Today we pushed out our first update for the animesh equine and dragon bits. Changes include the following:

  • Fixed a variety of small animation errors – either missing or playing wrongly
  • Fixed an issue with the equine herm sheath clipping with the tip on all sizes/variants
  • Fixed an issue with applier permissions for equine, canine and dragon custom texture appliers. If you are looking to sell mods, be sure to update before setting up your appliers!

Redeliveries can be obtained via any caspervend terminal inworld, as per usual!

As of right now, our first patch for the Animesh Canine Penis is available! Update via caspervend redelivery terminals at your leisure.
The following issues were addressed:

  • soft -> tip animation missing in S size
  • droop -> limp animation having wrong length in L and macro size
  • cockring not hiding via HUD/text input
  • glow support has been properly added. You can now set glow via /5glow shaft/sheath/condom/cum 0.0 – 1.0

Also a short note on the HUDs and deluxe version since there have been many questions.

  • The deluxe version incldues the fertility version of the bits HUD. This is functionally 100% identical to the regular fertilty HUD as far as breeding goes, the sole difference is support for the animesh canine
  • The animesh canine HUDs currently do NOT support v6 series penises, and vice versa.
  • The new HUD also does NOT support other animesh penises at present
  • We are very much hoping to one day create a unified HUD, at least for animesh based products, but there are some technical challenges ahead, and we would like to take our time on one hand, and on the other release a few more products first so we have a better range of items to determine how much each HUD layout would differ and how we can best create an all-in-one solution. Please be patient with us, we’ll strive to figure something out in theย  future!
  • Lastly, animesh vaginas are being considered, but will – if anything – be something for later on in the year. If we decide to move into that territory, we’ll be sure to let you know via this blog and our discord!

Whilst the updates themselves are done for a little while now, it wouldn’t do for us to not post some pretty pictures ๐Ÿ˜€

That said, let’s talk a little about what was changed.
The cobra got away with minor changes, we fitted the parts to the Nova body, as well as updated the body shading with the new, sexy one.

The sergal on the other hand got a more extensive treatment. We repainted a LOT of the minor details, especially around the eyes, added shading, improved things here and there, and reworked the manes as well, making the long one especially a lot more interesting compared to what it was.
Overall they are a lot more on point looking than in their first iteration, and it’s just fun to see how far we come in this relatively short time.

To conclude, let’s talk a little about the future. Slowly, clothing creators are taking interest in our new bodies, and it will be of great help to us if you talk to your favorite creators about support. New clothes will mean more bodies sold, which in turn means more clothing support. Let’s break into that together!

As for the immediate future, we’ll get back into bits making, and we have some deluxe things planned for an all new line of adult parts. Keep an eye on the blog – or our discord – for WIP updates!

Once again we’ve been going back and updating some of our older builds, bumping up the quality to bring it more up to par with our latest releases. This time, it was the cobra’s turn, one of our more popular species, design courtesy of the talented Spotty The Cheetah.

We gave all textures a pass, in some cases redoing shading from the original base files, and added extra detail to the face especially. Alongside that, we threw in a few script updates, to fix some bugs with animations stopping themselves.

As with our previous kit updates, we added in support for third party mesh bodies, so using the cobra on your slink or belleza body can now be a reality! Furthermore, the popular “Bitch Head”has been introduced to this avatar as well, once again sold as a separate option. And as a little bonus, we threw in some tip-toe feet as well.

To obtain the latest version, visit any inworld location and use a redelivery terminal, or poke one of our vendors to get access to the redelivery menu.

As for the future of things? We have another little project we want to finalize this year, but then we will get into something big. A complete, from-scratch rebuild of the Type A Avatar Core bodies, aka our original mesh body model. It’s now 2 years old roughly, and hasn’t aged too well in our eyes. We learned so much in the past year alone, it is high time we brought these new skills to bear on our bodies, start out fresh, and make something awesome for you all to enjoy. Expect some progress screenshots as well as more details on our plans in the coming weeks and months!

After having gathered so much information with the wolf kit, as well as the mesh body update done for it, we decided the next logical step would be to transfer back a lot of these improvements to our previous avatar kit – the fox. As of now, the new and improved Fox Kit is available both inworld and on the SL marketplace, as well as available for redelivery for anyone who already owns one.

The update brings with it the following features and improvements:

  • Improved shading for the entire avatar
  • More detailed textures, especially on the head
  • Compatibility with most omega-based mesh bodies
  • A “bitch head” alternative, which proved so popular with the wolves
  • Four tail sizes to pick from
  • A new and improved headshape, for both a more fox-ish look, as well as much better hair compatibility
  • Updated texture and mesh devkits

Today we sat down and addressed a bulk of minor reported issues, mainy for bits but also some for the dragon kits. The precise details of each fix are listed below:

Penises and herm sets:

  • Cetacean: Fixed short state not functioning right
  • Avian: Fixed backward emitter not being invisible by default
  • Anthro: Addressed custom tint/texture not applying to some states
  • Monster & Ovipositor: Fixed wrong scaling for throb

Dragon kits:

  • Fixed an issue on the HUD that caused the firebreath button to instead cause script errors in the head.

To get your updates, simply visit any inworld location and poke a redelivery terminal or vendor, you’ll be shown a menu which takes you to the redelivery website.

The short and sweet: Want to wear our wolf avatar, but want to use it on a Maitreya, Slink, Belleza or other such mesh body? Now you can!

