This round, I’ve tackled a few smaller fixes mainly for avatars, to address various open issues.
The fixes available today include the following:

  • Shark kit – Improved the manual, removed section on digilegs, added section covering the alternate tails for bento genitals compatibility
  • Dragon kit – Fixed the spikes being misaligned on the large tail
  • Animesh Ovipositor – fixed the “self” animation being unable to trigger. The HUD should play it by pressing harder until you are past the last limp animation, the text trigger is /5 self
  • Animesh Equine Deluxe – fixed an issue with the vendor item text and marketplace desciption
  • Animesh Vernid – fixed an issue with the marketplace texts talking about the presence of a knot

For the first three, you may redeliver any affected items via the usual method; please visit any inwold store and access a redelivery terminal or touch a vendor to access the menu.
The latter two are simply text and listing fixes and require no action on your part!

In the wake of the first major update, a set of issues has cropped up, mostly directly caused by the changes made. This update should address them all, but if you find any other issues, please file a ticket on and I will make sure to get them addressed as soon as possible!

The fixes for this update include the following:

  • All variants: Fixed a permissions error causing animations to not play correctly
  • Belleza Jake: Improved rigging for slider deforms, improved normals
  • Maitreya: Fixed normals on outer mesh

Once again you should receive this update automatically. Due to the smaller nature of the update, the version numbering has not been changed. If you did not receive a redelivery within the next day or so, please find any inworld store to redeliver manually.
Should any further issues arise, they will be logged and fixed as soon as possible.

After the release of the Animesh & Bento vaginas, many people have run into deformation issues, mainly centered around the hip length shape slider. Until recently, while a potential fix existed, I was unable to actually import the fixed rig into SL. Now however, due to updated software and with the Vernid wrapped up, I finally was able to address the issue along with some further fixes and improvements:

  • Fixed strange deformation when using hip length, deformation is now a LOT more forgiving
  • Improved the blending mesh by extending it, this should hopefully eliminate any visible seams
  • Polished animations, added a bit more motion to them and cleaned up inconsistencies
  • Fixed issues with some trans versions

Please note that the Dev Nana version may not be a perfect fit yet, but further improvements may happen yet. This is as good as it gets unfortunately given the state of the devkit.

If you run into any issues, please file a ticket on – do NOT use marketplace reviews for bug reporting; while I try and read them all, there is no guarantee that I won’t miss one, and it is much harder for me to properly track issues this way. I do expect issues to arise given the sizable volume of this update, but I plan on fixing them in a timely manner.

Lastly, you should for the first time receive automated redeliveries – which is likely where you got this link from. This is a one-off measure due to the severity of the rigging issue being addressed.

As of this post, another handful of small avatar issues has been fixed. The list is as follows:

  • Dragon – fixed misaligned head spikes on male heads
  • Dragon – fixed rigged eyes causing issues with neck extenders
  • Dragonwolf – fixed issues with eyes on macro heads
  • Gryphon – fixed some macro parts not taking textures

As with all updates, please find any of our inworld locations and access a redelivery terminal or click a vendor for its menu, in order to access your purchase history and obtain the updated items!

Given the size of the BOM update, issues were anticipated. I’m happy to say though, that for the hundreds of items updated/created, only very few have surfaced so far. This update addresses most of the reported issues, as listed here:

  • Fox – fixed textures not applying to some female heads
  • Fox – fixed duplicate rigged eyes object
  • Dragon – fixed neckless bitch head not working with neck extenders
  • Dragon – fixed “Onyx” variant being unavailable for purchase or redelivery
  • Shark – fixed fins & tail not responding to older texture appliers
  • Shark – added and updated missing custom texture applier
  • Gryphon – fixed wrong script in wings
  • Gryphon – fixed duplicate items in box
  • Core Nova Type B/C – fixed items being unable for redelivery

As always, please visit any inworld location to access a redelivery terminal, or touch any PsiCorp vendor to access its menu and likewise access the redelivery page that way!

Having been hard at work over the last few weeks, I’m happy to announce the release of a large maintenance update for the following avatars as well as our Core Nova mesh bodies:

  • Avatar Core Nova
  • Wolf
  • Fox
  • Gryphon
  • Dragon
  • Tiger
  • Voidbeast
  • Shark
  • Claws & Pads

The update introduces Bakes on Mesh functionality for all products listed above (except for the Claws & Pads), including both full support on all mesh objects and proper HUD integration, as well as eBody support – both mesh parts and appliers – for all listed avatar kits. BOM support also includes two BOM skins – regular and strong – included with each avatar.
Additional changes include moving older items to the new HUD design as well as unpacker HUDs, as well as various bugfixes:

  • Fixed general issues on Claws & Pads, bad fits, no HUD response etc
  • Fixed Core Nova Macro Claws issues
  • Fixed Fox Macro Male head issues
  • Fixed Tiger earless head animations
  • Fixed Wolf/Fox rigged eyes not allowing separate textures per side correctly
  • Ensured full backward compatibility with old appliers on all updated products
  • Fixed Core Nova not accepting newer style PsiCorp appliers

Lastly, the shark avatar received a sligthly larger overhaul, bringing it in line with the other avatar kits. This means a slightly reworked and improved head, adding rigged eyes, fitting the new style eyelashes. Also, all animations have been re-exported for greater fidelity, this is especially noticeable on the tail animations. Furthermore, the HUD has been ported to the new style, as well as the texture appliers, including support for Maitreya, Legacy, and of course now eBody appliers directly.

