As of this post, updates are available for several products, meant to address reported bugs. As per usual, please use the caspervend redelivery function (terminals in any inworld location or interacting with a vendor to access the menu) in order to receive the updated versions.
Issues addressed in this release:
Voidbeast
Fixed missing Belleza Jake body glow
Fixed “All” option on unpacker not giving out eBody parts
Fixed fit issue on Nova Female digilegs
Fixed body spikes not toggling back on after hiding
Updated links in unpacker script, discord link works again
Fixed minor typo in Animesh Voidbeast Penis vendor picture
Animesh Monster Penis
Fixed naming issues with XL and XXL versions (XL pierced appeared to be missing)
After a long wait, it is finally time again for new animesh bits! This time, we’ll be releasing the Animesh Cervine and Bovine penis! Both designs are based off of their original models, but have been greatly overhauled and detailed up. Meshes and textures have been redone from scratch and look a lot more detailed than before, as well as more detailed than previous animesh models!
As with all our bits, expect smooth, fluid animations as well as detailed textures and messy effects like the 3d cum! Textures also have been built with the upcoming PBR update in mind, making it easier to migrate over once this update comes.
These will likely be the last bits to be built in the old materials style, going forward, once the new PBR materials update launches, we will transition over to this new system for the massive visual improvements we are likely to obtain from it! Expect news on the planned Animesh 5.0 update in the future as well, there are some big changes coming!
For parties and prices, we will offer these bits at the usual price of 1200L$ for regular and 1500L$ for the deluxe (including the fertility version of the HUD). Events will be held at the following times and places:
Saturday, February 18th, Noon SLT – The Ark
Sunday, Februrary 19th, 2pm SLT – Chill
As usual, we will have a nice party with music and raffles, so make sure to come visit and get your hands on the new releases!
After a successful launch of our new Gargoyle avatars at Abnormality, a few smaller issues have come to light. Today, an update was released to address the reported issues, which involve the following items:
Fixed the bento wings not correctly switching between animations
Fixed the “cloak” pose not playing correctly on bento wings
Fixed a mesh disconnect with the claws on the large bento wings
Fixed the horns not correctly hiding the no-horn alternate mesh on all heads
Fixed a crosstalk issue among multiple rezed out pedestals
Various smaller tweaks to HUD to hopefully fix smaller issues
Added a blender file to the texture dev kit to assist baking textures between horn/no-horn head parts
Separated out head, top and legs BOM textures to system skin, the BOM universal now covers limbs/wings only to allow tattoos/overlays to work correctly
As with all updates, please visit any inworld location and find a redelivery terminal or vendor and access its menu!
Brought to you by another collab of PsiCorp and RAPTORDOG – the Gargoyle avatar kit! The nod toward the familiar cartoon show might be quite obvious to those who remember it, and that was the inspiration behind making this avatar. Designed by RAPTORDOG’s own Verity Voxel, these will be available exclusively at Abnormality, starting at Februrary 7th!
The avatars contain the usual complement of features you’ve come to expect – bento heads, moveable tails and wings, wide compatibility with popular mesh bodies, BOM support etc – but for this one we also came up with a few extra tricks!
Animesh wings! – As a first, this avatar kit will contain both the standard bento wings, as well as animesh versions. These make full use of what animesh can do, and offer much more detailed animations!
A stone form! – Much like in the classic show, all colors also include a set of stone textures with the appropriate appliers, as well as the possibility to use either regular, white glowing or stone texture effects for the eyes!
Manes! – Both a regular, tintable version as well as a stone version! Enjoy a rigged mane to go along with the avatar!
Pedestals! – What good would stone forms be without a place to perch? And hey, those poses look familiar…
Pricing for the avatar kits will be 1200L$; a fat pack will also be available, containing all 7 colors for 3350L$! They will be available starting February the 7th, starting at noon SLT for early access, or 3pm SLT for everyone else! The event will run until February the 28th, midnight SLT, until this time, the avatar will be available exclusively at the Abnormality event!
As of this post, there is a fix available targeting the Animesh Ovipositor, addressing an issue where the bits were rendered entirely unresponsive. If you are affected by this, please redeliver your purchase via any inworld location, either via the redelivery terminals or touching a vendor to access the menu!
This round, I’ve tackled a few smaller fixes mainly for avatars, to address various open issues. The fixes available today include the following:
Shark kit – Improved the manual, removed section on digilegs, added section covering the alternate tails for bento genitals compatibility
Dragon kit – Fixed the spikes being misaligned on the large tail
Animesh Ovipositor – fixed the “self” animation being unable to trigger. The HUD should play it by pressing harder until you are past the last limp animation, the text trigger is /5 self
Animesh Equine Deluxe – fixed an issue with the vendor item text and marketplace desciption
Animesh Vernid – fixed an issue with the marketplace texts talking about the presence of a knot
For the first three, you may redeliver any affected items via the usual method; please visit any inwold store and access a redelivery terminal or touch a vendor to access the menu. The latter two are simply text and listing fixes and require no action on your part!
