As of this post, PsiCorp is now on Blogotex, a system made to connect SL bloggers and creators. This will make it much easier for us to add and manage new bloggers, as well as for bloggers to gain access to existing and upcoming items.

We are thus actively looking for more people interested in blogging our work. If this sounds good to you, visit our main store – or any other inworld location – and click the application box! We will review your application and, should your work meet our standards, approve you to blog for us!

If you have any questions, feel free to comment or use our discord as well! Furthermore, any approved bloggers will be eligible for the appropriate discord role in our server!

As of right now, our first patch for the Animesh Canine Penis is available! Update via caspervend redelivery terminals at your leisure.
The following issues were addressed:

  • soft -> tip animation missing in S size
  • droop -> limp animation having wrong length in L and macro size
  • cockring not hiding via HUD/text input
  • glow support has been properly added. You can now set glow via /5glow shaft/sheath/condom/cum 0.0 – 1.0

Also a short note on the HUDs and deluxe version since there have been many questions.

  • The deluxe version incldues the fertility version of the bits HUD. This is functionally 100% identical to the regular fertilty HUD as far as breeding goes, the sole difference is support for the animesh canine
  • The animesh canine HUDs currently do NOT support v6 series penises, and vice versa.
  • The new HUD also does NOT support other animesh penises at present
  • We are very much hoping to one day create a unified HUD, at least for animesh based products, but there are some technical challenges ahead, and we would like to take our time on one hand, and on the other release a few more products first so we have a better range of items to determine how much each HUD layout would differ and how we can best create an all-in-one solution. Please be patient with us, we’ll strive to figure something out in the  future!
  • Lastly, animesh vaginas are being considered, but will – if anything – be something for later on in the year. If we decide to move into that territory, we’ll be sure to let you know via this blog and our discord!

Whilst the updates themselves are done for a little while now, it wouldn’t do for us to not post some pretty pictures 😀

That said, let’s talk a little about what was changed.
The cobra got away with minor changes, we fitted the parts to the Nova body, as well as updated the body shading with the new, sexy one.

The sergal on the other hand got a more extensive treatment. We repainted a LOT of the minor details, especially around the eyes, added shading, improved things here and there, and reworked the manes as well, making the long one especially a lot more interesting compared to what it was.
Overall they are a lot more on point looking than in their first iteration, and it’s just fun to see how far we come in this relatively short time.

To conclude, let’s talk a little about the future. Slowly, clothing creators are taking interest in our new bodies, and it will be of great help to us if you talk to your favorite creators about support. New clothes will mean more bodies sold, which in turn means more clothing support. Let’s break into that together!

As for the immediate future, we’ll get back into bits making, and we have some deluxe things planned for an all new line of adult parts. Keep an eye on the blog – or our discord – for WIP updates!

We are back once again here, this time with some amazing news! We’d like to announce an epic collaboration today, between PsiCorp and the truly amazing artist Mindmachine! They’ve become quite famous on FurAffinity, and possess a very unique, awesome style. Having completed some work for them, the thought of a collaboration eventually arose, and soon we made more concrete plans.

Have a sample of their amazing art below, and check out their FA page here.

 

As a first, we will be creating a new head base to be sold separately, much like other head blanks already on the market, except with a very unique, and above all, dominant styling. The initial sketch can be seen below:

 

Work on this head is already underway, and we’ll have further previews for you coming up soon!
Feature wise, we will be creating a male AND female version with very distinct features, which will also receive a full Bento rig. What that means for you is that you’ll receive a head that will have animated facial expressions, talking animations, and poseable ears. Additionally it will respond to many SL head shape sliders, allowing you to tweak the dimensions to your liking. We’ll also be making it very compatible with rigged hair, of course!

Also take note that this head – and future mod parts – will not be limited to just the Avatar Core bodies, but instead be created to be a much more general use attachmen!

With that said, this is likely only the first step in what may be a long line of mod parts in Mindmachine’s style – and potentially more elaborate projects in the future! All of these will not only be designed by Mindmachine but feature textures made by them, so expect a really new, and amazing style in this line.

 

Stay tuned for more updates, and eventually info on the release date for these!

That’s right, as of December 1st, PsiCorp is proud to offer a new line of IRL Dildos based on our designs, courtesy of AkiFu Toys !
For anyone eager to get their hands on the first two models, click the link above; for anyone looking to learn more, read on!

 

So let’s talk about the first two models created, about the lovely features AkiFu offers, and  about what the future may hold.