As of right now, a free update is available for our wolf avatars, which includes special variants of some of the pieces, allowing them to be used on most other mesh bodies. This means neck-less versions of the head,generic fit versions of the digilegs etc.

Additionally, we put some fixes and improvements into the wolf avatar, as listed here:

  • The kit parts no longer require an Avatar Core body attached in order to texture. Hands and feet are excluded from this since they are specifically made for Avatar Core.
  • The hand animation on/off toggle should now work proper!
  • Fixed a potential crash in the HUD
  • Some minor animation fixes in the macro/bitch heads
  • Instead of male/female tail, we now have 4 unisex tail sizes

To update, once again simply visit any inworld redelivery terminal and give that a poke. Alternatively touching our vendors will give you the same menu that takes you to the redelivery page.

As a little future treat, we’ll make it known that our fox avatar is up next, with some more extensive improvements backported from the wolf, followed by the cobra avatar, giving you access to 3 quite popular kits which then will be able to be worn on most mesh bodies, have the bitch head, various tail sizes, etc!

As of this blog post, an update is available for Avatar Core 2.1 is available for update.
We fixed a few outstanding bugs, as well as some other neat things.

Affected by this update are the following products:

  • All Avatar Core bodies
  • All Avatar Core macro breasts
  • The regular size perky & multi perky breasts

This update fixes the following:

  • Fixed several minor UV issues on the legs, most notably an asymmetry on the left knee.
  • Shifted the macro line over to using deformers over letting the bodies define joint offsets. This allows for macro sergals to happen.
  • Fixed a MAJOR performance issue with texture appliers. Using them is now lightning fast!

Also available now is the macro sergal kit, so if you want to supersize your sergal experience, be sure to pick it up from any sergal vendor or from our marketplace listing!

As with most new releases, our customers made us aware of a couple of small issues. As of right now, these should have been resolved, and are available for redelivery ๐Ÿ™‚
Things fixed:

  • All kits/avatars: Fixed a small texture seam issue with the male digilegs which made the left knee not line up correctly
  • Ruby & Sapphire kit / avatar: Fixed an error with androgynous textures not being correctly applied

Once again, time for some updates! After having given Avatar Core a coat of polish post-release and addressing any bugs that were reported, we set our sights on a patch for our version 6 bits. The goal here was to remove some bugs on one hand, and to add a few small features on the other, rounding off this release a little more and making our customers – especially modders – a little happier.

So what’s the big news with the patch? Let’s cover the basics!
Firstly, we fixed glow on the penises. In a little more detail, we changed the way we handle the “short” states, and rather than using the textures’ alpha channel as 6.0 did, we now simply cut away the front half via additional faces we can hide. In turn, this means that the alpha channel on shaft textures is now freed up, letting you make use of it for your mods!

Next up, we gave the vaginas a coat of polish, adding in more texture options for the outer area to better fit together with your avatar. The tailhole has been given the same treatment and now sports fur, scale and plate texture options.

For the breasts, we mainly redid the nipple textures since they were old and we could do better, so we did. The nipples now utilize materials as well, and we added a new set of “smooth” texture options which should make them fit an even wider range of avatars.

Last but not least, the /5shiny command now works for ALL bits, where previously only the penises could take advantage of it. So finally you can edit the shininess of your vaginas, tailholes and breasts. The appropriate documentation has been added to the respective manuals, so give it a read!

 

To update to v6.1, please visit any inworld vendor or redelivery terminal and click em, this will take you to the Caspervend Redelivery page which will list all past purchases. Should you find anything missing, please contact customer support under psicorp.freshdesk.com and leave a ticket, we will restore missing items as soon as we can!

 

Now for the technically inclined, here are the full patch notes of v6.1:

  • Change: All penis shaft textures no longer use alpha channels to display short states, instead hard shaft prims will use additional faces which can be hidden on short states. This frees up the alpha channel for modding purposes, and fixes unintended behavior when using glow on the shaft
  • Change: Breasts nipples & cumcover textures have been redone to use materials, new texture options for nipples have been added, using a smoother look
  • Add: The penis now supports the /5alphamode command, allowing the sheath, shaft or effect layers to use different alpha modes (none, blend, mask or emissive), for further modding use
  • Add: The penis also supports /5alphacutoff command, allowing to specify the cutoff value used for alpha mode mask
  • Add: The vagina & tailhole now supports the /5shiny commands as well, allowing to customize the shiniess values of all sub-objects (flesh, fur)
  • Add: The vagina & tailhole now all include the fur, scale, plate & latex options on top of any unique texture options
  • Add: The breasts now supports the /5shiny command on all layers
  • Fix: Fixed piercing coloration & glow not correctly applying / persisting through states on penis piercings
  • Fix: Various smaller performance and memory changes to the Penis Materials Script, resulting in less memory used while texturing
  • Fix: Fixed glow handling on vagina & tailhole, it now always applies to the correct prims
  • Fix: Fixed shininess not affecting many sheath prims when the default smooth texture was chosen
  • Fix: Fixed some erroneous normal maps on some sheath prims when latex preset was chosen
  • Fix: Fixed missing normal maps on some sheath prims when “smooth” preset as chosen
  • Fix: Potential fix for vagina piercing script crashing on repeated resizing
  • Fix: Changed vendor pictures for Snake Penis & Snake Herm Set to better emphasize that both variants have twin shafts