Another round of bugfixes was released today, the following issues have been addressed:

Avatars & Claws addon

  • Claws addon, Tiger, Dragon, Gryphon, Fox, Wolf – Fixed issues with maitreya claws, both hands and feet, not responding proper as well as a positioning error on the hand fluff layer
  • Tiger, Dragon, Fox, Wolf – Fixed snarl mood not being available
  • Fox, Wolf – Fixed “pant” tongue option not being available
  • Gryphon – Fixed Gianni digilegs parts not being rigged correctly

Animesh bits

  • Animesh Nightmare – Fixed size L unpierced not responding to HUD
  • Animes Natural Canine – fixed size S unpierced in medium length still having piercings present

As with all updates, please use the inworld redelivery terminals, or touch a vendor to access its menu. If you find any leftover bugs or run into any other issues, please file a report in our discord server or via psicorp.freshdesk.com so that I may collect any open issues and address them!

Ever since the release of the extremely popular Animesh series, some requests have reached me time and again for a few other features pertaining to the canine. With our recent big avatar overhaul out of the way, I decided to take a bit of time and create something catering to both those requests as well as to some of my own thoughts.

This is why I’ve brought back the natural canine, which some people may remember from the older days, as an alternate canine model, with some noticeable design changes as well as new features.

Most notably, the sheath now has a proper upward angle and is longer, compared to the stubby, front-facing version of the original. The shaft also is less stylized, and features a different shape profile altogether, with a somewhat blunter tip. Textures also have seen improvements, still offering the three usual flavors of regular, detailed, as well as smooth, to fit with any avatar style, though details overall have improved and shading has been made more subtle compared to the harsher lines on the classic canine animesh.

A new feature also has been added, allowing an extra level of mess, which will be present on all animesh bits going forward – the messy sheath option. This will add dangling cum strands to the sheath, fitting with all ball size options and animating along with the rest of the bits.

As with the current animesh canine, the natural version will come in long, medium and short options, and will be sold in the same way, either separately per size, or as a fat pack for some bigger savings. Also do keep in mind that this is a different product than the current, classic canine animesh, the intention is very much to keep offering both and allow people a choice of which style they prefer for their avatar!

As far as parties go, we will be attending the following places this weekend:

  • The Ark, Saturday, September 25th, Noon SLT
  • YIFF, Sunday, September 26th, 3pm SLT

Make sure to drop by and check out the new goodness, we will of course also be there to showcase the new products as well as answer any questions and take feedback!

I’ve been expecting some issues given the sheer size of the avatar update that got released this weekend, and did manage to collect a decent number of issues. I’m happy to report that after a long couple of days, all reported issues should be resolved!

You can receive updates as usual, simply visit any inworld location and either find a redelivery terminal, or click any vendor to open the menu, which can also take you to the redelivery site.

Fixes include the following:

  • Unpackers: Fixed permission issue preventing applier HUDs from unboxing
  • Unpackers: Fixed unpackers giving duplicate items for some unpack options
  • Unpackers: Fixed slink male handing out female items
  • Unpackers: Fixed alternate heads not unpacking for some unpack options
  • Fox: Fixed missing head / bitch head HUDs
  • Fox: Fixed issue with animation playback
  • Fox / Wolf: Fixed issues with Nova male digilegs in normal/macro size
  • Gryphon: Fixed applier HUD applying incorrect textures to some parts
  • Claws / Pads: Fixed Belleza foot claws not responding to HUD
  • Claws / Pads: Fixed tinting not working as expected for some parts
  • Claws / Pads: Fixed fitment/rig issues with Core Nova hands normal/macro
  • Dragon: Fixed white parts remaining on head after texture application
  • Dragon: Fixed floating parts on Maitreya digilegs
  • Head HUDs: Fixed face controls not updating / displaying correctly

Also, all fat packs are now properly listed on the appropriate vendors, check them out!

It’s been a fair bit of silence from me, but now it’s time for some updates! For some time now I’ve had the idea of putting my avatars on a common standard, with support for more mesh bodies, more features etc, since over time the contents and quality of my avatars evolved. So I’ve taken the gryphon, dragon, tiger, fox & wolf avatars and standardized them, as well as gave the latter two a sizable overhaul!

