After the release of the Animesh & Bento vaginas, many people have run into deformation issues, mainly centered around the hip length shape slider. Until recently, while a potential fix existed, I was unable to actually import the fixed rig into SL. Now however, due to updated software and with the Vernid wrapped up, I finally was able to address the issue along with some further fixes and improvements:

  • Fixed strange deformation when using hip length, deformation is now a LOT more forgiving
  • Improved the blending mesh by extending it, this should hopefully eliminate any visible seams
  • Polished animations, added a bit more motion to them and cleaned up inconsistencies
  • Fixed issues with some trans versions

Please note that the Dev Nana version may not be a perfect fit yet, but further improvements may happen yet. This is as good as it gets unfortunately given the state of the devkit.

If you run into any issues, please file a ticket on psicorp.freshdesk.com – do NOT use marketplace reviews for bug reporting; while I try and read them all, there is no guarantee that I won’t miss one, and it is much harder for me to properly track issues this way. I do expect issues to arise given the sizable volume of this update, but I plan on fixing them in a timely manner.

Lastly, you should for the first time receive automated redeliveries – which is likely where you got this link from. This is a one-off measure due to the severity of the rigging issue being addressed.

After what was a very successful weekend thanks to you all, it is time to address a handful of issues that cropped up with the Vernid avatars. The full changelog is listed here, for updates, please visit any inworld location to access the redelivery terminals, or touch any vendor to open the menu and choose redelivery there!

  • Fixed the female heads not having asymmetrical texture options on the face object
  • Fixed the leg fluff on some legs not texturing
  • Fixed a materials seam on the cheek fluff
  • Fixed rig issues on Maitreya/Jake digilegs
  • Added links to the Royal devkits to the Royal packs
  • Correctly added the Vernid rigging devkit to the manual
  • Updated Texture devkit & custom appliers to include fixed fluff specular map
  • Fixed tail fluff responding when ear fluff was being toggled

In the near future, I will additionally start clearing some of my bug report backlog that accumulated working on the Vernids, as well as finally implementing the rigging fixes needed on the bento vaginas, along with tackling any other open issues regarding them!

It is time for a new avatar once again! This time around, we tackled the popular Vernids, created by LiLaiRa! Also a special thank you to my fiancée for making this possible and getting me in touch with them!

After some long hours refining them, I can finally get these avs into your hands! As with all avatar kits, they’ll have some nice, detailed face animations, all aimed at capturing the slightly crazed demeanor of these guys and gals! Additionally, they are very customizable: The heads feature various fur and scale detail toggles, letting you dial in your preferred style, while each color comes both with and without arm and leg scales on the skin!

Furthermore, the tail and body fluff items also come in several variations, allowing for even more variation!

BOM (aka Bakes On Mesh) is also supported out of box, and the appropriate skins will be included as well of course! And let’s not forget the hypno eyes!

Also, Royal versions will be offered as well! For anyone curious, Royal vernids are a paid version of the otherwise free to own/make your own species, featuring horns, as well as a different set of male genitals (oh yes, did I mention the animesh Vernid penis, also releasing alongside this?). These will both be available for people new to the species via both an add-on and a mega-pack (imagine a royal vernid fat pack), which will include the 25$ MYO payment toward the artist. If you already are an owner of a Royal Vernid, there will be means in place to manually verify this and let you access the upgrades etc without the extra fee, of course!

For compatibility, they will support Maitreya, Legacy, eBody Reborn, the slink Physique line, Belleza and signature bodies, as well as our own Nova bodies. In the future, more models will be added!
Please keep in mind the need to obtain a flat chest mod for any female base bodies as well, Vernids do not possess breasts!

Pricing wise, the base kits will run 1200L$, the addons, fat packs etc will be priced accordingly, with fat packs designed to save 50% over buying the lot color by color!

Lastly, release times and dates!

  • Saturday, Nov 12th – Noon SLT at Knotty Beach
  • Sunday, Nov 13th – Noon SLT at YIFF

We look forward to seeing you there, and are excited to hear what you have to say about them!