In the wake of the first major update, a set of issues has cropped up, mostly directly caused by the changes made. This update should address them all, but if you find any other issues, please file a ticket on psicorp.freshdesk.com and I will make sure to get them addressed as soon as possible!
The fixes for this update include the following:
All variants: Fixed a permissions error causing animations to not play correctly
Belleza Jake: Improved rigging for slider deforms, improved normals
Maitreya: Fixed normals on outer mesh
Once again you should receive this update automatically. Due to the smaller nature of the update, the version numbering has not been changed. If you did not receive a redelivery within the next day or so, please find any inworld store to redeliver manually. Should any further issues arise, they will be logged and fixed as soon as possible.
After the release of the Animesh & Bento vaginas, many people have run into deformation issues, mainly centered around the hip length shape slider. Until recently, while a potential fix existed, I was unable to actually import the fixed rig into SL. Now however, due to updated software and with the Vernid wrapped up, I finally was able to address the issue along with some further fixes and improvements:
Fixed strange deformation when using hip length, deformation is now a LOT more forgiving
Improved the blending mesh by extending it, this should hopefully eliminate any visible seams
Polished animations, added a bit more motion to them and cleaned up inconsistencies
Fixed issues with some trans versions
Please note that the Dev Nana version may not be a perfect fit yet, but further improvements may happen yet. This is as good as it gets unfortunately given the state of the devkit.
If you run into any issues, please file a ticket on psicorp.freshdesk.com – do NOT use marketplace reviews for bug reporting; while I try and read them all, there is no guarantee that I won’t miss one, and it is much harder for me to properly track issues this way. I do expect issues to arise given the sizable volume of this update, but I plan on fixing them in a timely manner.
Lastly, you should for the first time receive automated redeliveries – which is likely where you got this link from. This is a one-off measure due to the severity of the rigging issue being addressed.
After what was a very successful weekend thanks to you all, it is time to address a handful of issues that cropped up with the Vernid avatars. The full changelog is listed here, for updates, please visit any inworld location to access the redelivery terminals, or touch any vendor to open the menu and choose redelivery there!
Fixed the female heads not having asymmetrical texture options on the face object
Fixed the leg fluff on some legs not texturing
Fixed a materials seam on the cheek fluff
Fixed rig issues on Maitreya/Jake digilegs
Added links to the Royal devkits to the Royal packs
Correctly added the Vernid rigging devkit to the manual
Updated Texture devkit & custom appliers to include fixed fluff specular map
Fixed tail fluff responding when ear fluff was being toggled
In the near future, I will additionally start clearing some of my bug report backlog that accumulated working on the Vernids, as well as finally implementing the rigging fixes needed on the bento vaginas, along with tackling any other open issues regarding them!
After some long hours refining them, I can finally get these avs into your hands! As with all avatar kits, they’ll have some nice, detailed face animations, all aimed at capturing the slightly crazed demeanor of these guys and gals! Additionally, they are very customizable: The heads feature various fur and scale detail toggles, letting you dial in your preferred style, while each color comes both with and without arm and leg scales on the skin!
Furthermore, the tail and body fluff items also come in several variations, allowing for even more variation!
BOM (aka Bakes On Mesh) is also supported out of box, and the appropriate skins will be included as well of course! And let’s not forget the hypno eyes!
Also, Royal versions will be offered as well! For anyone curious, Royal vernids are a paid version of the otherwise free to own/make your own species, featuring horns, as well as a different set of male genitals (oh yes, did I mention the animesh Vernid penis, also releasing alongside this?). These will both be available for people new to the species via both an add-on and a mega-pack (imagine a royal vernid fat pack), which will include the 25$ MYO payment toward the artist. If you already are an owner of a Royal Vernid, there will be means in place to manually verify this and let you access the upgrades etc without the extra fee, of course!
For compatibility, they will support Maitreya, Legacy, eBody Reborn, the slink Physique line, Belleza and signature bodies, as well as our own Nova bodies. In the future, more models will be added! Please keep in mind the need to obtain a flat chest mod for any female base bodies as well, Vernids do not possess breasts!
Pricing wise, the base kits will run 1200L$, the addons, fat packs etc will be priced accordingly, with fat packs designed to save 50% over buying the lot color by color!
Lastly, release times and dates!
Saturday, Nov 12th – Noon SLT at Knotty Beach
Sunday, Nov 13th – Noon SLT at YIFF
We look forward to seeing you there, and are excited to hear what you have to say about them!