As a word of caution, literally hundreds of items have been patched/upgraded/edited/etc, as well as hundreds of BOM skins that were hand made. I fully expect there to be issues and things that have been missed, things that won’t quite work right just yet. If you encounter something like this, please be sure to either report it in the PsiCorp discord’s support channel, or file a ticket on so that I may address it quickly.

As with all updates, visit any inworld location and use the redelivery terminal to receive the latest versions of your items.

And on a final note, this maintenance update also serves to create a more advanced base going forward, to enable better avatar development. With this update now complete, work will commence on the exciting upcoming [REDACTED]s!

Another round of bugfixes was released today, the following issues have been addressed:

Avatars & Claws addon

  • Claws addon, Tiger, Dragon, Gryphon, Fox, Wolf – Fixed issues with maitreya claws, both hands and feet, not responding proper as well as a positioning error on the hand fluff layer
  • Tiger, Dragon, Fox, Wolf – Fixed snarl mood not being available
  • Fox, Wolf – Fixed “pant” tongue option not being available
  • Gryphon – Fixed Gianni digilegs parts not being rigged correctly

Animesh bits

  • Animesh Nightmare – Fixed size L unpierced not responding to HUD
  • Animes Natural Canine – fixed size S unpierced in medium length still having piercings present

As with all updates, please use the inworld redelivery terminals, or touch a vendor to access its menu. If you find any leftover bugs or run into any other issues, please file a report in our discord server or via so that I may collect any open issues and address them!

Ever since the release of the extremely popular Animesh series, some requests have reached me time and again for a few other features pertaining to the canine. With our recent big avatar overhaul out of the way, I decided to take a bit of time and create something catering to both those requests as well as to some of my own thoughts.

This is why I’ve brought back the natural canine, which some people may remember from the older days, as an alternate canine model, with some noticeable design changes as well as new features.

Most notably, the sheath now has a proper upward angle and is longer, compared to the stubby, front-facing version of the original. The shaft also is less stylized, and features a different shape profile altogether, with a somewhat blunter tip. Textures also have seen improvements, still offering the three usual flavors of regular, detailed, as well as smooth, to fit with any avatar style, though details overall have improved and shading has been made more subtle compared to the harsher lines on the classic canine animesh.

A new feature also has been added, allowing an extra level of mess, which will be present on all animesh bits going forward – the messy sheath option. This will add dangling cum strands to the sheath, fitting with all ball size options and animating along with the rest of the bits.

As with the current animesh canine, the natural version will come in long, medium and short options, and will be sold in the same way, either separately per size, or as a fat pack for some bigger savings. Also do keep in mind that this is a different product than the current, classic canine animesh, the intention is very much to keep offering both and allow people a choice of which style they prefer for their avatar!

As far as parties go, we will be attending the following places this weekend:

  • The Ark, Saturday, September 25th, Noon SLT
  • YIFF, Sunday, September 26th, 3pm SLT

Make sure to drop by and check out the new goodness, we will of course also be there to showcase the new products as well as answer any questions and take feedback!

I’ve been expecting some issues given the sheer size of the avatar update that got released this weekend, and did manage to collect a decent number of issues. I’m happy to report that after a long couple of days, all reported issues should be resolved!

You can receive updates as usual, simply visit any inworld location and either find a redelivery terminal, or click any vendor to open the menu, which can also take you to the redelivery site.

Fixes include the following:

  • Unpackers: Fixed permission issue preventing applier HUDs from unboxing
  • Unpackers: Fixed unpackers giving duplicate items for some unpack options
  • Unpackers: Fixed slink male handing out female items
  • Unpackers: Fixed alternate heads not unpacking for some unpack options
  • Fox: Fixed missing head / bitch head HUDs
  • Fox: Fixed issue with animation playback
  • Fox / Wolf: Fixed issues with Nova male digilegs in normal/macro size
  • Gryphon: Fixed applier HUD applying incorrect textures to some parts
  • Claws / Pads: Fixed Belleza foot claws not responding to HUD
  • Claws / Pads: Fixed tinting not working as expected for some parts
  • Claws / Pads: Fixed fitment/rig issues with Core Nova hands normal/macro
  • Dragon: Fixed white parts remaining on head after texture application
  • Dragon: Fixed floating parts on Maitreya digilegs
  • Head HUDs: Fixed face controls not updating / displaying correctly

Also, all fat packs are now properly listed on the appropriate vendors, check them out!