As of this post, another handful of small avatar issues has been fixed. The list is as follows:

  • Dragon – fixed misaligned head spikes on male heads
  • Dragon – fixed rigged eyes causing issues with neck extenders
  • Dragonwolf – fixed issues with eyes on macro heads
  • Gryphon – fixed some macro parts not taking textures

As with all updates, please find any of our inworld locations and access a redelivery terminal or click a vendor for its menu, in order to access your purchase history and obtain the updated items!

Today, I updated several smaller avatar related issues, the details are as follows:

  • Dragon – fixed small tail looking strangely deformed
  • Dragonwolf – fixed macro hands deformation
  • Tiger – fixed marketplace listings not updated to latest release#
  • Claws & Pads – fixed maitreya high pads not rigged correctly

As with all releases, please visit any inworld store and find a redelivery terminal, or touch any vendor to access its menu in order to obtain the latest versions!

Given the size of the BOM update, issues were anticipated. I’m happy to say though, that for the hundreds of items updated/created, only very few have surfaced so far. This update addresses most of the reported issues, as listed here:

  • Fox – fixed textures not applying to some female heads
  • Fox – fixed duplicate rigged eyes object
  • Dragon – fixed neckless bitch head not working with neck extenders
  • Dragon – fixed “Onyx” variant being unavailable for purchase or redelivery
  • Shark – fixed fins & tail not responding to older texture appliers
  • Shark – added and updated missing custom texture applier
  • Gryphon – fixed wrong script in wings
  • Gryphon – fixed duplicate items in box
  • Core Nova Type B/C – fixed items being unable for redelivery

As always, please visit any inworld location to access a redelivery terminal, or touch any PsiCorp vendor to access its menu and likewise access the redelivery page that way!

Having been hard at work over the last few weeks, I’m happy to announce the release of a large maintenance update for the following avatars as well as our Core Nova mesh bodies:

  • Avatar Core Nova
  • Wolf
  • Fox
  • Gryphon
  • Dragon
  • Tiger
  • Voidbeast
  • Shark
  • Claws & Pads

The update introduces Bakes on Mesh functionality for all products listed above (except for the Claws & Pads), including both full support on all mesh objects and proper HUD integration, as well as eBody support – both mesh parts and appliers – for all listed avatar kits. BOM support also includes two BOM skins – regular and strong – included with each avatar.
Additional changes include moving older items to the new HUD design as well as unpacker HUDs, as well as various bugfixes:

  • Fixed general issues on Claws & Pads, bad fits, no HUD response etc
  • Fixed Core Nova Macro Claws issues
  • Fixed Fox Macro Male head issues
  • Fixed Tiger earless head animations
  • Fixed Wolf/Fox rigged eyes not allowing separate textures per side correctly
  • Ensured full backward compatibility with old appliers on all updated products
  • Fixed Core Nova not accepting newer style PsiCorp appliers

Lastly, the shark avatar received a sligthly larger overhaul, bringing it in line with the other avatar kits. This means a slightly reworked and improved head, adding rigged eyes, fitting the new style eyelashes. Also, all animations have been re-exported for greater fidelity, this is especially noticeable on the tail animations. Furthermore, the HUD has been ported to the new style, as well as the texture appliers, including support for Maitreya, Legacy, and of course now eBody appliers directly.

As a word of caution, literally hundreds of items have been patched/upgraded/edited/etc, as well as hundreds of BOM skins that were hand made. I fully expect there to be issues and things that have been missed, things that won’t quite work right just yet. If you encounter something like this, please be sure to either report it in the PsiCorp discord’s support channel, or file a ticket on psicorp.freshdesk.com so that I may address it quickly.

As with all updates, visit any inworld location and use the redelivery terminal to receive the latest versions of your items.

And on a final note, this maintenance update also serves to create a more advanced base going forward, to enable better avatar development. With this update now complete, work will commence on the exciting upcoming [REDACTED]s!

As of now, there is a major update available for all Animesh & Bento vagina products, containing new body support, improvements and fixes.
Additionally, a bugfix for the Animesh Ovipositor and Animesh Fertility HUD products has been released as well.

New products to support the following bodies has been added:

  • eBody Reborn
  • Inthium Kupra
  • Dev Nana

Additionally, full support for Slink “Redux” bodies has been added to the Slink version of the Bento vagina.