Since this doesn’t sound awfully exciting by itself, let’s dive into what’s new:

  • More mesh body support – the avatar kits now support all Slink, Signature and the Legacy female bodies. This means seamless digilegs, the appropriate appliers etc. – This should more than double the amount of bodies these avs are compatible with!
  • New claws & Pawpads – all claws/pawpads are no longer textured on but now are modeled and customizeable, across all hands, feet, digilegs, as well as wings, where applicable. You can texture, tint and show/hide individual parts as needed on them! These claws and pads will also be available as a separate product, though are by default sold with any of the new kits.
  • Better appliers – The PsiCorp, Omega and Maitreya appliers have been merged into one HUD, with Legacy HUDs also included in the box now. This makes applying textures a quick and easy experience, and ensures all avatars now come with appliers for all supported bodies. Ontop of that, more bodies get the androgynous texture option, for those brands that support flat-chested addons.
  • Head improvements – besides general fixes, all heads received new eyelashes, which come in 4 styles that can be switched via the HUD, as well as hidden if needed. The universal neck standard is now also supported, allowing for a truly seamless neck connection on all bodies that support it. Also, the “hole around the eyes” bug is gone for good now!
  • Better standalone heads – all standalone heads are now better positioned to work alone, with better head HUDs, full texture appliers etc.
  • Adjustable tails and wings – if you find your tail or wings do not sit quite correct on your body, you now can adjust their positions somewhat via the HUD! Also, tail sizes have been standardized, no more male/female wings or tails, all kits now come with small, medium and large versions of them.
  • Standardized digilegs – All digilegs now use the new UV layout that the most recent avs employ, using the SL leg texture down to the ankle, and a custom UV for the foot portion. Digilegs are virtually seamless on all supported third party bodies as well!
  • Rigged eyes – finally all updated avs will have rigged eyes, allowing them to seamlessly scale alongside the head slider, as well as having the side effect of reduced script usage.
  • Unpack HUDs – with all the new items in the box, I transitioned to unpack HUDs, which will allow you to pick the gender of choice, followed by the desired mesh body you want to use, but also offer one-click shortcuts to the blog, discord, SL group, helpdesk and twitter.
  • Updated HUDs – new functions aside, all HUDs have been updated to the new, cleaner style, resulting in a much easier to read experience. Also they have been un-merged from the Core Nova HUD, to declutter, improve performance, and remove options that just were confusing to third party body users.
  • Better macro kits – Macro kits now come with more items, proper earless heads, standardized and adjustable tails and wings etc.

The actual changelog is longer still, if you’re interested in even more detail, check out this link!

Beyond these improvements, the wolves and foxes got some special attention. Being the oldest out of the bunch, they received extra care and attention ontop of all the other changes:

  • Reworked the head – updates to the general shape of the head, jaw and eyes, and an improved highpoly base, aka better normal maps, resulting in a much more defined and appealing look.
  • Texture updates – textures were essentially redone from scratch, and shaded with the more subtle setup found on newer avatars.
  • Other improvements – The tail received some love, fixing the somewhat glitchy shading, teeth were updated as well to make them fit better against each other, remove clipping and generally integrate it better with the mouth.
  • Animation tweaks – facial animations were overhauled, adding some expressiveness and adjusting for the new facial shape.

Please note that I kept all the UV maps the same, /except/ the digileg feet. Since wolf and fox still used the old style digilegs, these had to get updated. If you have / sell any mods that make use of my digilegs, please be sure to update the textures accordingly! However anything involving the head or tail textures will work as before, no UV map alterations have been made there!

With that out of the way, how and when can you get your hands on them?

As for the how, once they are released, you will be able to visit any inworld location and use a Caspervend redelivery terminal to receive your items. If you are buying new, please be aware that due to the significant increase in stuff you get with each kit now, the kit price will be increasing from 800 to 950L$ to account for all the extra parts that had to be made!

As for the when, we plan to have a couple of release parties again, at the following times and places:

  • Saturday, September 4th at noon SLT – The Ark
  • Sunday, September 5th at noon SLT – Containment

As always, me and my fiancee will be attending as well and showing off the updates, as well as be there should you have any questions!

Also, due to the sheer size of the release – essentially touching every item for five whole avatars – I do expect there to exist some potentia bugs, despite my best efforts at testing everything I can. If you find any, please be sure to report it on psicorp.freshdesk.com so that I collect any issues and get them fixed!