It’s been a fair bit of silence from me, but now it’s time for some updates! For some time now I’ve had the idea of putting my avatars on a common standard, with support for more mesh bodies, more features etc, since over time the contents and quality of my avatars evolved. So I’ve taken the gryphon, dragon, tiger, fox & wolf avatars and standardized them, as well as gave the latter two a sizable overhaul!

Since this doesn’t sound awfully exciting by itself, let’s dive into what’s new:

  • More mesh body support – the avatar kits now support all Slink, Signature and the Legacy female bodies. This means seamless digilegs, the appropriate appliers etc. – This should more than double the amount of bodies these avs are compatible with!
  • New claws & Pawpads – all claws/pawpads are no longer textured on but now are modeled and customizeable, across all hands, feet, digilegs, as well as wings, where applicable. You can texture, tint and show/hide individual parts as needed on them! These claws and pads will also be available as a separate product, though are by default sold with any of the new kits.
  • Better appliers – The PsiCorp, Omega and Maitreya appliers have been merged into one HUD, with Legacy HUDs also included in the box now. This makes applying textures a quick and easy experience, and ensures all avatars now come with appliers for all supported bodies. Ontop of that, more bodies get the androgynous texture option, for those brands that support flat-chested addons.
  • Head improvements – besides general fixes, all heads received new eyelashes, which come in 4 styles that can be switched via the HUD, as well as hidden if needed. The universal neck standard is now also supported, allowing for a truly seamless neck connection on all bodies that support it. Also, the “hole around the eyes” bug is gone for good now!
  • Better standalone heads – all standalone heads are now better positioned to work alone, with better head HUDs, full texture appliers etc.
  • Adjustable tails and wings – if you find your tail or wings do not sit quite correct on your body, you now can adjust their positions somewhat via the HUD! Also, tail sizes have been standardized, no more male/female wings or tails, all kits now come with small, medium and large versions of them.
  • Standardized digilegs – All digilegs now use the new UV layout that the most recent avs employ, using the SL leg texture down to the ankle, and a custom UV for the foot portion. Digilegs are virtually seamless on all supported third party bodies as well!
  • Rigged eyes – finally all updated avs will have rigged eyes, allowing them to seamlessly scale alongside the head slider, as well as having the side effect of reduced script usage.
  • Unpack HUDs – with all the new items in the box, I transitioned to unpack HUDs, which will allow you to pick the gender of choice, followed by the desired mesh body you want to use, but also offer one-click shortcuts to the blog, discord, SL group, helpdesk and twitter.
  • Updated HUDs – new functions aside, all HUDs have been updated to the new, cleaner style, resulting in a much easier to read experience. Also they have been un-merged from the Core Nova HUD, to declutter, improve performance, and remove options that just were confusing to third party body users.
  • Better macro kits – Macro kits now come with more items, proper earless heads, standardized and adjustable tails and wings etc.

The actual changelog is longer still, if you’re interested in even more detail, check out this link!

Beyond these improvements, the wolves and foxes got some special attention. Being the oldest out of the bunch, they received extra care and attention ontop of all the other changes:

  • Reworked the head – updates to the general shape of the head, jaw and eyes, and an improved highpoly base, aka better normal maps, resulting in a much more defined and appealing look.
  • Texture updates – textures were essentially redone from scratch, and shaded with the more subtle setup found on newer avatars.
  • Other improvements – The tail received some love, fixing the somewhat glitchy shading, teeth were updated as well to make them fit better against each other, remove clipping and generally integrate it better with the mouth.
  • Animation tweaks – facial animations were overhauled, adding some expressiveness and adjusting for the new facial shape.

Please note that I kept all the UV maps the same, /except/ the digileg feet. Since wolf and fox still used the old style digilegs, these had to get updated. If you have / sell any mods that make use of my digilegs, please be sure to update the textures accordingly! However anything involving the head or tail textures will work as before, no UV map alterations have been made there!

With that out of the way, how and when can you get your hands on them?

As for the how, once they are released, you will be able to visit any inworld location and use a Caspervend redelivery terminal to receive your items. If you are buying new, please be aware that due to the significant increase in stuff you get with each kit now, the kit price will be increasing from 800 to 950L$ to account for all the extra parts that had to be made!

As for the when, we plan to have a couple of release parties again, at the following times and places:

  • Saturday, September 4th at noon SLT – The Ark
  • Sunday, September 5th at noon SLT – Containment

As always, me and my fiancee will be attending as well and showing off the updates, as well as be there should you have any questions!

Also, due to the sheer size of the release – essentially touching every item for five whole avatars – I do expect there to exist some potentia bugs, despite my best efforts at testing everything I can. If you find any, please be sure to report it on so that I collect any issues and get them fixed!