After having gathered so much information with the wolf kit, as well as the mesh body update done for it, we decided the next logical step would be to transfer back a lot of these improvements to our previous avatar kit – the fox. As of now, the new and improved Fox Kit is available both inworld and on the SL marketplace, as well as available for redelivery for anyone who already owns one.

The update brings with it the following features and improvements:

  • Improved shading for the entire avatar
  • More detailed textures, especially on the head
  • Compatibility with most omega-based mesh bodies
  • A “bitch head” alternative, which proved so popular with the wolves
  • Four tail sizes to pick from
  • A new and improved headshape, for both a more fox-ish look, as well as much better hair compatibility
  • Updated texture and mesh devkits

Today we sat down and addressed a bulk of minor reported issues, mainy for bits but also some for the dragon kits. The precise details of each fix are listed below:

Penises and herm sets:

  • Cetacean: Fixed short state not functioning right
  • Avian: Fixed backward emitter not being invisible by default
  • Anthro: Addressed custom tint/texture not applying to some states
  • Monster & Ovipositor: Fixed wrong scaling for throb

Dragon kits:

  • Fixed an issue on the HUD that caused the firebreath button to instead cause script errors in the head.

To get your updates, simply visit any inworld location and poke a redelivery terminal or vendor, you’ll be shown a menu which takes you to the redelivery website.

The short and sweet: Want to wear our wolf avatar, but want to use it on a Maitreya, Slink, Belleza or other such mesh body? Now you can!

As of right now, a free update is available for our wolf avatars, which includes special variants of some of the pieces, allowing them to be used on most other mesh bodies. This means neck-less versions of the head,generic fit versions of the digilegs etc.

Additionally, we put some fixes and improvements into the wolf avatar, as listed here:

  • The kit parts no longer require an Avatar Core body attached in order to texture. Hands and feet are excluded from this since they are specifically made for Avatar Core.
  • The hand animation on/off toggle should now work proper!
  • Fixed a potential crash in the HUD
  • Some minor animation fixes in the macro/bitch heads
  • Instead of male/female tail, we now have 4 unisex tail sizes

To update, once again simply visit any inworld redelivery terminal and give that a poke. Alternatively touching our vendors will give you the same menu that takes you to the redelivery page.

As a little future treat, we’ll make it known that our fox avatar is up next, with some more extensive improvements backported from the wolf, followed by the cobra avatar, giving you access to 3 quite popular kits which then will be able to be worn on most mesh bodies, have the bitch head, various tail sizes, etc!

As of this blog post, an update is available for Avatar Core 2.1 is available for update.
We fixed a few outstanding bugs, as well as some other neat things.

Affected by this update are the following products:

  • All Avatar Core bodies
  • All Avatar Core macro breasts
  • The regular size perky & multi perky breasts

This update fixes the following:

  • Fixed several minor UV issues on the legs, most notably an asymmetry on the left knee.
  • Shifted the macro line over to using deformers over letting the bodies define joint offsets. This allows for macro sergals to happen.
  • Fixed a MAJOR performance issue with texture appliers. Using them is now lightning fast!

Also available now is the macro sergal kit, so if you want to supersize your sergal experience, be sure to pick it up from any sergal vendor or from our marketplace listing!

As with most new releases, our customers made us aware of a couple of small issues. As of right now, these should have been resolved, and are available for redelivery 🙂
Things fixed:

  • All kits/avatars: Fixed a small texture seam issue with the male digilegs which made the left knee not line up correctly
  • Ruby & Sapphire kit / avatar: Fixed an error with androgynous textures not being correctly applied

Once again, time for some updates! After having given Avatar Core a coat of polish post-release and addressing any bugs that were reported, we set our sights on a patch for our version 6 bits. The goal here was to remove some bugs on one hand, and to add a few small features on the other, rounding off this release a little more and making our customers – especially modders – a little happier.

So what’s the big news with the patch? Let’s cover the basics!
Firstly, we fixed glow on the penises. In a little more detail, we changed the way we handle the “short” states, and rather than using the textures’ alpha channel as 6.0 did, we now simply cut away the front half via additional faces we can hide. In turn, this means that the alpha channel on shaft textures is now freed up, letting you make use of it for your mods!

