After having gathered so much information with the wolf kit, as well as the mesh body update done for it, we decided the next logical step would be to transfer back a lot of these improvements to our previous avatar kit – the fox. As of now, the new and improved Fox Kit is available both inworld and on the SL marketplace, as well as available for redelivery for anyone who already owns one.

The update brings with it the following features and improvements:

  • Improved shading for the entire avatar
  • More detailed textures, especially on the head
  • Compatibility with most omega-based mesh bodies
  • A “bitch head” alternative, which proved so popular with the wolves
  • Four tail sizes to pick from
  • A new and improved headshape, for both a more fox-ish look, as well as much better hair compatibility
  • Updated texture and mesh devkits

Today we sat down and addressed a bulk of minor reported issues, mainy for bits but also some for the dragon kits. The precise details of each fix are listed below:

Penises and herm sets:

  • Cetacean: Fixed short state not functioning right
  • Avian: Fixed backward emitter not being invisible by default
  • Anthro: Addressed custom tint/texture not applying to some states
  • Monster & Ovipositor: Fixed wrong scaling for throb

Dragon kits:

  • Fixed an issue on the HUD that caused the firebreath button to instead cause script errors in the head.

To get your updates, simply visit any inworld location and poke a redelivery terminal or vendor, you’ll be shown a menu which takes you to the redelivery website.

The short and sweet: Want to wear our wolf avatar, but want to use it on a Maitreya, Slink, Belleza or other such mesh body? Now you can!

As of right now, a free update is available for our wolf avatars, which includes special variants of some of the pieces, allowing them to be used on most other mesh bodies. This means neck-less versions of the head,generic fit versions of the digilegs etc.

Additionally, we put some fixes and improvements into the wolf avatar, as listed here:

  • The kit parts no longer require an Avatar Core body attached in order to texture. Hands and feet are excluded from this since they are specifically made for Avatar Core.
  • The hand animation on/off toggle should now work proper!
  • Fixed a potential crash in the HUD
  • Some minor animation fixes in the macro/bitch heads
  • Instead of male/female tail, we now have 4 unisex tail sizes

To update, once again simply visit any inworld redelivery terminal and give that a poke. Alternatively touching our vendors will give you the same menu that takes you to the redelivery page.

As a little future treat, we’ll make it known that our fox avatar is up next, with some more extensive improvements backported from the wolf, followed by the cobra avatar, giving you access to 3 quite popular kits which then will be able to be worn on most mesh bodies, have the bitch head, various tail sizes, etc!

Time for some new shinies again! This time we are happy to present our first batch of clothing for the Avatar Core mesh body line. We are well aware that right now, there are exactly zero officially supported clothing items for our mesh bodies, so we set out to remedy this at least a little, and provide you with a set of basic items to wear.

Included in this release are the following items:

  • Tshirts for male,  female & androgynous bodies
  • Cargo shorts for male/female/andro
  • Sports underwear for female/androgynous
  • Boxer briefs for males
  • Tank top for females
  • Pleated skirt for female/andro
  • Cock towel for most of my existing bits

Feature wise each of these items will fit type A, B and C bodies, as well as include a macro variant, so those who like it big will also be able to cover up! Also each of my items will also have a decent range of texture variants, allowing for a decent range of styles.

Alongside the clothes, we will be releasing Avatar Core 2.2, which is required for these clothes to work correctly and includes the following fixes:

  • Fixed a problem with the clothing alpha system breaking when certain bodyparts were being targeted
  • Fixed an issue with the handanim button not working correctly on the HUD
  • Fixed an issue with the “addoncheck” command, which could lead to strange behavior if the attach order was not as expected
  • Implemented a new Omega relay

All this will be available starting Saturday the 10th of November, and we’ll have a little release event at The Ark at 2pm SL time. So be sure to come on over and party with us again and check out the new threads!