragon/canine hybrid, with some juicy ridges and knot, the other is an equine/dragon mix, an imposing thing with flare, ridges, and sizable knot at its base.
Both of our new products again come in the regular and deluxe version, with deluxe including the appropriate fertility HUD; so if you’re looking to save money and don’t own a fertility HUD yet, these are the deals for you! Pricing is as usual, with 1200L$ for the regular versions and 1500L$ for deluxe.
As for our release parties, we’ll have the two following times and dates:
Saturday, September 19th at 2pm SLT – Pounce
Sunday, September 20th at 2pm SLT – The Ark
Make sure to join us again for awesome music and another raffle, and of course to come pick up those new adult bits!
A shameless plug for my wonderfully talented girlfriend, who runs Raptordog, and has slaved away this last week to deliver some really awesome mods. These variants will be available at the parties next to my tiger avatars, so be sure to visit to snag them up! There is also a special edition below, which will be very limited!
And last but not least, the limited edition. This one will be available ONLY during the parties, and then never again! So don’t miss out, make sure to attend and pick up this gorgeous mod!
That said, yes, tigers are coming this weekend! These are our first – but likely not last – foray into the feline species, and may well be laying the groundwork for more big and small cat species down the road.
As with all our avatars, we have long face animation loops for different moods, as well as the ability to combine various face poses for your own expression to suit your needs. We also greatly improved our digilegs this time around, making texturing them a lot easier, and enabling a way more seamless setup now compared to before.
Furthermore, we now include claws and pawpads made for third party bodies, which will avoid the stretched and misaligned pawpads that third party bodies often are affected by.
Pricing is as usual, with 800L$ per avatar kit, 400L$ for the standalone head, as well as 200L$ for the bitch head and macro kit each.
Party wise, we’ll be at the following dates and places this time:
I’ve been at it yet again, playing with animesh. This time, the monster and ovipositor got their turn, since I figured they’d really benefit from what animesh has to offer.
The result is two wiggly, squirmy bits that look real nice, the ovipositor especially focusing on a more prehensile and tentacle like move set. In addition, I added egg laying animations, which really bring the whole thing together, as well as some much better egg textures compared to the originals. The ovipositor got fully redone, on the monster I kept the base model since I really loved the design from back then, but gave it a new sheath and some new textures to be in line with the animesh styles. And of course, can’t forget the animations!
As with all of our releases, there will be the regular and deluxe versions, the latter including our fertility HUD, offering you some money saving options if you don’t already own one. If you do, remember, you will be able to redeliver the HUD box which will include the new flavors of HUD. Pricing will be as usual, with the regular coming in at 1200L$ and the deluxe at 1500L$.
For the release events, this time we are flipping it around a bit, with the dates being as follows:
Saturday, June 27th, 2pm SLT at The Ark
Sunday, June 28th, noon SLT at GYC
Be sure to drop by, we’ll be showing the new parts off on stage, and we’ll have our traditional raffles again as well! And of course this will be THE spot to be to get your hands on the new naughty bits~