Improvements and bugfixes:

  • All Bento vaginas now correctly use auto-hide scripts where available.
  • All Bento vaginas had their fit improved, visible gaps or shimmering should be gone or reduced as much as possible.
  • Sex toy visibility has been retimed to try and prevent early hiding, additionally, sextoys now fade out on animation end rather than simply hiding.
  • Body animations have been re-imported on higher priority to stop them from being overridden on accident.
  • An issue has been fixed that caused a body animation to keep playing sometimes.
  • Using oviposition during sex toy animations now behaves properly, and first correctly ends the sex toy animations before starting oviposition.
  • Fixed Omega appliers not correctly applying materials to the vagina
  • Fixed the gaped twitch animation not playing correctly on some variants.
  • Fixed wrong particle emitter position on some variants.

Additional fixes:

  • Fixed an issue with the Animesh Ovipositor that prevented the egg laying animations from playing
  • Fixed an issue where the fertility HUD box contained the regular animesh HUD
  • Fixed an outdated manual link in the fertility HUD manual notecard

Known issues:

  • The bento vaginas currently respond badly to the hip length shape slider. To circumvent this, please set it near the neutral position. A fix is available, but can currently not be imported yet, likely due to some import/export related bugs. This will be addressed in a future update.

To receive the newest version, please visit any inworld store location or use the landmark included in your purchases, and find a caspervend redelivery terminal!

It’s been a long, long time since there’s last been any updates, and here’s there reason why! For the last few months I’ve been hard at work, finally making an oft-requested set of items happen. Now I’m happy to announce the release of our Animesh Vagina, a fully animated, universal vagina, with built-in omega support for a near-seamless texture match.

Ontop of this, other features include:

  • Several detailed messy options
  • A good range of texture variants
  • Both a canine and humanoid shaped toy for self-play animations
  • Oviposition animations (including the same eggs laid by our ovipositor style penises)
  • A trans clit option for transmasc characters
  • An option for a more visible labia

Given the restrictions in regards to wearing more than one animesh item – and the fact that there is no way to enable linking our animesh penises to the animesh vagina, short of redoing each and every one of them almost from scrach – the idea early on was also to offer a Bento version alongside. These will feature a virtually seamless fit with most of our supported bodies – and may receive more support down the road as requests come in! Furthermore, they have built in bakes on mesh support – something that is currently simply not possible yet on animesh, something we hope LL will fix in the future!

The bento vaginas will feature most of the features that the animesh one offers, accounting for the reduced bone count available for bento items (utilizing the hind leg bones in this case).

But new products isn’t all there is to this release! As part of all this, all animesh penises – including the HUDs – have been bumped to version 4.0. Let’s talk about what this entails.
The smaller part of this was script updates to the penises themselves, which also includes a side-to-side tilting option to complement the existing up-down tilt, giving you more adjustability for your poses! At the same time, a lot of existing bugs, both script based and animation related, have been addressed!

By far the biggest part of Animesh 4.0 though is the reworked HUD. The main focus of it was the customization menu, which has often been a source of confusion for people, and wasn’t all that nice to use. Now, the old page has been replaced by a much more userfriendly and full-featured setup, allowing you to not only texture and color your bits with greater ease, but also to finally texture, tint and style individual piercings one by one! Additionally, shininess controls have finally been integrated into the HUD, making it much easier to match up the penis to whatever materials settings your avatar might use.
Also, I reworked the animesh penis layout, both making room for the up-down/side-to-side tilt, and cleaning up the layout a good bit. Furthermore, direct state selection is now a thing with a nice little slider indicator!

From a pricing standpoint, both styles of vagina – bento & animesh – will be priced at 1600L$, or 1800L$ for the deluxe version including the fertility HUD. The bento version will be sold as per-brand boxes, with each containing all supported variants per body brand, including the regular & trans versions.

So when can you get your hands on them? Glad you asked!
We will be releasing them this coming week, with events at the following times and dates:

  • Saturday, July 9th, 2pm SLT at YIFF
  • Sunday, July 10th, Noon SLT at The Ark

As with all our events, we’ll have L$ raffles and a great party, so make sure to stop by, check out some demos, or pick up one of the new products! Or just come hang out and grab some updates for your existing stuff!