With the size of our recent update, it was no surprise some issues got away. I’ve been collecting reports over the last week and addressed them today, along with a couple of older issues that were still standing. The following fixes were made today:

  • Animesh HUD – fixed piercing rods/studs showing up as “color only”, they now have their texture options back
  • Animesh HUD – fixed one adult animation not playing correctly
  • Animesh Canine – fixed XL pierced in medium length not responding
  • Animesh Feline – fixed grey penis HUD page
  • Animesh Monster – fixed grey penis HUD page
  • Animesh Monster – fixed ball sway/angle animations not working
  • Animesh Nightmare – fixed “latexblack” texture not displaying

As with all updates, you can use the redelivery function in all of our stores. Simply touch a redelivery panel or vendor to access the menu.

As of this post, a major update has been released for all animesh genitals. This has been in the works since our latest release and was aimed at standardizing and improving the usability of the Animesh HUD in particular, as well as improvements to the Canine variants as well. To that end, we implemented the following features and updates:

An all new visual style

This was one of the main things I wanted to address. To clean up the old, often cluttered looking HUD graphics, and to develop a new, much cleaner style for the user interface, with more clearly laid out buttons and more easily understandable graphics. This also involved touching up on the vagina/tailhole pages, which hadn’t seen any visual changes in a long time, and still used an even older visual style. Furthermore, we cleaned up some unused buttons, as well as changed some button graphics to be more consistent with their function, and in some cases added some help text – in particular to the scaling buttons, which don’t serve any function on animesh penises, but still do function for vagina/tailhole attachments.

One-for all HUD

This has been a goal of mine for as long as the animesh series existed, finding ways to merge all the various species-centric HUDs into one. A way forward has been found, and as of this release, species-centric animesh HUDs/Fertility HUDs are a thing of the past. Please note that the animesh HUDs do NOT work with v6.x bits and vice versa. Also keep in mind that the new HUD will also ONLY work with current, updated animesh genitals. It will NOT work with any animesh genitals dated before today, you must update in order to use them with the new HUD.

New animations

The poseball system by now was quite old, so it too has been redone virtually from the ground up. The dialog menus have been rewritten and reformatted, alongside a current-day pose adjust menu. I also rewrote the way animations play, eliminating the animation permission dialog upon sitting on the poseballs, and dropping a script from the HUD in the process. Most notably, we replaced ALL animations with two dozen new adult animations by ::R:a:W:a:G:e::, as well as several cuddles by [Polymorph].

Less memory use, more stability

Due to the extensive rewrites done to virtually every bit of code, the new memory footprint is about 15% lower than before, which means a respectable 50kb of script memory savings. It also runs on one less script than before due to improvements on the poseball control system. Furthermore, merging and rearranging script code, as well as removing old code for now unsupported items – more down below – should also ensure a much more robust setup, and out-of-memory crashes in the main HUD systems should now no longer occur.

Canine improvements

As part of this update, the animesh canine bits, being the oldest, also saw some TLC. Most notably, many of the animations got a bit of a polish pass, making them more detailed and fluid in places. Some minor rigging issues also got resolved, as well as a minor hard edge on certain knot sizes having been removed. Material settings got some small tweaks as well, making the flesh overall glossier.

Pulling support for 6.x breasts

Also as part of this update, we are discontinuing the old 6.x breasts line. The product has not seen any changes in years, and with mesh bodies being a reality for years now, has seen very low demand. Additionally, the lack of Omega support or any modern tech in them has often left customers with products that don’t tie in with their items properly. Thus I made the decision to pull those products from sale. This does not affect you if you already own them, however new purchases will no longer be available.

Unpackers

Another major change implemented as of this post is unpackers for all new releases, including the updated animesh bits. We bid farewell to the rezable product boxes we used to have, and now introduce new, wearable unpacker HUDs. They’ll present you with a range of options, offering 1-click unpack for anything from bits to avatars, giving you direct access to the unpacker’s gender selection, as well as providing direct access to our blog, SL group, discord server, twitter and helpdesk links. This means you now can finally unpack even in no-rez areas without any hassle, as well as access all of our community and support sites directly.

Bugs and issues

This was a MAJOR undertaking for me, a great many lines of code changed, and significant changes were made all over the place, ontop of the new unpackers etc. If you find any issues with the new systems, please do report them on our helpdesk, found at psicorp.freshdesk.com or via the link in the new unpackers. We did a lot of testing, but it’s likely we didn’t catch it all with something this complex, so please do report any issues so they can be resolved!