Next up, we gave the vaginas a coat of polish, adding in more texture options for the outer area to better fit together with your avatar. The tailhole has been given the same treatment and now sports fur, scale and plate texture options.

For the breasts, we mainly redid the nipple textures since they were old and we could do better, so we did. The nipples now utilize materials as well, and we added a new set of “smooth” texture options which should make them fit an even wider range of avatars.

Last but not least, the /5shiny command now works for ALL bits, where previously only the penises could take advantage of it. So finally you can edit the shininess of your vaginas, tailholes and breasts. The appropriate documentation has been added to the respective manuals, so give it a read!

 

To update to v6.1, please visit any inworld vendor or redelivery terminal and click em, this will take you to the Caspervend Redelivery page which will list all past purchases. Should you find anything missing, please contact customer support under psicorp.freshdesk.com and leave a ticket, we will restore missing items as soon as we can!

 

Now for the technically inclined, here are the full patch notes of v6.1:

  • Change: All penis shaft textures no longer use alpha channels to display short states, instead hard shaft prims will use additional faces which can be hidden on short states. This frees up the alpha channel for modding purposes, and fixes unintended behavior when using glow on the shaft
  • Change: Breasts nipples & cumcover textures have been redone to use materials, new texture options for nipples have been added, using a smoother look
  • Add: The penis now supports the /5alphamode command, allowing the sheath, shaft or effect layers to use different alpha modes (none, blend, mask or emissive), for further modding use
  • Add: The penis also supports /5alphacutoff command, allowing to specify the cutoff value used for alpha mode mask
  • Add: The vagina & tailhole now supports the /5shiny commands as well, allowing to customize the shiniess values of all sub-objects (flesh, fur)
  • Add: The vagina & tailhole now all include the fur, scale, plate & latex options on top of any unique texture options
  • Add: The breasts now supports the /5shiny command on all layers
  • Fix: Fixed piercing coloration & glow not correctly applying / persisting through states on penis piercings
  • Fix: Various smaller performance and memory changes to the Penis Materials Script, resulting in less memory used while texturing
  • Fix: Fixed glow handling on vagina & tailhole, it now always applies to the correct prims
  • Fix: Fixed shininess not affecting many sheath prims when the default smooth texture was chosen
  • Fix: Fixed some erroneous normal maps on some sheath prims when latex preset was chosen
  • Fix: Fixed missing normal maps on some sheath prims when “smooth” preset as chosen
  • Fix: Potential fix for vagina piercing script crashing on repeated resizing
  • Fix: Changed vendor pictures for Snake Penis & Snake Herm Set to better emphasize that both variants have twin shafts

After the very successful release of our Avatar Core line and our new Cobra Kits, we took in your feedback and made some small improvements over the last days.
In detail, here’s what we did so far:

  • Avatar Core: Added a nipple applier, allowing you to apply a selection of nipple textures to the tattoo layer, if you want a simple way to have nipples on a previously PG skin
  • Avatar Core: Added demos, which as of this article have been updated to be more complete and properly represent the actual capabilities of our product
  • Cobra Kit: Pushed out a fix as of this article which addresses missing animation errors in the head, as well as includes a possible fix for random animation stops

 

With our products running smoothly now, we have set our sights on our next update: Bits version 6.

With 6.0 having come quite a ways over the last year and being by far our most popular version yet, over time some shortcomings and outright bugs have come to light. Our goal with 6.1 is to address these concerns, and provide a better, bug-free, consistent and more customizeable experience to all of our customers. Thus far, this is what we aim to do, and partially already implemented as part of our current efforts:

  • Change: All penis shaft textures no longer use alpha channels to display short states, instead hard shaft prims will use additional faces which can be hidden on short states. This frees up the alpha channel for modding purposes, and fixes unintended behavior when using glow on the shaft
  • Add: The penis now supports the /5alphamode command, allowing the sheath, shaft or effect layers to use different alpha modes (none, blend, mask or emissive), for further modding use
  • Add: The penis also supports /5alphacutoff command, allowing to specify the cutoff value used for alpha mode mask
  • Add: The vagina & tailhole now supports the /5shiny commands as well, allowing to customize the shiniess values of all sub-objects (flesh, fur)
  • Add: The vagina & tailhole now all include the fur, scale, plate & latex options on top of any unique texture options
  • Fix: Fixed piercing coloration & glow not correctly applying / persisting through states on penis piercings
  • Fix: Various smaller performance and memory changes to the Penis Materials Script, resulting in less memory used while texturing
  • Fix: Fixed glow handling on vagina & tailhole, it now always applies to the correct prims
  • Fix: Fixed shininess not affecting many sheath prims when the default smooth texture was chosen