First in the line of toys is our much loved Dragon, that sleek, ridged spire that has sold over 9600 times so far, we offer our most popular fantasy design as a beautiful RL toy now.
Standing at 9.5 inches tall with a usable length of around 8 inches, it is sure to please in many ways.

 

Our second model is the Anthro Feline, one of our more unique designs, and something not commonly found in the real life toy market. Standing just over 10 inches, its usable length is around 9.6 inches, offering a smooth shaft and a barbed tip that will stimulate you in very special ways.

 

Despite being a fairly new player in the business, AkiFu already is proving to be an excellent manufacturer. Having seen their quality first hand and having been invited to watch their manufacturing process, we can assure you that their quality is outstanding. Using medical grade silicone and casting from 3d printed molds, they have a great detail fidelity and offer a variety of features.

  • Color variety – AkiFu offers a wide range of colors and pigments, including beautiful metallic ones, allowing you to choose your own combination, whether you want solid colors, shaft/base splits or even marbling, the team at AkiFu will be happy to accomodate your wishes.
  • Dribble effects – Looking for a toy that looks even more lewd? AkiFu provides a cum dribble effect, cast into the toy itself!
  • Cum Tube – For those looking for that extra splash of fun, most toys also support a cum tube! Easy to clean and detachable, it offers great ease of use and long lasting fun.

So if you’re looking to order, go ahead and head on over to akifutoys.com!

 

Now what might the future hold?
We are definitely looking to expand! Once we have a solid estimate of the demand for our new products, we’ll be introducing new products and possibly new sizes, and perhaps variants of existing ones as well. As always we’ll be posting announcements here, and possibly having parties again as well as new models come in. So keep your eyes on our blog for more news on these awesome toys!

After a long hiatus on having AmA sessions, we decided we’d go and do another one!

For those wondering what this is all about, AmA stands for ask me anything – or us, in this case – and is meant to be a time where we can casually sit together with our customers and discuss things face to face. You can provide feedback and whatever thoughts you might have and discuss past, present and future works with us, all in a casual setting. So if you want to make your voice heard, this is THE time to do it.

Our next meet will be on Saturday the 23rd this month, at around 2pm SL time, this time around at our main store in Osterhout. We’ll have places to flop set up so we can have a casual, relaxed chat and exchange thoughts and feedback.

Should the date or location have to change due to unforeseen circumstances, we’ll be sure to put up another announcement to let you all know.

Once again we have been busy, working on yet another avatar project. As the title image should quite unmistakably show, this time it’s dragons!

After many years, we figured that our old mesh dragon avatars were due for a total rework. They were the very first avatars we built to use a mesh body, and their age is definitely showing now. So what better time than now, when we released our Avatar Core mesh body line not long ago, to update these avatars, and give people the benefit of a current-gen mesh body, and all the perks that brings with it?

Of course we didn’t just stop there. We redesigned the avatars from the ground up, to look much more interesting and detailed, as well as made copious use of the Bento skeleton system. That way, we can bring you expressive facial animations, animated hands, a swaying tail, and a truly beautiful set of animated wings.

 

Let’s talk about the features a little more:

  • Materials & textures: We used a new set of tools to create these avatar textures, using it to learn to make better than ever textures, which should be quite impressively visible with the fire dragon displayed above. As usual now, customers will also receive access to the PSD files used to create these textures, letting modders put together their own textures, and even sell their custom skins. We took special care to make the textures as modular as possible, so that creating new styles is as easy as can be.
  • The HUD: We are once again using our tried and true avatar HUD for Avatar Core based avatars, with low performance impact and easy to use controls. You can quickly tweak all aspects of the avatar, control its effects, and toggle on and off most features.
  • The head: Fully animated with the Bento skeleton system, and features four distinct facial expressions, which can also be mixed and matched. In addition to this, optional earfins are on the avatar which can be hidden at the touch of a button, and you can pick from four different horn styles to further distinguish your looks.
  • The wings: Our first animated wings, and we poured a lot of effort into it. You can choose from different rest poses, have them fold forward when you sit, hug people, or spread them impressively. And once you take to the skies, our adaptive flight animations will really bring out the beauty of rigged wings, adjusting its animations to your flying.
  • The tail: Improved rigging over previous models, which allows us to do further animations. Several poses are available, as well as a range of more… interactive adult animations

So you might ask, when can you get your hands on these avatars? Real soon! We experienced some delays due to these avatars simply being quite work intensive, and we really want to bring you great quality works rather than rush them out there. Everything is mostly done, save for updating the special edition versions – Fire & Ice. Expect another release information post within the next few weeks however!