The future

What is in store next? Broadly speaking, more animesh bits are coming up next, WIPs will be posted in our discord. Beyond that, another awesome avatar collaboration with Raptordog is planned, as well as a similar update and standardization project for our recent avatars (wolf/fox and newer). Stay tuned for details on this one, it will be another larger undertaking, but it will bring all recent avatars onto a common level and improve many aspects of them, add new features, as well as address open issues.

As with all updates, redeliveries for existing customers are free. Simply visit any inworld store and find a redelivery terminal, or alternatively touch any vendor to access its menu. This also includes the fertility HUD box, which now only includes the 6.x series HUD as well as the animesh one, rather than the individual species HUDs

As of right now, we published an update to the Dragonwolf kits released yesterday. The following issues have been addressed:

  • Fixed the unpacker not handing out the Nova digilegs
  • Removed a stray line of debug code in the tail script that would sometimes message the owner

To get your updates, visit any inworld store location and find a redelivery terminal, or touch a vendor to access its menu.

Also, a note on the Macro Kit. Currently they are not working due to a large testing oversight on our part. Upon attempting a fix, we learned that our Blender plugin currently has a bug. As such, we decided to place the Macro on hold until Avastar can update to support Blender 2.8, which should not be long now. Once we can create macro avs reliably again, we will update the kit.

Should you wish to refund your macro kit purchase, please file a ticket on psicorp.freshdesk.com and we will honor your request as soon as possible. Otherwise, you are free to hold on to your purchase, it will be updated to be fully working once the plugins have been updated and patched.

Today we pushed out our first update for the animesh equine and dragon bits. Changes include the following:

  • Fixed a variety of small animation errors – either missing or playing wrongly
  • Fixed an issue with the equine herm sheath clipping with the tip on all sizes/variants
  • Fixed an issue with applier permissions for equine, canine and dragon custom texture appliers. If you are looking to sell mods, be sure to update before setting up your appliers!

Redeliveries can be obtained via any caspervend terminal inworld, as per usual!

As of right now, our first patch for the Animesh Canine Penis is available! Update via caspervend redelivery terminals at your leisure.
The following issues were addressed:

  • soft -> tip animation missing in S size
  • droop -> limp animation having wrong length in L and macro size
  • cockring not hiding via HUD/text input
  • glow support has been properly added. You can now set glow via /5glow shaft/sheath/condom/cum 0.0 – 1.0

Also a short note on the HUDs and deluxe version since there have been many questions.

  • The deluxe version incldues the fertility version of the bits HUD. This is functionally 100% identical to the regular fertilty HUD as far as breeding goes, the sole difference is support for the animesh canine
  • The animesh canine HUDs currently do NOT support v6 series penises, and vice versa.
  • The new HUD also does NOT support other animesh penises at present
  • We are very much hoping to one day create a unified HUD, at least for animesh based products, but there are some technical challenges ahead, and we would like to take our time on one hand, and on the other release a few more products first so we have a better range of items to determine how much each HUD layout would differ and how we can best create an all-in-one solution. Please be patient with us, we’ll strive to figure something out in the  future!
  • Lastly, animesh vaginas are being considered, but will – if anything – be something for later on in the year. If we decide to move into that territory, we’ll be sure to let you know via this blog and our discord!

Whilst the updates themselves are done for a little while now, it wouldn’t do for us to not post some pretty pictures 😀

That said, let’s talk a little about what was changed.
The cobra got away with minor changes, we fitted the parts to the Nova body, as well as updated the body shading with the new, sexy one.

The sergal on the other hand got a more extensive treatment. We repainted a LOT of the minor details, especially around the eyes, added shading, improved things here and there, and reworked the manes as well, making the long one especially a lot more interesting compared to what it was.
Overall they are a lot more on point looking than in their first iteration, and it’s just fun to see how far we come in this relatively short time.

To conclude, let’s talk a little about the future. Slowly, clothing creators are taking interest in our new bodies, and it will be of great help to us if you talk to your favorite creators about support. New clothes will mean more bodies sold, which in turn means more clothing support. Let’s break into that together!

As for the immediate future, we’ll get back into bits making, and we have some deluxe things planned for an all new line of adult parts. Keep an eye on the blog – or our discord – for WIP updates!