There may be more fixes coming, but this is a comprehensive list of what we’ve done thus far, and are working on currently. The full release notes will be provided once v6.1 releases, keep an eye on this blog for the announcement. Currently there is no ETA on the release date, but we’re working hard to make it available soon!

Once again we’ve been slaving away, and we’re happy to announce that as of this coming release, we finished the job we set out to do – ALL PsiCorp bits have now hit 6.0 status! It’s been a long road and lots of hard work, but seeing the new and improved naughties has made the journey well worth it. This means we completely rebuilt all of our bits products, and did a few bugfixes along the way. So now if you own /any/ of our bits, yes, you will be able to update it to 6.0 starting this Saturday.

Of course, the fact that we finished our updates doesn’t mean there won’t be any more bits, far from it! We still have plans for more, and we’ll be launching into some major avatar related stuff very soon as well, which should be pretty exciting as it takes shape! For now though, these following bits will be coming out this weekend, as always in male & herm form:

  • Avian
  • Bat
  • Cloaca
  • Crocodile
  • Gryphon – our new release for this set!
  • Hyena
  • Hyena Pseudopenis
  • Kangaroo
  • Snake

As mentioned above, we’ll be releasing the gryphon penis as a new product. A proper kittybird hybrid, with some juicy curves and a barbed tip, this should tickle your fancy – or other fun places. It also works well with the new and reworked cloaca, with a much better look and fit, and more details than before, along with a feather base texture!
As an additional note, we’re updating our texture applier to 6.0.3. Most importantly, it now features a help link to its manual, and will allow you to apply materials to the shaft/sheath, provided you use a custom texture there.

 

Our events this time around will be held at the GYC on Saturday, August 6, with our secondary, Sunday party to happening at noon SLT, over at the Ark! As always, we’ll have music, dancing, and lots of people partying, along with our ever popular L$ raffles. And once again we’ll be around to talk to, take feedback, and listen to your input!

We did it again! Once more we are releasing a slew of updated bits for you to enjoy! We sat down and went over some more of our most popular stuff, and gave them the 6.0 treatment, redoing vast parts of them, or just starting over completely. This time around, we’re releasing the following bits to you:

  • Anthro – redone from scratch, a really huge improvement over the previous versions!
  • Bear – got a lot of loving and better textures, more tasty detail on them
  • Canine hybrid – redone from scratch, but in spirit of the old design
  • Dracanine – the dracolupe’s signature penis, extensive remodeling has been done, much more detailed mesh and textures
  • Otter – got a set of balls finally, we also improved the mesh, as well as redid the textures completely
  • Werewolf – one of our most popular bits, redone from scratch. Better proportions, much better texture options, still matching the popular werewolf brands as well!

We will also be putting out a few other improvements, among them a bugfix for all 6.0 series bits for an issue that that could affect prims the bits were linked to, when activating throb. Furthermore, we are planning to have another small update ready for the vaginas/herm sets, making scale/plate/fur textures for all of them. We’ll be hard at work the coming days to make this happen!

Once more we’ll be having our party over at GYC with the lovely Kit Doolittle as DJ, and we will be there in person as well to talk to you, and listen to your feedback, as well as answer your questions. We will of course also be having our raffles again, so drop on by for a chance to win some L$ cash! As usual, we’ll be starting at 2pm and going til 4, but the party usually always lasts longer!

Lastly, this month’s AmA session falls on the same date as the release, meaning if you have any questions, suggestion, bug report, feedback etc, please feel free to join the party and let us hear what’s on your mind, we’re here to listen to you all!

Due to popular request and the fact that our new canine vagina looks so much better now, as well as for consistency, we just pushed out an adjustment to the canine mesh herm set. You can now obtain version 6.0.2 from any caspervend vendor or redelivery terminal, which now includes the canine vagina instead of the standard mesh vagina.

All new purchases will of course also obtain the new version.