 

This brings us to another important note!
As of next week, myself (Psistorm) and my husband / partner in crime (Daeshana) will be away for a week, starting on the 14th, up to and including the 21st of August. As such, customer service inquiries will be answered very slowly. We thank you for your understanding, and apologize for any inconveniences. In our absence, please make sure to file any support requests on psicorp.freshdesk.com – we will get back to every request once we return!

So, since a lot of people may be wondering about the big question, aka: “you updated all the bits, what’s next?”, we decided to set up a little post talking about what we are working on right now, and what we will be working on well into the next year, most likely.

Right now our focus has shifted away from bits, and toward the avatar market. That of course does not mean we are done with bits by any stretch, it just means that we have other, very cool things on our plate that we want to turn into a reality. With Project Bento almost here, aka an expanded skeleton for the SL avatar, we are suddenly able to do all kinds of cool things with avatars, such as animated hands, tails, wings and even facial features!

This wealth of possibilities is making it easier and more fun for us to take our next big step: A proper base for our anthro avatars as well as subsequent avatars making use of the new technology. Our first step here, currently in the works, is the creation of multiple mesh bodies that use the SL texture map, meaning you will be able to use regular SL skins on them, as with most mesh bodies out there. Additionally, we are including a set of hands and feet to cater to the human market as well, looking to bring a set of affordable, yet high quality mesh body replacers to the market which are designed to work with lots of different avatars. We are very much creating several distinct shapes, and beyond the simple male/female variants, we are working on a proper androgynous form, and planning to have buff versions of each variant as well. On top of it, we’ll of course include a good alpha system to hide parts of the body, as well as a clothing layer for texture outfits.

Once we have this product ready, we will move on to creating avatars using this body. We will provide a mix between re-releasing old avatars such as the fox, and making completely new ones, all of them making use of the new bodies, which should make it much easier to find fitting clothes, as well as mod the avatar in general. The facial expression features Bento provides will also make for much more expressive and alive avatars, by rigging the entire face to respond to the face shape sliders, as well as being able to make smooth animations for expressions and emotions.
So in short, our new furry avatars will be able to smile, frown etc much more smoothly now, rather than requiring us to build extra heads for each expression we want to make.

All in all, big things are coming, and we’ll work hard to ensure they are both high quality, as well as customizeable, to give you the best experience we can 🙂 – stand by for work in progress pictures down the road, we will keep you posted!

This past week, we held a little vote on when you all would like to have our monthly AmA sessions to be held, and today we have the results!
The winning vote was “Big floppy donkey dick”, followed closely by a desire for weekend AmA sessions, exactly one vote behind.

As such, since we listen to our customers and value your input, we’ll continue to hold our AmAs on the last Sunday of every month, meaning this month it’ll be held on the 31st.
For anybody who hasn’t heard of our initiative or doesn’t know about AmA, it stands for “ask me anything”, and for PsiCorp, is a small, informal event where we sit together inworld with you and listen to your feedback, and talk current and future projects. So if you want to make your voice heard and speak to us face to face, this is the place to do it at 🙂

And of course, we can’t forget our winning vote; I present to you, big floppy donkey dick:Donkeydick Poll Result

 

Hi everybody!

So to keep a bit more in touch and let everybody know what’s coming next, here’s a short post on what we are working toward over the next weeks.
Our main goal is to bring more bits up to the v6.0 standard, and there are still quite a few popular ones that have a high priority.

Right now, the Anthro Penis is getting some love, being completely redone. Even though the 5.1 release is only a year old, the new 6.0 model is looking to turn out a heck of a lot better. So look forward to way more realistic textures – or way better smooth ones if you’re not into realism – and a  much nicer shape in general.

Beyond that, the immediate next targets are the Werewolf, which will see mesh work as well as redone textures, the Otter, which will likewise see these touches plus added testicles, as well as the bear, which will mainly see redone textures to really bring out the detail on it and make it look that much nicer.

 

If you would like to give us more direct input, talk to us about what you’d like to see next, or really as us anything at all, we will have another AmA session on Saturday, the 28th this month. Everybody is welcome to join us, starting at Noon SL time, when we’ll meet in a casual setting to talk all things PsiCorp and listen to your feedback, suggestions, or problems.